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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef SERVICES_GFX_COMPOSITOR_RENDER_RENDER_LAYER_H_ | |
| 6 #define SERVICES_GFX_COMPOSITOR_RENDER_RENDER_LAYER_H_ | |
| 7 | |
| 8 #include <memory> | |
| 9 #include <vector> | |
| 10 | |
| 11 #include "base/macros.h" | |
| 12 #include "services/gfx/compositor/render/render_image.h" | |
| 13 #include "skia/ext/refptr.h" | |
| 14 #include "third_party/skia/include/core/SkMatrix.h" | |
| 15 #include "third_party/skia/include/core/SkPaint.h" | |
| 16 #include "third_party/skia/include/core/SkPath.h" | |
| 17 #include "third_party/skia/include/core/SkPictureRecorder.h" | |
| 18 #include "third_party/skia/include/core/SkRRect.h" | |
| 19 #include "third_party/skia/include/core/SkRect.h" | |
| 20 | |
| 21 class SkCanvas; | |
| 22 class SkPicture; | |
| 23 | |
| 24 namespace compositor { | |
| 25 | |
| 26 class RenderCommand; | |
| 27 | |
| 28 // Describes a sequence of drawing commands to be evaluated as a single pass. | |
| 29 // Layers are introduced into the render frame at points where blending must | |
| 30 // occur or where portions of a scene graph may be drawn once into a temporary | |
| 31 // buffer and used many times. | |
| 32 // | |
| 33 // Render objects are thread-safe, immutable, and reference counted via | |
| 34 // std::shared_ptr. They have no direct references to the scene graph. | |
| 35 class RenderLayer { | |
| 36 public: | |
| 37 ~RenderLayer(); | |
| 38 explicit RenderLayer(const skia::RefPtr<SkPicture>& picture); | |
| 39 | |
| 40 // Gets the underlying picture to rasterize. | |
| 41 const skia::RefPtr<SkPicture>& picture() const { return picture_; } | |
| 42 | |
| 43 private: | |
| 44 friend class RenderLayerBuilder; | |
| 45 | |
| 46 // TODO: store auxiliary information required for hit testing | |
| 47 skia::RefPtr<SkPicture> picture_; | |
| 48 | |
| 49 DISALLOW_COPY_AND_ASSIGN(RenderLayer); | |
| 50 }; | |
| 51 | |
| 52 // Builder for render layers. | |
| 53 class RenderLayerBuilder { | |
| 54 public: | |
| 55 // Creates a layer builder with an optional |cull_rect| to cull recorded | |
| 56 // geometry information. | |
| 57 RenderLayerBuilder(); | |
| 58 explicit RenderLayerBuilder(const SkRect* cull_rect); | |
| 59 ~RenderLayerBuilder(); | |
| 60 | |
| 61 // Pushes information about a scene onto the stack. | |
| 62 void PushScene(uint32_t scene_token, uint32_t version); | |
| 63 | |
| 64 // Pops a scene off the stack. | |
| 65 void PopScene(); | |
| 66 | |
| 67 // Pushes information about a node onto the stack. | |
| 68 void PushNode(uint32_t node_id, uint32_t hit_id); | |
| 69 | |
| 70 // Pops a node off the stack. | |
| 71 void PopNode(); | |
| 72 | |
| 73 // Applies a transformation matrix to the node. | |
| 74 void ApplyTransform(const SkMatrix& content_transform); | |
| 75 | |
| 76 // Applies a clip to the node. | |
| 77 void ApplyClip(const SkRect& content_clip); | |
| 78 | |
| 79 // Inserts a command to draw a rectangle. | |
| 80 void DrawRect(const SkRect& content_rect, const SkPaint& paint); | |
| 81 | |
| 82 // Inserts a command to draw an image. | |
| 83 void DrawImage(const std::shared_ptr<RenderImage>& image, | |
| 84 const SkRect& content_rect, | |
| 85 const SkRect& image_rect, | |
| 86 const SkPaint& paint); | |
| 87 | |
| 88 // Inserts a command to draw an in-place layer. | |
| 89 void DrawLayer(const std::shared_ptr<RenderLayer>& layer); | |
| 90 | |
| 91 // Inserts a command to draw a saved layer. | |
| 92 void DrawSavedLayer(const std::shared_ptr<RenderLayer>& layer, | |
| 93 const SkRect& content_rect, | |
| 94 const SkPaint& paint); | |
| 95 | |
| 96 // Returns the layer which was built. | |
| 97 std::shared_ptr<RenderLayer> Build(); | |
| 98 | |
| 99 private: | |
| 100 SkPictureRecorder recorder_; | |
| 101 SkCanvas* canvas_; | |
| 102 | |
| 103 DISALLOW_COPY_AND_ASSIGN(RenderLayerBuilder); | |
| 104 }; | |
| 105 | |
| 106 } // namespace compositor | |
| 107 | |
| 108 #endif // SERVICES_GFX_COMPOSITOR_RENDER_RENDER_LAYER_H_ | |
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