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Unified Diff: ui/aura/root_window_unittest.cc

Issue 174803002: Move root_window.* to window_event_dispatcher.* (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 10 months ago
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Index: ui/aura/root_window_unittest.cc
diff --git a/ui/aura/root_window_unittest.cc b/ui/aura/root_window_unittest.cc
deleted file mode 100644
index f7111353336b6478372648705640177c9bfbc6c2..0000000000000000000000000000000000000000
--- a/ui/aura/root_window_unittest.cc
+++ /dev/null
@@ -1,1807 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/aura/root_window.h"
-
-#include <vector>
-
-#include "base/bind.h"
-#include "base/run_loop.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/aura/client/event_client.h"
-#include "ui/aura/client/focus_client.h"
-#include "ui/aura/env.h"
-#include "ui/aura/test/aura_test_base.h"
-#include "ui/aura/test/event_generator.h"
-#include "ui/aura/test/test_cursor_client.h"
-#include "ui/aura/test/test_event_handler.h"
-#include "ui/aura/test/test_screen.h"
-#include "ui/aura/test/test_window_delegate.h"
-#include "ui/aura/test/test_windows.h"
-#include "ui/aura/window.h"
-#include "ui/aura/window_tracker.h"
-#include "ui/base/hit_test.h"
-#include "ui/events/event.h"
-#include "ui/events/event_handler.h"
-#include "ui/events/event_utils.h"
-#include "ui/events/gestures/gesture_configuration.h"
-#include "ui/events/keycodes/keyboard_codes.h"
-#include "ui/gfx/point.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/screen.h"
-#include "ui/gfx/transform.h"
-
-namespace aura {
-namespace {
-
-// A delegate that always returns a non-client component for hit tests.
-class NonClientDelegate : public test::TestWindowDelegate {
- public:
- NonClientDelegate()
- : non_client_count_(0),
- mouse_event_count_(0),
- mouse_event_flags_(0x0) {
- }
- virtual ~NonClientDelegate() {}
-
- int non_client_count() const { return non_client_count_; }
- gfx::Point non_client_location() const { return non_client_location_; }
- int mouse_event_count() const { return mouse_event_count_; }
- gfx::Point mouse_event_location() const { return mouse_event_location_; }
- int mouse_event_flags() const { return mouse_event_flags_; }
-
- virtual int GetNonClientComponent(const gfx::Point& location) const OVERRIDE {
- NonClientDelegate* self = const_cast<NonClientDelegate*>(this);
- self->non_client_count_++;
- self->non_client_location_ = location;
- return HTTOPLEFT;
- }
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
- mouse_event_count_++;
- mouse_event_location_ = event->location();
- mouse_event_flags_ = event->flags();
- event->SetHandled();
- }
-
- private:
- int non_client_count_;
- gfx::Point non_client_location_;
- int mouse_event_count_;
- gfx::Point mouse_event_location_;
- int mouse_event_flags_;
-
- DISALLOW_COPY_AND_ASSIGN(NonClientDelegate);
-};
-
-// A simple event handler that consumes key events.
-class ConsumeKeyHandler : public test::TestEventHandler {
- public:
- ConsumeKeyHandler() {}
- virtual ~ConsumeKeyHandler() {}
-
- // Overridden from ui::EventHandler:
- virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE {
- test::TestEventHandler::OnKeyEvent(event);
- event->StopPropagation();
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(ConsumeKeyHandler);
-};
-
-bool IsFocusedWindow(aura::Window* window) {
- return client::GetFocusClient(window)->GetFocusedWindow() == window;
-}
-
-} // namespace
-
-typedef test::AuraTestBase WindowEventDispatcherTest;
-
-TEST_F(WindowEventDispatcherTest, OnHostMouseEvent) {
- // Create two non-overlapping windows so we don't have to worry about which
- // is on top.
- scoped_ptr<NonClientDelegate> delegate1(new NonClientDelegate());
- scoped_ptr<NonClientDelegate> delegate2(new NonClientDelegate());
- const int kWindowWidth = 123;
- const int kWindowHeight = 45;
- gfx::Rect bounds1(100, 200, kWindowWidth, kWindowHeight);
- gfx::Rect bounds2(300, 400, kWindowWidth, kWindowHeight);
- scoped_ptr<aura::Window> window1(CreateTestWindowWithDelegate(
- delegate1.get(), -1234, bounds1, root_window()));
- scoped_ptr<aura::Window> window2(CreateTestWindowWithDelegate(
- delegate2.get(), -5678, bounds2, root_window()));
-
- // Send a mouse event to window1.
- gfx::Point point(101, 201);
- ui::MouseEvent event1(
- ui::ET_MOUSE_PRESSED, point, point, ui::EF_LEFT_MOUSE_BUTTON,
- ui::EF_LEFT_MOUSE_BUTTON);
- DispatchEventUsingWindowDispatcher(&event1);
-
- // Event was tested for non-client area for the target window.
- EXPECT_EQ(1, delegate1->non_client_count());
- EXPECT_EQ(0, delegate2->non_client_count());
- // The non-client component test was in local coordinates.
- EXPECT_EQ(gfx::Point(1, 1), delegate1->non_client_location());
- // Mouse event was received by target window.
- EXPECT_EQ(1, delegate1->mouse_event_count());
- EXPECT_EQ(0, delegate2->mouse_event_count());
- // Event was in local coordinates.
- EXPECT_EQ(gfx::Point(1, 1), delegate1->mouse_event_location());
- // Non-client flag was set.
- EXPECT_TRUE(delegate1->mouse_event_flags() & ui::EF_IS_NON_CLIENT);
-}
-
-TEST_F(WindowEventDispatcherTest, RepostEvent) {
- // Test RepostEvent in RootWindow. It only works for Mouse Press.
- EXPECT_FALSE(Env::GetInstance()->IsMouseButtonDown());
- gfx::Point point(10, 10);
- ui::MouseEvent event(
- ui::ET_MOUSE_PRESSED, point, point, ui::EF_LEFT_MOUSE_BUTTON,
- ui::EF_LEFT_MOUSE_BUTTON);
- dispatcher()->RepostEvent(event);
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown());
-}
-
-// Check that we correctly track the state of the mouse buttons in response to
-// button press and release events.
-TEST_F(WindowEventDispatcherTest, MouseButtonState) {
- EXPECT_FALSE(Env::GetInstance()->IsMouseButtonDown());
-
- gfx::Point location;
- scoped_ptr<ui::MouseEvent> event;
-
- // Press the left button.
- event.reset(new ui::MouseEvent(
- ui::ET_MOUSE_PRESSED,
- location,
- location,
- ui::EF_LEFT_MOUSE_BUTTON,
- ui::EF_LEFT_MOUSE_BUTTON));
- DispatchEventUsingWindowDispatcher(event.get());
- EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown());
-
- // Additionally press the right.
- event.reset(new ui::MouseEvent(
- ui::ET_MOUSE_PRESSED,
- location,
- location,
- ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON,
- ui::EF_RIGHT_MOUSE_BUTTON));
- DispatchEventUsingWindowDispatcher(event.get());
- EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown());
-
- // Release the left button.
