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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #if V8_TARGET_ARCH_IA32 | 5 #if V8_TARGET_ARCH_IA32 |
6 | 6 |
7 #include "src/ic/handler-compiler.h" | 7 #include "src/ic/handler-compiler.h" |
8 | 8 |
9 #include "src/field-type.h" | 9 #include "src/field-type.h" |
10 #include "src/ic/call-optimization.h" | 10 #include "src/ic/call-optimization.h" |
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154 // Write the arguments to stack frame. | 154 // Write the arguments to stack frame. |
155 if (is_store) { | 155 if (is_store) { |
156 DCHECK(!receiver.is(store_parameter)); | 156 DCHECK(!receiver.is(store_parameter)); |
157 DCHECK(!scratch.is(store_parameter)); | 157 DCHECK(!scratch.is(store_parameter)); |
158 __ push(store_parameter); | 158 __ push(store_parameter); |
159 } | 159 } |
160 __ push(scratch); | 160 __ push(scratch); |
161 // Stack now matches JSFunction abi. | 161 // Stack now matches JSFunction abi. |
162 DCHECK(optimization.is_simple_api_call()); | 162 DCHECK(optimization.is_simple_api_call()); |
163 | 163 |
164 // Abi for CallApiFunctionStub. | 164 // Abi for CallApiCallbackStub. |
165 Register callee = edi; | 165 Register callee = edi; |
166 Register data = ebx; | 166 Register data = ebx; |
167 Register holder = ecx; | 167 Register holder = ecx; |
168 Register api_function_address = edx; | 168 Register api_function_address = edx; |
169 scratch = no_reg; | 169 scratch = no_reg; |
170 | 170 |
171 // Put callee in place. | 171 // Put callee in place. |
172 __ LoadAccessor(callee, accessor_holder, accessor_index, | 172 __ LoadAccessor(callee, accessor_holder, accessor_index, |
173 is_store ? ACCESSOR_SETTER : ACCESSOR_GETTER); | 173 is_store ? ACCESSOR_SETTER : ACCESSOR_GETTER); |
174 | 174 |
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216 // Just tail call into the code. | 216 // Just tail call into the code. |
217 __ Jump(handle(Code::cast(api_call_info->fast_handler())), | 217 __ Jump(handle(Code::cast(api_call_info->fast_handler())), |
218 RelocInfo::CODE_TARGET); | 218 RelocInfo::CODE_TARGET); |
219 return; | 219 return; |
220 } | 220 } |
221 // Put api_function_address in place. | 221 // Put api_function_address in place. |
222 Address function_address = v8::ToCData<Address>(api_call_info->callback()); | 222 Address function_address = v8::ToCData<Address>(api_call_info->callback()); |
223 __ mov(api_function_address, Immediate(function_address)); | 223 __ mov(api_function_address, Immediate(function_address)); |
224 | 224 |
225 // Jump to stub. | 225 // Jump to stub. |
226 CallApiAccessorStub stub(isolate, is_store, call_data_undefined, | 226 CallApiCallbackStub stub(isolate, is_store, call_data_undefined, |
227 !optimization.is_constant_call()); | 227 !optimization.is_constant_call()); |
228 __ TailCallStub(&stub); | 228 __ TailCallStub(&stub); |
229 } | 229 } |
230 | 230 |
231 | 231 |
232 // Generate code to check that a global property cell is empty. Create | 232 // Generate code to check that a global property cell is empty. Create |
233 // the property cell at compilation time if no cell exists for the | 233 // the property cell at compilation time if no cell exists for the |
234 // property. | 234 // property. |
235 void PropertyHandlerCompiler::GenerateCheckPropertyCell( | 235 void PropertyHandlerCompiler::GenerateCheckPropertyCell( |
236 MacroAssembler* masm, Handle<JSGlobalObject> global, Handle<Name> name, | 236 MacroAssembler* masm, Handle<JSGlobalObject> global, Handle<Name> name, |
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818 // Return the generated code. | 818 // Return the generated code. |
819 return GetCode(kind(), Code::NORMAL, name); | 819 return GetCode(kind(), Code::NORMAL, name); |
820 } | 820 } |
821 | 821 |
822 | 822 |
823 #undef __ | 823 #undef __ |
824 } // namespace internal | 824 } // namespace internal |
825 } // namespace v8 | 825 } // namespace v8 |
826 | 826 |
827 #endif // V8_TARGET_ARCH_IA32 | 827 #endif // V8_TARGET_ARCH_IA32 |
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