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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ | 5 #ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
6 #define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ | 6 #define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
7 | 7 |
8 #include <iosfwd> | 8 #include <iosfwd> |
9 #include <memory> | 9 #include <memory> |
| 10 #include <unordered_map> |
10 #include <unordered_set> | 11 #include <unordered_set> |
11 | 12 |
12 #include "base/macros.h" | 13 #include "base/macros.h" |
| 14 #include "base/memory/ref_counted.h" |
13 #include "mojo/services/geometry/interfaces/geometry.mojom.h" | 15 #include "mojo/services/geometry/interfaces/geometry.mojom.h" |
14 #include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h" | 16 #include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h" |
15 | 17 |
16 namespace compositor { | 18 namespace compositor { |
17 | 19 |
| 20 class NodeDef; |
18 class SceneDef; | 21 class SceneDef; |
| 22 class SceneContent; |
| 23 class SceneNodeDef; |
19 class RenderFrame; | 24 class RenderFrame; |
20 | 25 |
21 // Describes a single frame snapshot of the scene graph, sufficient for | 26 // Describes a single frame snapshot of the scene graph, sufficient for |
22 // rendering and hit testing. When the snapshot is made, all predicated and | 27 // rendering and hit testing. When the snapshot is made, all predicated and |
23 // blocked scene nodes are evaluated to produce a final description of | 28 // blocked scene nodes are evaluated to produce a final description of |
24 // the frame along with its dependencies. | 29 // the frame along with its dependencies. |
25 // | 30 // |
26 // The snapshot holds a list of dependencies for the scenes whose state was | 31 // The snapshot holds a list of dependencies for the scenes whose state was |
27 // originally used to produce it. The snapshot must be invalidated whenever | 32 // originally used to produce it. The snapshot must be invalidated whenever |
28 // any of these scenes change. Note that the snapshot will contain a list | 33 // any of these scenes change. Note that the snapshot will contain a list |
29 // of dependencies even in the case where a frame could not be produced, | 34 // of dependencies even in the case where a frame could not be produced, |
30 // in which case the dependencies express the set of scenes which, if updated, | 35 // in which case the dependencies express the set of scenes which, if updated, |
31 // might allow composition to be unblocked and make progress on a subsequent | 36 // might allow composition to be unblocked and make progress on a subsequent |
32 // frame. | 37 // frame. |
33 // | 38 // |
34 // Snapshot objects are not thread-safe since they have direct references to | 39 // Snapshot objects are not thread-safe since they have direct references to |
35 // the scene graph definition. However, the snapshot's frame is thread-safe | 40 // the scene graph definition. However, the snapshot's frame is thread-safe |
36 // and is intended to be shared by other components. | 41 // and is intended to be sent to the backend rasterizer. |
37 class Snapshot { | 42 class Snapshot { |
38 public: | 43 public: |
| 44 // Describes the result of a snapshot operation. |
| 45 enum class Disposition { |
| 46 kSuccess, // The snapshot was successful. |
| 47 kBlocked, // The node was blocked from rendering. |
| 48 kCycle, // The node was blocked due to a cycle, must unwind fully. |
| 49 }; |
| 50 |
39 ~Snapshot(); | 51 ~Snapshot(); |
40 | 52 |
41 // Returns true if the snapshot is valid. | 53 // Returns true if the snapshot is valid. |
42 bool valid() const { return valid_; } | 54 bool valid() const { return valid_; } |
43 | 55 |
44 // Gets the frame produced from this snapshot, or null if none. | 56 // Gets the frame produced from this snapshot, or null if none. |
45 // | 57 // |
46 // This is always null if |valid()| is false but it may be null even | 58 // This is always null if |valid()| is false but it may be null even |
47 // when |valid()| is true if composition was blocked and unable to produce | 59 // when |valid()| is true if composition was blocked and unable to produce |
48 // a frame during the snapshot operation. | 60 // a frame during the snapshot operation. |
49 const std::shared_ptr<RenderFrame>& frame() const { return frame_; } | 61 const std::shared_ptr<RenderFrame>& frame() const { return frame_; } |
50 | 62 |
51 // Unconditionally marks the snapshot as invalid. | 63 // Unconditionally marks the snapshot as invalid. |
52 // | 64 // |
53 // Returns true if the snapshot became invalid as a result of this operation, | 65 // Returns true if the snapshot became invalid as a result of this operation, |
54 // or false if it was already invalid. | 66 // or false if it was already invalid. |
55 bool Invalidate(); | 67 bool Invalidate(); |
56 | 68 |
57 // Invalidates the snapshot if it has a dependency on the specified scene. | 69 // Invalidates the snapshot if it has a dependency on the specified scene. |
58 // When this occurs, the entire list of dependencies is flushed (we no longer | 70 // When this occurs, the entire list of dependencies is flushed (we no longer |
59 // need them) in case the scene in question or its contents are about to | 71 // need them) in case the scene in question or its contents are about to |
60 // be destroyed. | 72 // be destroyed. |
61 // | 73 // |