- event.reset(new ui::MouseEvent(
- ui::ET_MOUSE_RELEASED,
- location,
- location,
- ui::EF_RIGHT_MOUSE_BUTTON,
- ui::EF_LEFT_MOUSE_BUTTON));
- DispatchEventUsingWindowDispatcher(event.get());
- EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown());
-
- // Release the right button. We should ignore the Shift-is-down flag.
- event.reset(new ui::MouseEvent(
- ui::ET_MOUSE_RELEASED,
- location,
- location,
- ui::EF_SHIFT_DOWN,
- ui::EF_RIGHT_MOUSE_BUTTON));
- DispatchEventUsingWindowDispatcher(event.get());
- EXPECT_FALSE(Env::GetInstance()->IsMouseButtonDown());
-
- // Press the middle button.
- event.reset(new ui::MouseEvent(
- ui::ET_MOUSE_PRESSED,
- location,
- location,
- ui::EF_MIDDLE_MOUSE_BUTTON,
- ui::EF_MIDDLE_MOUSE_BUTTON));
- DispatchEventUsingWindowDispatcher(event.get());
- EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown());
-}
-
-TEST_F(WindowEventDispatcherTest, TranslatedEvent) {
- scoped_ptr<Window> w1(test::CreateTestWindowWithDelegate(NULL, 1,
- gfx::Rect(50, 50, 100, 100), root_window()));
-
- gfx::Point origin(100, 100);
- ui::MouseEvent root(ui::ET_MOUSE_PRESSED, origin, origin, 0, 0);
-
- EXPECT_EQ("100,100", root.location().ToString());
- EXPECT_EQ("100,100", root.root_location().ToString());
-
- ui::MouseEvent translated_event(
- root, static_cast<Window*>(root_window()), w1.get(),
- ui::ET_MOUSE_ENTERED, root.flags());
- EXPECT_EQ("50,50", translated_event.location().ToString());
- EXPECT_EQ("100,100", translated_event.root_location().ToString());
-}
-
-namespace {
-
-class TestEventClient : public client::EventClient {
- public:
- static const int kNonLockWindowId = 100;
- static const int kLockWindowId = 200;
-
- explicit TestEventClient(Window* root_window)
- : root_window_(root_window),
- lock_(false) {
- client::SetEventClient(root_window_, this);
- Window* lock_window =
- test::CreateTestWindowWithBounds(root_window_->bounds(), root_window_);
- lock_window->set_id(kLockWindowId);
- Window* non_lock_window =
- test::CreateTestWindowWithBounds(root_window_->bounds(), root_window_);
- non_lock_window->set_id(kNonLockWindowId);
- }
- virtual ~TestEventClient() {
- client::SetEventClient(root_window_, NULL);
- }
-
- // Starts/stops locking. Locking prevents windows other than those inside
- // the lock container from receiving events, getting focus etc.
- void Lock() {
- lock_ = true;
- }
- void Unlock() {
- lock_ = false;
- }
-
- Window* GetLockWindow() {
- return const_cast<Window*>(
- static_cast<const TestEventClient*>(this)->GetLockWindow());
- }
- const Window* GetLockWindow() const {
- return root_window_->GetChildById(kLockWindowId);
- }
- Window* GetNonLockWindow() {
- return root_window_->GetChildById(kNonLockWindowId);
- }
-
- private:
- // Overridden from client::EventClient:
- virtual bool CanProcessEventsWithinSubtree(
- const Window* window) const OVERRIDE {
- return lock_ ?
- window->Contains(GetLockWindow()) || GetLockWindow()->Contains(window) :
- true;
- }
-
- virtual ui::EventTarget* GetToplevelEventTarget() OVERRIDE {
- return NULL;
- }
-
- Window* root_window_;
- bool lock_;
-
- DISALLOW_COPY_AND_ASSIGN(TestEventClient);
-};
-
-} // namespace
-
-TEST_F(WindowEventDispatcherTest, CanProcessEventsWithinSubtree) {
- TestEventClient client(root_window());
- test::TestWindowDelegate d;
-
- test::TestEventHandler* nonlock_ef = new test::TestEventHandler;
- test::TestEventHandler* lock_ef = new test::TestEventHandler;
- client.GetNonLockWindow()->SetEventFilter(nonlock_ef);
- client.GetLockWindow()->SetEventFilter(lock_ef);
-
- Window* w1 = test::CreateTestWindowWithBounds(gfx::Rect(10, 10, 20, 20),
- client.GetNonLockWindow());
- w1->set_id(1);
- Window* w2 = test::CreateTestWindowWithBounds(gfx::Rect(30, 30, 20, 20),
- client.GetNonLockWindow());
- w2->set_id(2);
- scoped_ptr<Window> w3(
- test::CreateTestWindowWithDelegate(&d, 3, gfx::Rect(30, 30, 20, 20),
- client.GetLockWindow()));
-
- w1->Focus();
- EXPECT_TRUE(IsFocusedWindow(w1));
-
- client.Lock();
-
- // Since we're locked, the attempt to focus w2 will be ignored.
- w2->Focus();
- EXPECT_TRUE(IsFocusedWindow(w1));
- EXPECT_FALSE(IsFocusedWindow(w2));
-
- {
- // Attempting to send a key event to w1 (not in the lock container) should
- // cause focus to be reset.
- test::EventGenerator generator(root_window());
- generator.PressKey(ui::VKEY_SPACE, 0);
- EXPECT_EQ(NULL, client::GetFocusClient(w1)->GetFocusedWindow());
- EXPECT_FALSE(IsFocusedWindow(w1));
- }
-
- {
- // Events sent to a window not in the lock container will not be processed.
- // i.e. never sent to the non-lock container's event filter.
- test::EventGenerator generator(root_window(), w1);
- generator.ClickLeftButton();
- EXPECT_EQ(0, nonlock_ef->num_mouse_events());
-
- // Events sent to a window in the lock container will be processed.
- test::EventGenerator generator3(root_window(), w3.get());
- generator3.PressLeftButton();
- EXPECT_EQ(1, lock_ef->num_mouse_events());
- }
-
- // Prevent w3 from being deleted by the hierarchy since its delegate is owned
- // by this scope.
- w3->parent()->RemoveChild(w3.get());
-}
-
-TEST_F(WindowEventDispatcherTest, IgnoreUnknownKeys) {
- test::TestEventHandler* filter = new ConsumeKeyHandler;
- root_window()->SetEventFilter(filter); // passes ownership
-
- ui::KeyEvent unknown_event(ui::ET_KEY_PRESSED, ui::VKEY_UNKNOWN, 0, false);
- DispatchEventUsingWindowDispatcher(&unknown_event);
- EXPECT_FALSE(unknown_event.handled());
- EXPECT_EQ(0, filter->num_key_events());
-
- ui::KeyEvent known_event(ui::ET_KEY_PRESSED, ui::VKEY_A, 0, false);
- DispatchEventUsingWindowDispatcher(&known_event);
- EXPECT_TRUE(known_event.handled());
- EXPECT_EQ(1, filter->num_key_events());
-}
-
-TEST_F(WindowEventDispatcherTest, NoDelegateWindowReceivesKeyEvents) {
- scoped_ptr<Window> w1(CreateNormalWindow(1, root_window(), NULL));
- w1->Show();
- w1->Focus();
-
- test::TestEventHandler handler;
- w1->AddPreTargetHandler(&handler);
- ui::KeyEvent key_press(ui::ET_KEY_PRESSED, ui::VKEY_A, 0, false);
- DispatchEventUsingWindowDispatcher(&key_press);
- EXPECT_TRUE(key_press.handled());
- EXPECT_EQ(1, handler.num_key_events());
-
- w1->RemovePreTargetHandler(&handler);
-}
-
-// Tests that touch-events that are beyond the bounds of the root-window do get
-// propagated to the event filters correctly with the root as the target.
