| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef EXTENSIONS_RENDERER_V8_HELPERS_H_ | 5 #ifndef EXTENSIONS_RENDERER_V8_HELPERS_H_ |
| 6 #define EXTENSIONS_RENDERER_V8_HELPERS_H_ | 6 #define EXTENSIONS_RENDERER_V8_HELPERS_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 #include <string.h> | 9 #include <string.h> |
| 10 | 10 |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 53 return maybe.IsJust() && maybe.FromJust(); | 53 return maybe.IsJust() && maybe.FromJust(); |
| 54 } | 54 } |
| 55 | 55 |
| 56 // Returns true if |value| is empty or undefined. | 56 // Returns true if |value| is empty or undefined. |
| 57 inline bool IsEmptyOrUndefied(v8::Local<v8::Value> value) { | 57 inline bool IsEmptyOrUndefied(v8::Local<v8::Value> value) { |
| 58 return value.IsEmpty() || value->IsUndefined(); | 58 return value.IsEmpty() || value->IsUndefined(); |
| 59 } | 59 } |
| 60 | 60 |
| 61 // SetProperty() family wraps V8::Object::DefineOwnProperty(). | 61 // SetProperty() family wraps V8::Object::DefineOwnProperty(). |
| 62 // Returns true on success. | 62 // Returns true on success. |
| 63 // NOTE: Think about whether you want this or SetPrivateProperty() below. |
| 64 // TODO(devlin): Sort through more of the callers of this and see if we can |
| 65 // convert more to be private. |
| 63 inline bool SetProperty(v8::Local<v8::Context> context, | 66 inline bool SetProperty(v8::Local<v8::Context> context, |
| 64 v8::Local<v8::Object> object, | 67 v8::Local<v8::Object> object, |
| 65 v8::Local<v8::String> key, | 68 v8::Local<v8::String> key, |
| 66 v8::Local<v8::Value> value) { | 69 v8::Local<v8::Value> value) { |
| 67 return IsTrue(object->DefineOwnProperty(context, key, value)); | 70 return IsTrue(object->DefineOwnProperty(context, key, value)); |
| 68 } | 71 } |
| 69 | 72 |
| 70 inline bool SetProperty(v8::Local<v8::Context> context, | 73 inline bool SetProperty(v8::Local<v8::Context> context, |
| 71 v8::Local<v8::Object> object, | 74 v8::Local<v8::Object> object, |
| 72 const char* key, | 75 const char* key, |
| 73 v8::Local<v8::Value> value) { | 76 v8::Local<v8::Value> value) { |
| 74 v8::Local<v8::String> v8_key; | 77 v8::Local<v8::String> v8_key; |
| 75 if (!ToV8String(context->GetIsolate(), key, &v8_key)) | 78 if (!ToV8String(context->GetIsolate(), key, &v8_key)) |
| 76 return false; | 79 return false; |
| 77 return SetProperty(context, object, v8_key, value); | 80 return SetProperty(context, object, v8_key, value); |
| 78 } | 81 } |
| 79 | 82 |
| 80 inline bool SetProperty(v8::Local<v8::Context> context, | 83 inline bool SetProperty(v8::Local<v8::Context> context, |
| 81 v8::Local<v8::Object> object, | 84 v8::Local<v8::Object> object, |
| 82 uint32_t index, | 85 uint32_t index, |
| 83 v8::Local<v8::Value> value) { | 86 v8::Local<v8::Value> value) { |
| 84 return SetProperty(context, object, base::UintToString(index).c_str(), value); | 87 return SetProperty(context, object, base::UintToString(index).c_str(), value); |
| 85 } | 88 } |
| 86 | 89 |
| 90 // Wraps v8::Object::SetPrivate(). When possible, prefer this to SetProperty(). |
| 91 inline bool SetPrivateProperty(v8::Local<v8::Context> context, |
| 92 v8::Local<v8::Object> object, |
| 93 v8::Local<v8::String> key, |
| 94 v8::Local<v8::Value> value) { |
| 95 return IsTrue(object->SetPrivate( |
| 96 context, v8::Private::ForApi(context->GetIsolate(), key), value)); |
| 97 } |
| 98 |
| 99 inline bool SetPrivateProperty(v8::Local<v8::Context> context, |
| 100 v8::Local<v8::Object> object, |
| 101 const char* key, |
| 102 v8::Local<v8::Value> value) { |
| 103 v8::Local<v8::String> v8_key; |
| 104 return ToV8String(context->GetIsolate(), key, &v8_key) && |
| 105 IsTrue(object->SetPrivate( |
| 106 context, v8::Private::ForApi(context->GetIsolate(), v8_key), |
| 107 value)); |
| 108 } |
| 109 |