62 // Returns true if the snapshot became invalid as a result of this operation, | 74 // Returns true if the snapshot became invalid as a result of this operation, |
63 // or false if it was already invalid. | 75 // or false if it was already invalid. |
64 bool InvalidateScene(SceneDef* scene_def); | 76 bool InvalidateScene(const SceneDef* scene_def); |
| 77 |
| 78 // Returns true if the specified node was blocked from rendering. |
| 79 // Only meaningful while the snapshot is valid. |
| 80 bool IsBlocked(const NodeDef* node) const; |
| 81 |
| 82 // Gets the scene content which was resolved by following a scene node link. |
| 83 // Only meaningful while the snapshot is valid. |
| 84 const SceneContent* GetResolvedSceneContent( |
| 85 const SceneNodeDef* scene_node) const; |
65 | 86 |
66 private: | 87 private: |
67 friend class SnapshotBuilder; | 88 friend class SnapshotBuilder; |
68 | 89 |
69 Snapshot(); | 90 Snapshot(); |
70 | 91 |
71 std::unordered_set<SceneDef*> dependencies_; | 92 void ClearContent(); |
| 93 |
| 94 // Just the set of dependent scene tokens. Used for invalidation. |
| 95 std::unordered_set<uint32_t> dependencies_; |
| 96 |
| 97 // The root scene in the graph. |
| 98 // This reference together with |resolved_scenes| retains all of the |
| 99 // nodes used by the snapshot so that we can use bare pointers for nodes |
| 100 // and avoid excess reference counting overhead in other data structures. |
| 101 scoped_refptr<const SceneContent> root_scene_content_; |
| 102 |
| 103 // Map of scenes which were resolved from scene nodes. |
| 104 std::unordered_map<const SceneNodeDef*, scoped_refptr<const SceneContent>> |
| 105 resolved_scene_contents_; |
| 106 |
| 107 // Node states, true if snapshotted successfully, false if blocked. |
| 108 std::unordered_map<const NodeDef*, Disposition> node_dispositions_; |
| 109 |
| 110 // A frame ready to be rendered. |
72 std::shared_ptr<RenderFrame> frame_; | 111 std::shared_ptr<RenderFrame> frame_; |
| 112 |
| 113 // True if the snapshot is still valid. |
73 bool valid_ = true; | 114 bool valid_ = true; |
74 | 115 |
75 DISALLOW_COPY_AND_ASSIGN(Snapshot); | 116 DISALLOW_COPY_AND_ASSIGN(Snapshot); |
76 }; | 117 }; |
77 | 118 |
78 // Builder for snapshots. | 119 // Builds a table of all of the state which will be required for rendering |
| 120 // a scene graph. |
79 class SnapshotBuilder { | 121 class SnapshotBuilder { |
80 public: | 122 public: |
81 // Creates a snapshot builder. | |
82 // | |
83 // |block_log|, if not null, the snapshotter will append information to | |
84 // this stream describing the parts of the scene graph for which | |
85 // composition was blocked. | |
86 explicit SnapshotBuilder(std::ostream* block_log); | 123 explicit SnapshotBuilder(std::ostream* block_log); |
87 ~SnapshotBuilder(); | 124 ~SnapshotBuilder(); |
88 | 125 |
89 // If not null, the snapshotter will append information to this stream | 126 // If not null, the snapshotter will append information to this stream |
90 // describing the parts of the scene graph for which composition was blocked. | 127 // describing the parts of the scene graph for which composition was blocked. |
91 std::ostream* block_log() { return block_log_; } | 128 std::ostream* block_log() { return block_log_; } |
92 | 129 |
93 // Adds a scene dependency to the snapshot. | 130 // Snapshots the requested node. |
94 void AddSceneDependency(SceneDef* scene); | 131 Snapshot::Disposition SnapshotNode(const NodeDef* node, |
| 132 const SceneContent* content); |
| 133 |
| 134 // Snapshots the requested scene. |
| 135 Snapshot::Disposition SnapshotScene(const SceneDef* scene, |
| 136 uint32_t version, |
| 137 const SceneNodeDef* referrer_node, |
| 138 const SceneContent* referrer_content); |
95 | 139 |
96 // Builds a snapshot rooted at the specified scene. | 140 // Builds a snapshot rooted at the specified scene. |
97 std::unique_ptr<Snapshot> Build( | 141 std::unique_ptr<Snapshot> Build( |
98 SceneDef* root_scene, | 142 const SceneDef* root_scene, |
99 const mojo::Rect& viewport, | 143 const mojo::Rect& viewport, |
100 const mojo::gfx::composition::FrameInfo& frame_info); | 144 const mojo::gfx::composition::FrameInfo& frame_info); |
101 | 145 |
102 private: | 146 private: |
| 147 // Snapshots the root scene of a renderer. |
| 148 // This is just like |SnapshotScene| but the errors are reported a little |
| 149 // differently since there is no referrer node. |
| 150 Snapshot::Disposition SnapshotRenderer(const SceneDef* scene); |
| 151 |
| 152 // Snapshots the root node of a scene and detects cycles. |
| 153 // This is just like |SnapshotNode| but performs cycle detection which |
| 154 // isn't otherwise needed. |
| 155 Snapshot::Disposition SnapshotRootAndDetectCycles( |
| 156 const NodeDef* node, |
| 157 const SceneContent* content); |
| 158 |
103 std::ostream* const block_log_; | 159 std::ostream* const block_log_; |
104 std::unique_ptr<Snapshot> snapshot_; | 160 std::unique_ptr<Snapshot> snapshot_; |
| 161 const SceneContent* cycle_ = nullptr; // point where a cycle was detected |
105 | 162 |
106 DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder); | 163 DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder); |
107 }; | 164 }; |
108 | 165 |
109 } // namespace compositor | 166 } // namespace compositor |
110 | 167 |
111 #endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ | 168 #endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
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