| Index: ui/views/mus/platform_window_mus.cc
|
| diff --git a/ui/views/mus/platform_window_mus.cc b/ui/views/mus/platform_window_mus.cc
|
| index 39613901f4d09642d1c4d84dd60c3365d946621c..2a1fc4e3ef4ea5b13f1d143c172bb050f19722cb 100644
|
| --- a/ui/views/mus/platform_window_mus.cc
|
| +++ b/ui/views/mus/platform_window_mus.cc
|
| @@ -223,11 +223,11 @@ void PlatformWindowMus::OnRequestClose(mus::Window* window) {
|
| void PlatformWindowMus::OnWindowInputEvent(
|
| mus::Window* view,
|
| mus::mojom::EventPtr event,
|
| - scoped_ptr<base::Closure>* ack_callback) {
|
| + scoped_ptr<base::Callback<void(bool)>>* ack_callback) {
|
| // It's possible dispatching the event will spin a nested message loop. Ack
|
| // the callback now, otherwise we appear unresponsive for the life of the
|
| // nested message loop.
|
| - (*ack_callback)->Run();
|
| + (*ack_callback)->Run(true);
|
| ack_callback->reset();
|
| scoped_ptr<ui::Event> ui_event(event.To<scoped_ptr<ui::Event>>());
|
| delegate_->DispatchEvent(ui_event.get());
|
|
|