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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ | 5 #ifndef SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ |
6 #define SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ | 6 #define SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <string> | 9 #include <string> |
10 #include <unordered_map> | 10 #include <unordered_map> |
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27 class SceneState { | 27 class SceneState { |
28 public: | 28 public: |
29 SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, | 29 SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, |
30 const std::string& label); | 30 const std::string& label); |
31 ~SceneState(); | 31 ~SceneState(); |
32 | 32 |
33 base::WeakPtr<SceneState> GetWeakPtr() { return weak_factory_.GetWeakPtr(); } | 33 base::WeakPtr<SceneState> GetWeakPtr() { return weak_factory_.GetWeakPtr(); } |
34 | 34 |
35 // Gets the token used to refer to this scene globally. | 35 // Gets the token used to refer to this scene globally. |
36 // Caller does not obtain ownership of the token. | 36 // Caller does not obtain ownership of the token. |
37 mojo::gfx::composition::SceneToken* scene_token() { | 37 const mojo::gfx::composition::SceneToken* scene_token() { |
38 return scene_def_.scene_token(); | 38 return scene_token_.get(); |
39 } | 39 } |
40 | 40 |
41 // Gets or sets the scene listener interface. | 41 // Gets or sets the scene listener interface. |
42 mojo::gfx::composition::SceneListener* scene_listener() { | 42 mojo::gfx::composition::SceneListener* scene_listener() { |
43 return scene_listener_.get(); | 43 return scene_listener_.get(); |
44 } | 44 } |
45 void set_scene_listener(mojo::gfx::composition::SceneListenerPtr listener) { | 45 void set_scene_listener(mojo::gfx::composition::SceneListenerPtr listener) { |
46 scene_listener_ = listener.Pass(); | 46 scene_listener_ = listener.Pass(); |
47 } | 47 } |
48 | 48 |
49 // Sets the associated scene implementation and takes ownership of it. | 49 // Sets the associated scene implementation and takes ownership of it. |
50 void set_scene_impl(mojo::gfx::composition::Scene* impl) { | 50 void set_scene_impl(mojo::gfx::composition::Scene* impl) { |
51 scene_impl_.reset(impl); | 51 scene_impl_.reset(impl); |
52 } | 52 } |
53 | 53 |
54 // Gets the underlying scene definition, never null. | 54 // Gets the underlying scene definition, never null. |
55 SceneDef* scene_def() { return &scene_def_; } | 55 SceneDef* scene_def() { return &scene_def_; } |
56 | 56 |
57 void AddSceneFrameCallback(const SceneFrameCallback& callback); | 57 void AddSceneFrameCallback(const SceneFrameCallback& callback); |
58 void DispatchSceneFrameCallbacks( | 58 void DispatchSceneFrameCallbacks( |
59 const mojo::gfx::composition::FrameInfo& frame_info); | 59 const mojo::gfx::composition::FrameInfo& frame_info); |
60 | 60 |
61 const std::string& label() { return scene_def_.label(); } | |
62 std::string FormattedLabel() { return scene_def_.FormattedLabel(); } | |
63 | |
64 private: | 61 private: |
| 62 mojo::gfx::composition::SceneTokenPtr scene_token_; |
65 std::unique_ptr<mojo::gfx::composition::Scene> scene_impl_; | 63 std::unique_ptr<mojo::gfx::composition::Scene> scene_impl_; |
66 mojo::gfx::composition::SceneListenerPtr scene_listener_; | 64 mojo::gfx::composition::SceneListenerPtr scene_listener_; |
67 std::vector<SceneFrameCallback> pending_frame_callbacks_; | 65 std::vector<SceneFrameCallback> pending_frame_callbacks_; |
68 | 66 |
69 SceneDef scene_def_; | 67 SceneDef scene_def_; |
70 | 68 |
71 base::WeakPtrFactory<SceneState> weak_factory_; | 69 base::WeakPtrFactory<SceneState> weak_factory_; |
72 | 70 |
73 DISALLOW_COPY_AND_ASSIGN(SceneState); | 71 DISALLOW_COPY_AND_ASSIGN(SceneState); |
74 }; | 72 }; |
75 | 73 |
76 std::ostream& operator<<(std::ostream& os, SceneState* scene_state); | 74 std::ostream& operator<<(std::ostream& os, SceneState* scene_state); |
77 | 75 |
78 } // namespace compositor | 76 } // namespace compositor |
79 | 77 |
80 #endif // SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ | 78 #endif // SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ |
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