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1 <!DOCTYPE html> | |
2 <html> | |
3 <script src="../../resources/js-test.js"></script> | |
4 <body> | |
5 <script id="myWorker" type="text/worker"> | |
6 self.onmessage = function(e) { | |
7 var aCanvas = new OffscreenCanvas(50, 50); | |
8 try { | |
9 var ctx = aCanvas.getContext('2d'); | |
10 if (toString.call(ctx) != '[object OffscreenCanvasRenderingContext2D]') { | |
11 self.postMessage({ outcome : "error", errorMessage : | |
12 "aCanvas.getContext('2d') does not return [object OffscreenCanvasR enderingContext2D]" }); | |
13 } else { | |
14 self.postMessage({ outcome : "success", errorMessage : "" }); | |
15 } | |
16 } catch (e) { | |
17 self.postMessage({ outcome : "error", errorMessage : e }); | |
18 } | |
19 }; | |
20 </script> | |
21 | |
22 <script> | |
23 jsTestIsAsync = true; | |
24 description("Tests that the 2D context of OffscreenCanvas can be constructed on a worker thread."); | |
25 | |
26 function makeWorker(script) { | |
27 var blob = new Blob([script]); | |
28 return new Worker(URL.createObjectURL(blob)); | |
29 } | |
30 | |
31 function handleMessageFromWorker(msg) { | |
32 switch (msg.data.outcome) { | |
Justin Novosad
2016/03/07 15:30:26
This test is more complex than necessary. Instead
| |
33 case 'success': | |
34 testPassed("getContext('2d') correctly returns [object OffscreenCanvasRend eringContext2D]."); | |
35 break; | |
36 case 'error': | |
37 testFailed(msg.data.errorMessage); | |
38 break; | |
39 default: | |
40 testFailed("Unexpected failure"); | |
41 break; | |
42 } | |
43 finishJSTest(); | |
44 } | |
45 | |
46 var worker = makeWorker(document.getElementById('myWorker').textContent); | |
47 worker.addEventListener('message', handleMessageFromWorker); | |
48 worker.postMessage(""); | |
49 </script> | |
50 | |
51 </body> | |
52 </html> | |
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