-TEST_F(WindowEventDispatcherTest, TouchEventsOutsideBounds) {
- test::TestEventHandler* filter = new test::TestEventHandler;
- root_window()->SetEventFilter(filter); // passes ownership
-
- gfx::Point position = root_window()->bounds().origin();
- position.Offset(-10, -10);
- ui::TouchEvent press(ui::ET_TOUCH_PRESSED, position, 0, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&press);
- EXPECT_EQ(1, filter->num_touch_events());
-
- position = root_window()->bounds().origin();
- position.Offset(root_window()->bounds().width() + 10,
- root_window()->bounds().height() + 10);
- ui::TouchEvent release(ui::ET_TOUCH_RELEASED, position, 0, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&release);
- EXPECT_EQ(2, filter->num_touch_events());
-}
-
-// Tests that scroll events are dispatched correctly.
-TEST_F(WindowEventDispatcherTest, ScrollEventDispatch) {
- base::TimeDelta now = ui::EventTimeForNow();
- test::TestEventHandler* filter = new test::TestEventHandler;
- root_window()->SetEventFilter(filter);
-
- test::TestWindowDelegate delegate;
- scoped_ptr<Window> w1(CreateNormalWindow(1, root_window(), &delegate));
- w1->SetBounds(gfx::Rect(20, 20, 40, 40));
-
- // A scroll event on the root-window itself is dispatched.
- ui::ScrollEvent scroll1(ui::ET_SCROLL,
- gfx::Point(10, 10),
- now,
- 0,
- 0, -10,
- 0, -10,
- 2);
- DispatchEventUsingWindowDispatcher(&scroll1);
- EXPECT_EQ(1, filter->num_scroll_events());
-
- // Scroll event on a window should be dispatched properly.
- ui::ScrollEvent scroll2(ui::ET_SCROLL,
- gfx::Point(25, 30),
- now,
- 0,
- -10, 0,
- -10, 0,
- 2);
- DispatchEventUsingWindowDispatcher(&scroll2);
- EXPECT_EQ(2, filter->num_scroll_events());
-}
-
-namespace {
-
-// FilterFilter that tracks the types of events it's seen.
-class EventFilterRecorder : public ui::EventHandler {
- public:
- typedef std::vector<ui::EventType> Events;
- typedef std::vector<gfx::Point> EventLocations;
-
- EventFilterRecorder()
- : wait_until_event_(ui::ET_UNKNOWN) {
- }
-
- const Events& events() const { return events_; }
-
- const EventLocations& mouse_locations() const { return mouse_locations_; }
- gfx::Point mouse_location(int i) const { return mouse_locations_[i]; }
- const EventLocations& touch_locations() const { return touch_locations_; }
-
- void WaitUntilReceivedEvent(ui::EventType type) {
- wait_until_event_ = type;
- run_loop_.reset(new base::RunLoop());
- run_loop_->Run();
- }
-
- Events GetAndResetEvents() {
- Events events = events_;
- Reset();
- return events;
- }
-
- void Reset() {
- events_.clear();
- mouse_locations_.clear();
- touch_locations_.clear();
- }
-
- // ui::EventHandler overrides:
- virtual void OnEvent(ui::Event* event) OVERRIDE {
- ui::EventHandler::OnEvent(event);
- events_.push_back(event->type());
- if (wait_until_event_ == event->type() && run_loop_) {
- run_loop_->Quit();
- wait_until_event_ = ui::ET_UNKNOWN;
- }
- }
-
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
- mouse_locations_.push_back(event->location());
- }
-
- virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE {
- touch_locations_.push_back(event->location());
- }
-
- private:
- scoped_ptr<base::RunLoop> run_loop_;
- ui::EventType wait_until_event_;
-
- Events events_;
- EventLocations mouse_locations_;
- EventLocations touch_locations_;
-
- DISALLOW_COPY_AND_ASSIGN(EventFilterRecorder);
-};
-
-// Converts an EventType to a string.
-std::string EventTypeToString(ui::EventType type) {
- switch (type) {
- case ui::ET_TOUCH_RELEASED:
- return "TOUCH_RELEASED";
-
- case ui::ET_TOUCH_CANCELLED:
- return "TOUCH_CANCELLED";
-
- case ui::ET_TOUCH_PRESSED:
- return "TOUCH_PRESSED";
-
- case ui::ET_TOUCH_MOVED:
- return "TOUCH_MOVED";
-
- case ui::ET_MOUSE_PRESSED:
- return "MOUSE_PRESSED";
-
- case ui::ET_MOUSE_DRAGGED:
- return "MOUSE_DRAGGED";
-
- case ui::ET_MOUSE_RELEASED:
- return "MOUSE_RELEASED";
-
- case ui::ET_MOUSE_MOVED:
- return "MOUSE_MOVED";
-
- case ui::ET_MOUSE_ENTERED:
- return "MOUSE_ENTERED";
-
- case ui::ET_MOUSE_EXITED:
- return "MOUSE_EXITED";
-
- case ui::ET_GESTURE_SCROLL_BEGIN:
- return "GESTURE_SCROLL_BEGIN";
-
- case ui::ET_GESTURE_SCROLL_END:
- return "GESTURE_SCROLL_END";
-
- case ui::ET_GESTURE_SCROLL_UPDATE:
- return "GESTURE_SCROLL_UPDATE";
-
- case ui::ET_GESTURE_PINCH_BEGIN:
- return "GESTURE_PINCH_BEGIN";
-
- case ui::ET_GESTURE_PINCH_END:
- return "GESTURE_PINCH_END";
-
- case ui::ET_GESTURE_PINCH_UPDATE:
- return "GESTURE_PINCH_UPDATE";
-
- case ui::ET_GESTURE_TAP:
- return "GESTURE_TAP";
-
- case ui::ET_GESTURE_TAP_DOWN:
- return "GESTURE_TAP_DOWN";
-
- case ui::ET_GESTURE_TAP_CANCEL:
- return "GESTURE_TAP_CANCEL";
-
- case ui::ET_GESTURE_SHOW_PRESS:
- return "GESTURE_SHOW_PRESS";
-
- case ui::ET_GESTURE_BEGIN:
- return "GESTURE_BEGIN";
-
- case ui::ET_GESTURE_END:
- return "GESTURE_END";
-
- default:
- // We should explicitly require each event type.
