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Side by Side Diff: cc/input/input_handler.h

Issue 1749343004: Implement Wheel Gesture Scrolling on OSX. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Ensure only high precision scroll begins are used Created 4 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_INPUT_INPUT_HANDLER_H_ 5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_ 6 #define CC_INPUT_INPUT_HANDLER_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h" 10 #include "base/time/time.h"
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92 : thread(SCROLL_ON_IMPL_THREAD), 92 : thread(SCROLL_ON_IMPL_THREAD),
93 main_thread_scrolling_reasons( 93 main_thread_scrolling_reasons(
94 MainThreadScrollingReason::kNotScrollingOnMain) {} 94 MainThreadScrollingReason::kNotScrollingOnMain) {}
95 ScrollStatus(ScrollThread thread, uint32_t main_thread_scrolling_reasons) 95 ScrollStatus(ScrollThread thread, uint32_t main_thread_scrolling_reasons)
96 : thread(thread), 96 : thread(thread),
97 main_thread_scrolling_reasons(main_thread_scrolling_reasons) {} 97 main_thread_scrolling_reasons(main_thread_scrolling_reasons) {}
98 ScrollThread thread; 98 ScrollThread thread;
99 uint32_t main_thread_scrolling_reasons; 99 uint32_t main_thread_scrolling_reasons;
100 }; 100 };
101 101
102 enum ScrollInputType { GESTURE, WHEEL, ANIMATED_WHEEL, NON_BUBBLING_GESTURE }; 102 enum ScrollInputType {
103 // TODO(dtapuska): crbug.com/593017; Remove GESTURE and just use
104 // TOUCHSCREEN.
105 GESTURE,
106 TOUCHSCREEN = GESTURE,
107 WHEEL,
108 ANIMATED_WHEEL,
109 NON_BUBBLING_GESTURE
110 };
103 111
104 // Binds a client to this handler to receive notifications. Only one client 112 // Binds a client to this handler to receive notifications. Only one client
105 // can be bound to an InputHandler. The client must live at least until the 113 // can be bound to an InputHandler. The client must live at least until the
106 // handler calls WillShutdown() on the client. 114 // handler calls WillShutdown() on the client.
107 virtual void BindToClient(InputHandlerClient* client) = 0; 115 virtual void BindToClient(InputHandlerClient* client) = 0;
108 116
109 // Selects a layer to be scrolled using the |scroll_state| start position. 117 // Selects a layer to be scrolled using the |scroll_state| start position.
110 // Returns SCROLL_STARTED if the layer at the coordinates can be scrolled, 118 // Returns SCROLL_STARTED if the layer at the coordinates can be scrolled,
111 // SCROLL_ON_MAIN_THREAD if the scroll event should instead be delegated to 119 // SCROLL_ON_MAIN_THREAD if the scroll event should instead be delegated to
112 // the main thread, or SCROLL_IGNORED if there is nothing to be scrolled at 120 // the main thread, or SCROLL_IGNORED if there is nothing to be scrolled at
113 // the given coordinates. 121 // the given coordinates.
114 virtual ScrollStatus ScrollBegin(ScrollState* scroll_state, 122 virtual ScrollStatus ScrollBegin(ScrollState* scroll_state,
115 ScrollInputType type) = 0; 123 ScrollInputType type) = 0;
116 124
117 // Similar to ScrollBegin, except the hit test is skipped and scroll always 125 // Similar to ScrollBegin, except the hit test is skipped and scroll always
118 // targets at the root layer. 126 // targets at the root layer.
119 virtual ScrollStatus RootScrollBegin(ScrollState* scroll_state, 127 virtual ScrollStatus RootScrollBegin(ScrollState* scroll_state,
120 ScrollInputType type) = 0; 128 ScrollInputType type) = 0;
129
130 // Returns SCROLL_ON_IMPL_THREAD if a layer is actively being scrolled or
131 // a subsequent call to ScrollAnimated can begin on the impl thread.
132 virtual ScrollStatus ScrollAnimatedBegin(
133 const gfx::Point& viewport_point) = 0;
134
121 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point, 135 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,
122 const gfx::Vector2dF& scroll_delta) = 0; 136 const gfx::Vector2dF& scroll_delta) = 0;
123 137
124 // Scroll the layer selected by |ScrollBegin| by given |scroll_state| delta. 138 // Scroll the layer selected by |ScrollBegin| by given |scroll_state| delta.
125 // Internally, the delta is transformed to local layer's coordinate space for 139 // Internally, the delta is transformed to local layer's coordinate space for
126 // scrolls gestures that are direct manipulation (e.g. touch). If there is no 140 // scrolls gestures that are direct manipulation (e.g. touch). If there is no
127 // room to move the layer in the requested direction, its first ancestor layer 141 // room to move the layer in the requested direction, its first ancestor layer
128 // that can be scrolled will be moved instead. The return value's |did_scroll| 142 // that can be scrolled will be moved instead. The return value's |did_scroll|
129 // field is set to false if no layer can be moved in the requested direction 143 // field is set to false if no layer can be moved in the requested direction
130 // at all, and set to true if any layer is moved. If the scroll delta hits the 144 // at all, and set to true if any layer is moved. If the scroll delta hits the
131 // root layer, and the layer can no longer move, the root overscroll 145 // root layer, and the layer can no longer move, the root overscroll
132 // accumulated within this ScrollBegin() scope is reported in the return 146 // accumulated within this ScrollBegin() scope is reported in the return
133 // value's |accumulated_overscroll| field. Should only be called if 147 // value's |accumulated_overscroll| field. Should only be called if
134 // ScrollBegin() returned SCROLL_STARTED. 148 // ScrollBegin() returned SCROLL_STARTED.
135 virtual InputHandlerScrollResult ScrollBy(ScrollState* scroll_state) = 0; 149 virtual InputHandlerScrollResult ScrollBy(ScrollState* scroll_state) = 0;
136 150
137 virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point, 151 virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point,
138 ScrollDirection direction) = 0; 152 ScrollDirection direction) = 0;
139 153
140 // Returns SCROLL_STARTED if a layer was being actively being scrolled, 154 // Returns SCROLL_STARTED if a layer was actively being scrolled,
141 // SCROLL_IGNORED if not. 155 // SCROLL_IGNORED if not.
142 virtual ScrollStatus FlingScrollBegin() = 0; 156 virtual ScrollStatus FlingScrollBegin() = 0;
143 157
144 virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0; 158 virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
145 159
146 // Stop scrolling the selected layer. Should only be called if ScrollBegin() 160 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
147 // returned SCROLL_STARTED. 161 // returned SCROLL_STARTED.
148 virtual void ScrollEnd(ScrollState* scroll_state) = 0; 162 virtual void ScrollEnd(ScrollState* scroll_state) = 0;
149 163
150 // Requests a callback to UpdateRootLayerStateForSynchronousInputHandler() 164 // Requests a callback to UpdateRootLayerStateForSynchronousInputHandler()
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192 InputHandler() {} 206 InputHandler() {}
193 virtual ~InputHandler() {} 207 virtual ~InputHandler() {}
194 208
195 private: 209 private:
196 DISALLOW_COPY_AND_ASSIGN(InputHandler); 210 DISALLOW_COPY_AND_ASSIGN(InputHandler);
197 }; 211 };
198 212
199 } // namespace cc 213 } // namespace cc
200 214
201 #endif // CC_INPUT_INPUT_HANDLER_H_ 215 #endif // CC_INPUT_INPUT_HANDLER_H_
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