| Index: services/gfx/compositor/render/render_layer.h
|
| diff --git a/services/gfx/compositor/render/render_layer.h b/services/gfx/compositor/render/render_layer.h
|
| deleted file mode 100644
|
| index 34e614c94cd9c4402c178e1d21c8f928a0f0fe2b..0000000000000000000000000000000000000000
|
| --- a/services/gfx/compositor/render/render_layer.h
|
| +++ /dev/null
|
| @@ -1,108 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef SERVICES_GFX_COMPOSITOR_RENDER_RENDER_LAYER_H_
|
| -#define SERVICES_GFX_COMPOSITOR_RENDER_RENDER_LAYER_H_
|
| -
|
| -#include <memory>
|
| -#include <vector>
|
| -
|
| -#include "base/macros.h"
|
| -#include "services/gfx/compositor/render/render_image.h"
|
| -#include "skia/ext/refptr.h"
|
| -#include "third_party/skia/include/core/SkMatrix.h"
|
| -#include "third_party/skia/include/core/SkPaint.h"
|
| -#include "third_party/skia/include/core/SkPath.h"
|
| -#include "third_party/skia/include/core/SkPictureRecorder.h"
|
| -#include "third_party/skia/include/core/SkRRect.h"
|
| -#include "third_party/skia/include/core/SkRect.h"
|
| -
|
| -class SkCanvas;
|
| -class SkPicture;
|
| -
|
| -namespace compositor {
|
| -
|
| -class RenderCommand;
|
| -
|
| -// Describes a sequence of drawing commands to be evaluated as a single pass.
|
| -// Layers are introduced into the render frame at points where blending must
|
| -// occur or where portions of a scene graph may be drawn once into a temporary
|
| -// buffer and used many times.
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| -//
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| -// Render objects are thread-safe, immutable, and reference counted via
|
| -// std::shared_ptr. They have no direct references to the scene graph.
|
| -class RenderLayer {
|
| - public:
|
| - ~RenderLayer();
|
| - explicit RenderLayer(const skia::RefPtr<SkPicture>& picture);
|
| -
|
| - // Gets the underlying picture to rasterize.
|
| - const skia::RefPtr<SkPicture>& picture() const { return picture_; }
|
| -
|
| - private:
|
| - friend class RenderLayerBuilder;
|
| -
|
| - // TODO: store auxiliary information required for hit testing
|
| - skia::RefPtr<SkPicture> picture_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(RenderLayer);
|
| -};
|
| -
|
| -// Builder for render layers.
|
| -class RenderLayerBuilder {
|
| - public:
|
| - // Creates a layer builder with an optional |cull_rect| to cull recorded
|
| - // geometry information.
|
| - RenderLayerBuilder();
|
| - explicit RenderLayerBuilder(const SkRect* cull_rect);
|
| - ~RenderLayerBuilder();
|
| -
|
| - // Pushes information about a scene onto the stack.
|
| - void PushScene(uint32_t scene_token, uint32_t version);
|
| -
|
| - // Pops a scene off the stack.
|
| - void PopScene();
|
| -
|
| - // Pushes information about a node onto the stack.
|
| - void PushNode(uint32_t node_id, uint32_t hit_id);
|
| -
|
| - // Pops a node off the stack.
|
| - void PopNode();
|
| -
|
| - // Applies a transformation matrix to the node.
|
| - void ApplyTransform(const SkMatrix& content_transform);
|
| -
|
| - // Applies a clip to the node.
|
| - void ApplyClip(const SkRect& content_clip);
|
| -
|
| - // Inserts a command to draw a rectangle.
|
| - void DrawRect(const SkRect& content_rect, const SkPaint& paint);
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| -
|
| - // Inserts a command to draw an image.
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| - void DrawImage(const std::shared_ptr<RenderImage>& image,
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| - const SkRect& content_rect,
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| - const SkRect& image_rect,
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| - const SkPaint& paint);
|
| -
|
| - // Inserts a command to draw an in-place layer.
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| - void DrawLayer(const std::shared_ptr<RenderLayer>& layer);
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| -
|
| - // Inserts a command to draw a saved layer.
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| - void DrawSavedLayer(const std::shared_ptr<RenderLayer>& layer,
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| - const SkRect& content_rect,
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| - const SkPaint& paint);
|
| -
|
| - // Returns the layer which was built.
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| - std::shared_ptr<RenderLayer> Build();
|
| -
|
| - private:
|
| - SkPictureRecorder recorder_;
|
| - SkCanvas* canvas_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(RenderLayerBuilder);
|
| -};
|
| -
|
| -} // namespace compositor
|
| -
|
| -#endif // SERVICES_GFX_COMPOSITOR_RENDER_RENDER_LAYER_H_
|
|
|