- NOTREACHED();
- break;
- }
- return "";
-}
-
-std::string EventTypesToString(const EventFilterRecorder::Events& events) {
- std::string result;
- for (size_t i = 0; i < events.size(); ++i) {
- if (i != 0)
- result += " ";
- result += EventTypeToString(events[i]);
- }
- return result;
-}
-
-} // namespace
-
-// Verifies a repost mouse event targets the window with capture (if there is
-// one).
-TEST_F(WindowEventDispatcherTest, RepostTargetsCaptureWindow) {
- // Set capture on |window| generate a mouse event (that is reposted) and not
- // over |window| and verify |window| gets it (|window| gets it because it has
- // capture).
- EXPECT_FALSE(Env::GetInstance()->IsMouseButtonDown());
- scoped_ptr<Window> window(CreateNormalWindow(1, root_window(), NULL));
- window->SetBounds(gfx::Rect(20, 20, 40, 30));
- EventFilterRecorder* recorder = new EventFilterRecorder;
- window->SetEventFilter(recorder); // Takes ownership.
- window->SetCapture();
- const ui::MouseEvent press_event(
- ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(),
- ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
- dispatcher()->RepostEvent(press_event);
- RunAllPendingInMessageLoop(); // Necessitated by RepostEvent().
- // Mouse moves/enters may be generated. We only care about a pressed.
- EXPECT_TRUE(EventTypesToString(recorder->events()).find("MOUSE_PRESSED") !=
- std::string::npos) << EventTypesToString(recorder->events());
-}
-
-TEST_F(WindowEventDispatcherTest, MouseMovesHeld) {
- EventFilterRecorder* filter = new EventFilterRecorder;
- root_window()->SetEventFilter(filter); // passes ownership
-
- test::TestWindowDelegate delegate;
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window()));
-
- ui::MouseEvent mouse_move_event(ui::ET_MOUSE_MOVED, gfx::Point(0, 0),
- gfx::Point(0, 0), 0, 0);
- DispatchEventUsingWindowDispatcher(&mouse_move_event);
- // Discard MOUSE_ENTER.
- filter->Reset();
-
- dispatcher()->HoldPointerMoves();
-
- // Check that we don't immediately dispatch the MOUSE_DRAGGED event.
- ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED, gfx::Point(0, 0),
- gfx::Point(0, 0), 0, 0);
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event);
- EXPECT_TRUE(filter->events().empty());
-
- // Check that we do dispatch the held MOUSE_DRAGGED event before another type
- // of event.
- ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED, gfx::Point(0, 0),
- gfx::Point(0, 0), 0, 0);
- DispatchEventUsingWindowDispatcher(&mouse_pressed_event);
- EXPECT_EQ("MOUSE_DRAGGED MOUSE_PRESSED",
- EventTypesToString(filter->events()));
- filter->Reset();
-
- // Check that we coalesce held MOUSE_DRAGGED events.
- ui::MouseEvent mouse_dragged_event2(ui::ET_MOUSE_DRAGGED, gfx::Point(10, 10),
- gfx::Point(10, 10), 0, 0);
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event);
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event2);
- EXPECT_TRUE(filter->events().empty());
- DispatchEventUsingWindowDispatcher(&mouse_pressed_event);
- EXPECT_EQ("MOUSE_DRAGGED MOUSE_PRESSED",
- EventTypesToString(filter->events()));
- filter->Reset();
-
- // Check that on ReleasePointerMoves, held events are not dispatched
- // immediately, but posted instead.
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event);
- dispatcher()->ReleasePointerMoves();
- EXPECT_TRUE(filter->events().empty());
- RunAllPendingInMessageLoop();
- EXPECT_EQ("MOUSE_DRAGGED", EventTypesToString(filter->events()));
- filter->Reset();
-
- // However if another message comes in before the dispatch of the posted
- // event, check that the posted event is dispatched before this new event.
- dispatcher()->HoldPointerMoves();
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event);
- dispatcher()->ReleasePointerMoves();
- DispatchEventUsingWindowDispatcher(&mouse_pressed_event);
- EXPECT_EQ("MOUSE_DRAGGED MOUSE_PRESSED",
- EventTypesToString(filter->events()));
- filter->Reset();
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(filter->events().empty());
-
- // Check that if the other message is another MOUSE_DRAGGED, we still coalesce
- // them.
- dispatcher()->HoldPointerMoves();
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event);
- dispatcher()->ReleasePointerMoves();
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event2);
- EXPECT_EQ("MOUSE_DRAGGED", EventTypesToString(filter->events()));
- filter->Reset();
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(filter->events().empty());
-
- // Check that synthetic mouse move event has a right location when issued
- // while holding pointer moves.
- ui::MouseEvent mouse_dragged_event3(ui::ET_MOUSE_DRAGGED, gfx::Point(28, 28),
- gfx::Point(28, 28), 0, 0);
- dispatcher()->HoldPointerMoves();
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event);
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event2);
- window->SetBounds(gfx::Rect(15, 15, 80, 80));
- DispatchEventUsingWindowDispatcher(&mouse_dragged_event3);
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(filter->events().empty());
- dispatcher()->ReleasePointerMoves();
- RunAllPendingInMessageLoop();
- EXPECT_EQ("MOUSE_MOVED", EventTypesToString(filter->events()));
- EXPECT_EQ(gfx::Point(13, 13), filter->mouse_location(0));
- filter->Reset();
-}
-
-TEST_F(WindowEventDispatcherTest, TouchMovesHeld) {
- EventFilterRecorder* filter = new EventFilterRecorder;
- root_window()->SetEventFilter(filter); // passes ownership
-
- test::TestWindowDelegate delegate;
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(50, 50, 100, 100), root_window()));
-
- const gfx::Point touch_location(60, 60);
- // Starting the touch and throwing out the first few events, since the system
- // is going to generate synthetic mouse events that are not relevant to the
- // test.
- ui::TouchEvent touch_pressed_event(ui::ET_TOUCH_PRESSED, touch_location,
- 0, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&touch_pressed_event);
- filter->WaitUntilReceivedEvent(ui::ET_GESTURE_SHOW_PRESS);
- filter->Reset();
-
- dispatcher()->HoldPointerMoves();
-
- // Check that we don't immediately dispatch the TOUCH_MOVED event.
- ui::TouchEvent touch_moved_event(ui::ET_TOUCH_MOVED, touch_location,
- 0, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&touch_moved_event);
- EXPECT_TRUE(filter->events().empty());
-
- // Check that on ReleasePointerMoves, held events are not dispatched
- // immediately, but posted instead.
- DispatchEventUsingWindowDispatcher(&touch_moved_event);
- dispatcher()->ReleasePointerMoves();
- EXPECT_TRUE(filter->events().empty());
-
- RunAllPendingInMessageLoop();
- EXPECT_EQ("TOUCH_MOVED", EventTypesToString(filter->events()));
- filter->Reset();
-
- // If another touch event occurs then the held touch should be dispatched
- // immediately before it.
