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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/gfx/compositor/scene_state.h" | 5 #include "services/gfx/compositor/scene_state.h" |
| 6 | 6 |
| 7 namespace compositor { | 7 namespace compositor { |
| 8 | 8 |
| 9 SceneState::SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, | 9 SceneState::SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, |
| 10 const std::string& label) | 10 const std::string& label) |
| 11 : scene_def_(scene_token.Pass(), label), weak_factory_(this) {} | 11 : scene_token_(scene_token.Pass()), |
| 12 scene_def_(SceneLabel(scene_token_->value, label)), |
| 13 weak_factory_(this) {} |
| 12 | 14 |
| 13 SceneState::~SceneState() { | 15 SceneState::~SceneState() { |
| 14 // The scene implementation and all of its bindings must be destroyed | 16 // The scene implementation and all of its bindings must be destroyed |
| 15 // before any pending callbacks are dropped on the floor. | 17 // before any pending callbacks are dropped on the floor. |
| 16 scene_impl_.reset(); | 18 scene_impl_.reset(); |
| 17 pending_frame_callbacks_.clear(); | 19 pending_frame_callbacks_.clear(); |
| 18 } | 20 } |
| 19 | 21 |
| 20 void SceneState::AddSceneFrameCallback(const SceneFrameCallback& callback) { | 22 void SceneState::AddSceneFrameCallback(const SceneFrameCallback& callback) { |
| 21 pending_frame_callbacks_.push_back(callback); | 23 pending_frame_callbacks_.push_back(callback); |
| 22 } | 24 } |
| 23 | 25 |
| 24 void SceneState::DispatchSceneFrameCallbacks( | 26 void SceneState::DispatchSceneFrameCallbacks( |
| 25 const mojo::gfx::composition::FrameInfo& frame_info) { | 27 const mojo::gfx::composition::FrameInfo& frame_info) { |
| 26 for (auto& callback : pending_frame_callbacks_) { | 28 for (auto& callback : pending_frame_callbacks_) { |
| 27 callback.Run(frame_info.Clone()); | 29 callback.Run(frame_info.Clone()); |
| 28 } | 30 } |
| 29 pending_frame_callbacks_.clear(); | 31 pending_frame_callbacks_.clear(); |
| 30 } | 32 } |
| 31 | 33 |
| 32 std::ostream& operator<<(std::ostream& os, SceneState* scene_state) { | 34 std::ostream& operator<<(std::ostream& os, SceneState* scene_state) { |
| 33 if (!scene_state) | 35 if (!scene_state) |
| 34 return os << "null"; | 36 return os << "null"; |
| 35 return os << scene_state->FormattedLabel(); | 37 return os << scene_state->scene_def()->FormattedLabel(); |
| 36 } | 38 } |
| 37 | 39 |
| 38 } // namespace compositor | 40 } // namespace compositor |
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