| 87 // GetProperty() family calls V8::Object::Get() and extracts a value from | 110 // GetProperty() family calls V8::Object::Get() and extracts a value from |
| 88 // returned MaybeLocal. Returns true on success. | 111 // returned MaybeLocal. Returns true on success. |
| 112 // NOTE: Think about whether you want this or GetPrivateProperty() below. |
| 89 template <typename Key> | 113 template <typename Key> |
| 90 inline bool GetProperty(v8::Local<v8::Context> context, | 114 inline bool GetProperty(v8::Local<v8::Context> context, |
| 91 v8::Local<v8::Object> object, | 115 v8::Local<v8::Object> object, |
| 92 Key key, | 116 Key key, |
| 93 v8::Local<v8::Value>* out) { | 117 v8::Local<v8::Value>* out) { |
| 94 return object->Get(context, key).ToLocal(out); | 118 return object->Get(context, key).ToLocal(out); |
| 95 } | 119 } |
| 96 | 120 |
| 97 inline bool GetProperty(v8::Local<v8::Context> context, | 121 inline bool GetProperty(v8::Local<v8::Context> context, |
| 98 v8::Local<v8::Object> object, | 122 v8::Local<v8::Object> object, |
| 99 const char* key, | 123 const char* key, |
| 100 v8::Local<v8::Value>* out) { | 124 v8::Local<v8::Value>* out) { |
| 101 v8::Local<v8::String> v8_key; | 125 v8::Local<v8::String> v8_key; |
| 102 if (!ToV8String(context->GetIsolate(), key, &v8_key)) | 126 if (!ToV8String(context->GetIsolate(), key, &v8_key)) |
| 103 return false; | 127 return false; |
| 104 return GetProperty(context, object, v8_key, out); | 128 return GetProperty(context, object, v8_key, out); |
| 105 } | 129 } |
| 106 | 130 |
| 131 // Wraps v8::Object::GetPrivate(). When possible, prefer this to GetProperty(). |
| 132 inline bool GetPrivateProperty(v8::Local<v8::Context> context, |
| 133 v8::Local<v8::Object> object, |
| 134 v8::Local<v8::String> key, |
| 135 v8::Local<v8::Value>* out) { |
| 136 return object |
| 137 ->GetPrivate(context, v8::Private::ForApi(context->GetIsolate(), key)) |
| 138 .ToLocal(out); |
| 139 } |
| 140 |
| 141 inline bool GetPrivateProperty(v8::Local<v8::Context> context, |
| 142 v8::Local<v8::Object> object, |
| 143 const char* key, |
| 144 v8::Local<v8::Value>* out) { |
| 145 v8::Local<v8::String> v8_key; |
| 146 return ToV8String(context->GetIsolate(), key, &v8_key) && |
| 147 GetPrivateProperty(context, object, v8_key, out); |
| 148 } |
| 149 |
| 107 // GetPropertyUnsafe() family wraps v8::Object::Get(). They crash when an | 150 // GetPropertyUnsafe() family wraps v8::Object::Get(). They crash when an |
| 108 // exception is thrown. | 151 // exception is thrown. |
| 109 inline v8::Local<v8::Value> GetPropertyUnsafe(v8::Local<v8::Context> context, | 152 inline v8::Local<v8::Value> GetPropertyUnsafe(v8::Local<v8::Context> context, |
| 110 v8::Local<v8::Object> object, | 153 v8::Local<v8::Object> object, |
| 111 v8::Local<v8::Value> key) { | 154 v8::Local<v8::Value> key) { |
| 112 return object->Get(context, key).ToLocalChecked(); | 155 return object->Get(context, key).ToLocalChecked(); |
| 113 } | 156 } |
| 114 | 157 |
| 115 inline v8::Local<v8::Value> GetPropertyUnsafe( | 158 inline v8::Local<v8::Value> GetPropertyUnsafe( |
| 116 v8::Local<v8::Context> context, | 159 v8::Local<v8::Context> context, |
| (...skipping 12 matching lines...) Expand all Loading... |
| 129 int argc, | 172 int argc, |
| 130 v8::Local<v8::Value> argv[], | 173 v8::Local<v8::Value> argv[], |
| 131 v8::Local<v8::Value>* out) { | 174 v8::Local<v8::Value>* out) { |
| 132 return function->Call(context, recv, argc, argv).ToLocal(out); | 175 return function->Call(context, recv, argc, argv).ToLocal(out); |
| 133 } | 176 } |
| 134 | 177 |
| 135 } // namespace v8_helpers | 178 } // namespace v8_helpers |
| 136 } // namespace extensions | 179 } // namespace extensions |
| 137 | 180 |
| 138 #endif // EXTENSIONS_RENDERER_V8_HELPERS_H_ | 181 #endif // EXTENSIONS_RENDERER_V8_HELPERS_H_ |
| OLD | NEW |