- ui::TouchEvent touch_released_event(ui::ET_TOUCH_RELEASED, touch_location,
- 0, base::TimeDelta());
- filter->Reset();
- dispatcher()->HoldPointerMoves();
- DispatchEventUsingWindowDispatcher(&touch_moved_event);
- DispatchEventUsingWindowDispatcher(&touch_released_event);
- EXPECT_EQ("TOUCH_MOVED TOUCH_RELEASED GESTURE_TAP_CANCEL GESTURE_END",
- EventTypesToString(filter->events()));
- filter->Reset();
- dispatcher()->ReleasePointerMoves();
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(filter->events().empty());
-}
-
-class HoldPointerOnScrollHandler : public test::TestEventHandler {
- public:
- HoldPointerOnScrollHandler(WindowEventDispatcher* dispatcher,
- EventFilterRecorder* filter)
- : dispatcher_(dispatcher),
- filter_(filter),
- holding_moves_(false) {
- }
- virtual ~HoldPointerOnScrollHandler() {}
-
- private:
- virtual void OnGestureEvent(ui::GestureEvent* gesture) OVERRIDE {
- if (gesture->type() == ui::ET_GESTURE_SCROLL_UPDATE) {
- CHECK(!holding_moves_);
- holding_moves_ = true;
- dispatcher_->HoldPointerMoves();
- filter_->Reset();
- } else if (gesture->type() == ui::ET_GESTURE_SCROLL_END) {
- dispatcher_->ReleasePointerMoves();
- holding_moves_ = false;
- }
- }
-
- WindowEventDispatcher* dispatcher_;
- EventFilterRecorder* filter_;
- bool holding_moves_;
-
- DISALLOW_COPY_AND_ASSIGN(HoldPointerOnScrollHandler);
-};
-
-// Tests that touch-move events don't contribute to an in-progress scroll
-// gesture if touch-move events are being held by the dispatcher.
-TEST_F(WindowEventDispatcherTest, TouchMovesHeldOnScroll) {
- EventFilterRecorder* filter = new EventFilterRecorder;
- root_window()->SetEventFilter(filter);
- test::TestWindowDelegate delegate;
- HoldPointerOnScrollHandler handler(dispatcher(), filter);
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(50, 50, 100, 100), root_window()));
- window->AddPreTargetHandler(&handler);
-
- test::EventGenerator generator(root_window());
- generator.GestureScrollSequence(
- gfx::Point(60, 60), gfx::Point(10, 60),
- base::TimeDelta::FromMilliseconds(100), 25);
-
- // |handler| will have reset |filter| and started holding the touch-move
- // events when scrolling started. At the end of the scroll (i.e. upon
- // touch-release), the held touch-move event will have been dispatched first,
- // along with the subsequent events (i.e. touch-release, scroll-end, and
- // gesture-end).
- const EventFilterRecorder::Events& events = filter->events();
- EXPECT_EQ("TOUCH_MOVED TOUCH_RELEASED GESTURE_SCROLL_END GESTURE_END",
- EventTypesToString(events));
- ASSERT_EQ(2u, filter->touch_locations().size());
- EXPECT_EQ(gfx::Point(-40, 10).ToString(),
- filter->touch_locations()[0].ToString());
- EXPECT_EQ(gfx::Point(-40, 10).ToString(),
- filter->touch_locations()[1].ToString());
-}
-
-// Tests that synthetic mouse events are ignored when mouse
-// events are disabled.
-TEST_F(WindowEventDispatcherTest, DispatchSyntheticMouseEvents) {
- EventFilterRecorder* filter = new EventFilterRecorder;
- root_window()->SetEventFilter(filter); // passes ownership
-
- test::TestWindowDelegate delegate;
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1234, gfx::Rect(5, 5, 100, 100), root_window()));
- window->Show();
- window->SetCapture();
-
- test::TestCursorClient cursor_client(root_window());
-
- // Dispatch a non-synthetic mouse event when mouse events are enabled.
- ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, gfx::Point(10, 10),
- gfx::Point(10, 10), 0, 0);
- DispatchEventUsingWindowDispatcher(&mouse1);
- EXPECT_FALSE(filter->events().empty());
- filter->Reset();
-
- // Dispatch a synthetic mouse event when mouse events are enabled.
- ui::MouseEvent mouse2(ui::ET_MOUSE_MOVED, gfx::Point(10, 10),
- gfx::Point(10, 10), ui::EF_IS_SYNTHESIZED, 0);
- DispatchEventUsingWindowDispatcher(&mouse2);
- EXPECT_FALSE(filter->events().empty());
- filter->Reset();
-
- // Dispatch a synthetic mouse event when mouse events are disabled.
- cursor_client.DisableMouseEvents();
- DispatchEventUsingWindowDispatcher(&mouse2);
- EXPECT_TRUE(filter->events().empty());
-}
-
-// Tests that a mouse exit is dispatched to the last known cursor location
-// when the cursor becomes invisible.
-TEST_F(WindowEventDispatcherTest, DispatchMouseExitWhenCursorHidden) {
- EventFilterRecorder* filter = new EventFilterRecorder;
- root_window()->SetEventFilter(filter); // passes ownership
-
- test::TestWindowDelegate delegate;
- gfx::Point window_origin(7, 18);
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1234, gfx::Rect(window_origin, gfx::Size(100, 100)),
- root_window()));
- window->Show();
-
- // Dispatch a mouse move event into the window.
- gfx::Point mouse_location(gfx::Point(15, 25));
- ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, mouse_location,
- mouse_location, 0, 0);
- EXPECT_TRUE(filter->events().empty());
- DispatchEventUsingWindowDispatcher(&mouse1);
- EXPECT_FALSE(filter->events().empty());
- filter->Reset();
-
- // Hide the cursor and verify a mouse exit was dispatched.
- dispatcher()->host()->OnCursorVisibilityChanged(false);
- EXPECT_FALSE(filter->events().empty());
- EXPECT_EQ("MOUSE_EXITED", EventTypesToString(filter->events()));
-
- // Verify the mouse exit was dispatched at the correct location
- // (in the correct coordinate space).
- int translated_x = mouse_location.x() - window_origin.x();
- int translated_y = mouse_location.y() - window_origin.y();
- gfx::Point translated_point(translated_x, translated_y);
- EXPECT_EQ(filter->mouse_location(0).ToString(), translated_point.ToString());
-}
-
-class DeletingEventFilter : public ui::EventHandler {
- public:
- DeletingEventFilter()
- : delete_during_pre_handle_(false) {}
- virtual ~DeletingEventFilter() {}
-
- void Reset(bool delete_during_pre_handle) {
- delete_during_pre_handle_ = delete_during_pre_handle;
- }
-
- private:
- // Overridden from ui::EventHandler:
- virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE {
- if (delete_during_pre_handle_)
- delete event->target();
- }
-
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
- if (delete_during_pre_handle_)
- delete event->target();
- }
-
- bool delete_during_pre_handle_;
-
- DISALLOW_COPY_AND_ASSIGN(DeletingEventFilter);
-};
-
-class DeletingWindowDelegate : public test::TestWindowDelegate {
- public:
- DeletingWindowDelegate()
- : window_(NULL),
- delete_during_handle_(false),
- got_event_(false) {}
- virtual ~DeletingWindowDelegate() {}
-
- void Reset(Window* window, bool delete_during_handle) {
- window_ = window;
- delete_during_handle_ = delete_during_handle;
- got_event_ = false;
- }
- bool got_event() const { return got_event_; }
-
- private:
- // Overridden from WindowDelegate:
- virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE {
- if (delete_during_handle_)
- delete window_;
- got_event_ = true;
- }
-
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
- if (delete_during_handle_)
- delete window_;
- got_event_ = true;
- }
-
- Window* window_;
- bool delete_during_handle_;
- bool got_event_;
-
- DISALLOW_COPY_AND_ASSIGN(DeletingWindowDelegate);
-};
-
-TEST_F(WindowEventDispatcherTest, DeleteWindowDuringDispatch) {
- // Verifies that we can delete a window during each phase of event handling.
- // Deleting the window should not cause a crash, only prevent further
- // processing from occurring.
- scoped_ptr<Window> w1(CreateNormalWindow(1, root_window(), NULL));
- DeletingWindowDelegate d11;
- Window* w11 = CreateNormalWindow(11, w1.get(), &d11);
- WindowTracker tracker;
- DeletingEventFilter* w1_filter = new DeletingEventFilter;
- w1->SetEventFilter(w1_filter);
- client::GetFocusClient(w1.get())->FocusWindow(w11);
-
- test::EventGenerator generator(root_window(), w11);
-
- // First up, no one deletes anything.
- tracker.Add(w11);
- d11.Reset(w11, false);
-
- generator.PressLeftButton();
- EXPECT_TRUE(tracker.Contains(w11));
- EXPECT_TRUE(d11.got_event());
- generator.ReleaseLeftButton();
-
- // Delegate deletes w11. This will prevent the post-handle step from applying.
- w1_filter->Reset(false);
- d11.Reset(w11, true);
- generator.PressKey(ui::VKEY_A, 0);
- EXPECT_FALSE(tracker.Contains(w11));
- EXPECT_TRUE(d11.got_event());
-
- // Pre-handle step deletes w11. This will prevent the delegate and the post-
- // handle steps from applying.
- w11 = CreateNormalWindow(11, w1.get(), &d11);
- w1_filter->Reset(true);
- d11.Reset(w11, false);
- generator.PressLeftButton();
- EXPECT_FALSE(tracker.Contains(w11));
- EXPECT_FALSE(d11.got_event());
-}
-
-namespace {
-
-// A window delegate that detaches the parent of the target's parent window when
-// it receives a tap event.
-class DetachesParentOnTapDelegate : public test::TestWindowDelegate {
- public:
- DetachesParentOnTapDelegate() {}
- virtual ~DetachesParentOnTapDelegate() {}
-
- private:
- virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE {
- if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
- event->SetHandled();
- return;
- }
-
- if (event->type() == ui::ET_GESTURE_TAP) {
- Window* parent = static_cast<Window*>(event->target())->parent();
- parent->parent()->RemoveChild(parent);
- event->SetHandled();
- }
- }
-
- DISALLOW_COPY_AND_ASSIGN(DetachesParentOnTapDelegate);
-};
-
-} // namespace
-
-// Tests that the gesture recognizer is reset for all child windows when a
-// window hides. No expectations, just checks that the test does not crash.
-TEST_F(WindowEventDispatcherTest,
- GestureRecognizerResetsTargetWhenParentHides) {
- scoped_ptr<Window> w1(CreateNormalWindow(1, root_window(), NULL));
- DetachesParentOnTapDelegate delegate;
- scoped_ptr<Window> parent(CreateNormalWindow(22, w1.get(), NULL));
- Window* child = CreateNormalWindow(11, parent.get(), &delegate);
- test::EventGenerator generator(root_window(), child);
- generator.GestureTapAt(gfx::Point(40, 40));
-}
-
-namespace {
-
-// A window delegate that processes nested gestures on tap.
-class NestedGestureDelegate : public test::TestWindowDelegate {
- public:
- NestedGestureDelegate(test::EventGenerator* generator,
- const gfx::Point tap_location)
- : generator_(generator),
- tap_location_(tap_location),
- gesture_end_count_(0) {}
- virtual ~NestedGestureDelegate() {}
-
- int gesture_end_count() const { return gesture_end_count_; }
-
- private:
- virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE {
- switch (event->type()) {
- case ui::ET_GESTURE_TAP_DOWN:
- event->SetHandled();
- break;
- case ui::ET_GESTURE_TAP:
- if (generator_)
- generator_->GestureTapAt(tap_location_);
- event->SetHandled();
- break;
- case ui::ET_GESTURE_END:
- ++gesture_end_count_;
- break;
- default:
- break;
- }
- }
-
- test::EventGenerator* generator_;
- const gfx::Point tap_location_;
- int gesture_end_count_;
- DISALLOW_COPY_AND_ASSIGN(NestedGestureDelegate);
-};
-
-} // namespace
-
-// Tests that gesture end is delivered after nested gesture processing.
-TEST_F(WindowEventDispatcherTest, GestureEndDeliveredAfterNestedGestures) {
- NestedGestureDelegate d1(NULL, gfx::Point());
- scoped_ptr<Window> w1(CreateNormalWindow(1, root_window(), &d1));
- w1->SetBounds(gfx::Rect(0, 0, 100, 100));
-
- test::EventGenerator nested_generator(root_window(), w1.get());
- NestedGestureDelegate d2(&nested_generator, w1->bounds().CenterPoint());
- scoped_ptr<Window> w2(CreateNormalWindow(1, root_window(), &d2));
- w2->SetBounds(gfx::Rect(100, 0, 100, 100));
-
- // Tap on w2 which triggers nested gestures for w1.
- test::EventGenerator generator(root_window(), w2.get());
- generator.GestureTapAt(w2->bounds().CenterPoint());
-
- // Both windows should get their gesture end events.
- EXPECT_EQ(1, d1.gesture_end_count());
- EXPECT_EQ(1, d2.gesture_end_count());
-}
-
-// Tests whether we can repost the Tap down gesture event.
-TEST_F(WindowEventDispatcherTest, RepostTapdownGestureTest) {
- EventFilterRecorder* filter = new EventFilterRecorder;
- root_window()->SetEventFilter(filter); // passes ownership
-
- test::TestWindowDelegate delegate;
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window()));
-
- ui::GestureEventDetails details(ui::ET_GESTURE_TAP_DOWN, 0.0f, 0.0f);
- gfx::Point point(10, 10);
- ui::GestureEvent event(
- ui::ET_GESTURE_TAP_DOWN,
- point.x(),
- point.y(),
- 0,
- ui::EventTimeForNow(),
- details,
- 0);
- dispatcher()->RepostEvent(event);
- RunAllPendingInMessageLoop();
- // TODO(rbyers): Currently disabled - crbug.com/170987
- EXPECT_FALSE(EventTypesToString(filter->events()).find("GESTURE_TAP_DOWN") !=
- std::string::npos);
- filter->Reset();
-}
-
-// This class inherits from the EventFilterRecorder class which provides a
-// facility to record events. This class additionally provides a facility to
-// repost the ET_GESTURE_TAP_DOWN gesture to the target window and records
-// events after that.
-class RepostGestureEventRecorder : public EventFilterRecorder {
- public:
- RepostGestureEventRecorder(aura::Window* repost_source,
- aura::Window* repost_target)
- : repost_source_(repost_source),
- repost_target_(repost_target),
- reposted_(false),
- done_cleanup_(false) {}
-
- virtual ~RepostGestureEventRecorder() {}
-
- virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE {
- if (reposted_ && event->type() == ui::ET_TOUCH_PRESSED) {
- done_cleanup_ = true;
- Reset();
- }
- EventFilterRecorder::OnTouchEvent(event);
- }
-
- virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE {
- EXPECT_EQ(done_cleanup_ ? repost_target_ : repost_source_, event->target());
- if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
- if (!reposted_) {
- EXPECT_NE(repost_target_, event->target());
- reposted_ = true;
- repost_target_->GetDispatcher()->RepostEvent(*event);
- // Ensure that the reposted gesture event above goes to the
- // repost_target_;
- repost_source_->GetRootWindow()->RemoveChild(repost_source_);
- return;
- }
- }
- EventFilterRecorder::OnGestureEvent(event);
- }
-
- // Ignore mouse events as they don't fire at all times. This causes
- // the GestureRepostEventOrder test to fail randomly.
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {}
-
- private:
- aura::Window* repost_source_;
- aura::Window* repost_target_;
- // set to true if we reposted the ET_GESTURE_TAP_DOWN event.
- bool reposted_;
- // set true if we're done cleaning up after hiding repost_source_;
- bool done_cleanup_;
- DISALLOW_COPY_AND_ASSIGN(RepostGestureEventRecorder);
-};
-
-// Tests whether events which are generated after the reposted gesture event
-// are received after that. In this case the scroll sequence events should
-// be received after the reposted gesture event.
-TEST_F(WindowEventDispatcherTest, GestureRepostEventOrder) {
- // Expected events at the end for the repost_target window defined below.
- const char kExpectedTargetEvents[] =
- // TODO)(rbyers): Gesture event reposting is disabled - crbug.com/279039.
- // "GESTURE_BEGIN GESTURE_TAP_DOWN "
- "TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN TOUCH_MOVED "
- "GESTURE_TAP_CANCEL GESTURE_SCROLL_BEGIN GESTURE_SCROLL_UPDATE TOUCH_MOVED "
- "GESTURE_SCROLL_UPDATE TOUCH_MOVED GESTURE_SCROLL_UPDATE TOUCH_RELEASED "
- "GESTURE_SCROLL_END GESTURE_END";
- // We create two windows.
- // The first window (repost_source) is the one to which the initial tap
- // gesture is sent. It reposts this event to the second window
- // (repost_target).
- // We then generate the scroll sequence for repost_target and look for two
- // ET_GESTURE_TAP_DOWN events in the event list at the end.
- test::TestWindowDelegate delegate;
- scoped_ptr<aura::Window> repost_target(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window()));
-
- scoped_ptr<aura::Window> repost_source(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(0, 0, 50, 50), root_window()));
-
- RepostGestureEventRecorder* repost_event_recorder =
- new RepostGestureEventRecorder(repost_source.get(), repost_target.get());
- root_window()->SetEventFilter(repost_event_recorder); // passes ownership
-
- // Generate a tap down gesture for the repost_source. This will be reposted
- // to repost_target.
- test::EventGenerator repost_generator(root_window(), repost_source.get());
- repost_generator.GestureTapAt(gfx::Point(40, 40));
- RunAllPendingInMessageLoop();
-
- test::EventGenerator scroll_generator(root_window(), repost_target.get());
- scroll_generator.GestureScrollSequence(
- gfx::Point(80, 80),
- gfx::Point(100, 100),
- base::TimeDelta::FromMilliseconds(100),
- 3);
- RunAllPendingInMessageLoop();
-
- int tap_down_count = 0;
- for (size_t i = 0; i < repost_event_recorder->events().size(); ++i) {
- if (repost_event_recorder->events()[i] == ui::ET_GESTURE_TAP_DOWN)
- ++tap_down_count;
- }
-
- // We expect two tap down events. One from the repost and the other one from
- // the scroll sequence posted above.
- // TODO(rbyers): Currently disabled - crbug.com/170987
- EXPECT_EQ(1, tap_down_count);
-
- EXPECT_EQ(kExpectedTargetEvents,
- EventTypesToString(repost_event_recorder->events()));
-}
-
-class OnMouseExitDeletingEventFilter : public EventFilterRecorder {
- public:
- OnMouseExitDeletingEventFilter() : window_to_delete_(NULL) {}
- virtual ~OnMouseExitDeletingEventFilter() {}
-
- void set_window_to_delete(Window* window_to_delete) {
- window_to_delete_ = window_to_delete;
- }
-
- private:
- // Overridden from ui::EventHandler:
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
- EventFilterRecorder::OnMouseEvent(event);
- if (window_to_delete_) {
- delete window_to_delete_;
- window_to_delete_ = NULL;
- }
- }
-
- Window* window_to_delete_;
-
- DISALLOW_COPY_AND_ASSIGN(OnMouseExitDeletingEventFilter);
-};
-
-// Tests that RootWindow drops mouse-moved event that is supposed to be sent to
-// a child, but the child is destroyed because of the synthesized mouse-exit
-// event generated on the previous mouse_moved_handler_.
-TEST_F(WindowEventDispatcherTest, DeleteWindowDuringMouseMovedDispatch) {
- // Create window 1 and set its event filter. Window 1 will take ownership of
- // the event filter.
- scoped_ptr<Window> w1(CreateNormalWindow(1, root_window(), NULL));
- OnMouseExitDeletingEventFilter* w1_filter =
- new OnMouseExitDeletingEventFilter();
- w1->SetEventFilter(w1_filter);
- w1->SetBounds(gfx::Rect(20, 20, 60, 60));
- EXPECT_EQ(NULL, dispatcher()->mouse_moved_handler());
-
- test::EventGenerator generator(root_window(), w1.get());
-
- // Move mouse over window 1 to set it as the |mouse_moved_handler_| for the
- // root window.
- generator.MoveMouseTo(51, 51);
- EXPECT_EQ(w1.get(), dispatcher()->mouse_moved_handler());
-
- // Create window 2 under the mouse cursor and stack it above window 1.
- Window* w2 = CreateNormalWindow(2, root_window(), NULL);
- w2->SetBounds(gfx::Rect(30, 30, 40, 40));
- root_window()->StackChildAbove(w2, w1.get());
-
- // Set window 2 as the window that is to be deleted when a mouse-exited event
- // happens on window 1.
- w1_filter->set_window_to_delete(w2);
-
- // Move mosue over window 2. This should generate a mouse-exited event for
- // window 1 resulting in deletion of window 2. The original mouse-moved event
- // that was targeted to window 2 should be dropped since window 2 is
- // destroyed. This test passes if no crash happens.
- generator.MoveMouseTo(52, 52);
- EXPECT_EQ(NULL, dispatcher()->mouse_moved_handler());
-
- // Check events received by window 1.
- EXPECT_EQ("MOUSE_ENTERED MOUSE_MOVED MOUSE_EXITED",
- EventTypesToString(w1_filter->events()));
-}
-
-namespace {
-
-// Used to track if OnWindowDestroying() is invoked and if there is a valid
-// RootWindow at such time.
-class ValidRootDuringDestructionWindowObserver : public aura::WindowObserver {
- public:
- ValidRootDuringDestructionWindowObserver(bool* got_destroying,
- bool* has_valid_root)
- : got_destroying_(got_destroying),
- has_valid_root_(has_valid_root) {
- }
-
- // WindowObserver:
- virtual void OnWindowDestroying(aura::Window* window) OVERRIDE {
- *got_destroying_ = true;
- *has_valid_root_ = (window->GetRootWindow() != NULL);
- }
-
- private:
- bool* got_destroying_;
- bool* has_valid_root_;
-
- DISALLOW_COPY_AND_ASSIGN(ValidRootDuringDestructionWindowObserver);
-};
-
-} // namespace
-
-#if defined(USE_OZONE)
-// Creating multiple WindowTreeHostOzone instances is broken.
-#define MAYBE_ValidRootDuringDestruction DISABLED_ValidRootDuringDestruction
-#else
-#define MAYBE_ValidRootDuringDestruction ValidRootDuringDestruction
-#endif
-
-// Verifies GetRootWindow() from ~Window returns a valid root.
-TEST_F(WindowEventDispatcherTest, MAYBE_ValidRootDuringDestruction) {
- bool got_destroying = false;
- bool has_valid_root = false;
- ValidRootDuringDestructionWindowObserver observer(&got_destroying,
- &has_valid_root);
- {
- scoped_ptr<WindowEventDispatcher> dispatcher(
- new WindowEventDispatcher(
- WindowEventDispatcher::CreateParams(gfx::Rect(0, 0, 100, 100))));
- dispatcher->host()->InitHost();
- // Owned by WindowEventDispatcher.
- Window* w1 = CreateNormalWindow(1, dispatcher->window(), NULL);
- w1->AddObserver(&observer);
- }
- EXPECT_TRUE(got_destroying);
- EXPECT_TRUE(has_valid_root);
-}
-
-namespace {
-
-// See description above DontResetHeldEvent for details.
-class DontResetHeldEventWindowDelegate : public test::TestWindowDelegate {
- public:
- explicit DontResetHeldEventWindowDelegate(aura::Window* root)
- : root_(root),
- mouse_event_count_(0) {}
- virtual ~DontResetHeldEventWindowDelegate() {}
-
- int mouse_event_count() const { return mouse_event_count_; }
-
- // TestWindowDelegate:
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
- if ((event->flags() & ui::EF_SHIFT_DOWN) != 0 &&
- mouse_event_count_++ == 0) {
- ui::MouseEvent mouse_event(ui::ET_MOUSE_PRESSED,
- gfx::Point(10, 10), gfx::Point(10, 10),
- ui::EF_SHIFT_DOWN, 0);
- root_->GetDispatcher()->RepostEvent(mouse_event);
- }
- }
-
- private:
- Window* root_;
- int mouse_event_count_;
-
- DISALLOW_COPY_AND_ASSIGN(DontResetHeldEventWindowDelegate);
-};
-
-} // namespace
-
-// Verifies RootWindow doesn't reset |RootWindow::held_repostable_event_| after
-// dispatching. This is done by using DontResetHeldEventWindowDelegate, which
-// tracks the number of events with ui::EF_SHIFT_DOWN set (all reposted events
-// have EF_SHIFT_DOWN). When the first event is seen RepostEvent() is used to
-// schedule another reposted event.
-TEST_F(WindowEventDispatcherTest, DontResetHeldEvent) {
- DontResetHeldEventWindowDelegate delegate(root_window());
- scoped_ptr<Window> w1(CreateNormalWindow(1, root_window(), &delegate));
- w1->SetBounds(gfx::Rect(0, 0, 40, 40));
- ui::MouseEvent pressed(ui::ET_MOUSE_PRESSED,
- gfx::Point(10, 10), gfx::Point(10, 10),
- ui::EF_SHIFT_DOWN, 0);
- root_window()->GetDispatcher()->RepostEvent(pressed);
- ui::MouseEvent pressed2(ui::ET_MOUSE_PRESSED,
- gfx::Point(10, 10), gfx::Point(10, 10), 0, 0);
- // Dispatch an event to flush event scheduled by way of RepostEvent().
- DispatchEventUsingWindowDispatcher(&pressed2);
- // Delegate should have seen reposted event (identified by way of
- // EF_SHIFT_DOWN). Dispatch another event to flush the second
- // RepostedEvent().
- EXPECT_EQ(1, delegate.mouse_event_count());
- DispatchEventUsingWindowDispatcher(&pressed2);
- EXPECT_EQ(2, delegate.mouse_event_count());
-}
-
-namespace {
-
-// See description above DeleteDispatcherFromHeldMouseEvent for details.
-class DeleteDispatcherFromHeldMouseEventDelegate
- : public test::TestWindowDelegate {
- public:
- explicit DeleteDispatcherFromHeldMouseEventDelegate(
- WindowEventDispatcher* dispatcher)
- : dispatcher_(dispatcher),
- got_mouse_event_(false),
- got_destroy_(false) {
- }
- virtual ~DeleteDispatcherFromHeldMouseEventDelegate() {}
-
- bool got_mouse_event() const { return got_mouse_event_; }
- bool got_destroy() const { return got_destroy_; }
-
- // TestWindowDelegate:
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
- if ((event->flags() & ui::EF_SHIFT_DOWN) != 0) {
- got_mouse_event_ = true;
- delete dispatcher_;
- }
- }
- virtual void OnWindowDestroyed() OVERRIDE {
- got_destroy_ = true;
- }
-
- private:
- WindowEventDispatcher* dispatcher_;
- bool got_mouse_event_;
- bool got_destroy_;
-
- DISALLOW_COPY_AND_ASSIGN(DeleteDispatcherFromHeldMouseEventDelegate);
-};
-
-} // namespace
-
-#if defined(USE_OZONE)
-// Creating multiple WindowTreeHostOzone instances is broken.
-#define MAYBE_DeleteDispatcherFromHeldMouseEvent DISABLED_DeleteDispatcherFromHeldMouseEvent
-#else
-#define MAYBE_DeleteDispatcherFromHeldMouseEvent DeleteDispatcherFromHeldMouseEvent
-#endif
-
-// Verifies if a RootWindow is deleted from dispatching a held mouse event we
-// don't crash.
-TEST_F(WindowEventDispatcherTest, MAYBE_DeleteDispatcherFromHeldMouseEvent) {
- // Should be deleted by |delegate|.
- WindowEventDispatcher* d2 = new WindowEventDispatcher(
- WindowEventDispatcher::CreateParams(gfx::Rect(0, 0, 100, 100)));
- d2->host()->InitHost();
- DeleteDispatcherFromHeldMouseEventDelegate delegate(d2);
- // Owned by |d2|.
- Window* w1 = CreateNormalWindow(1, d2->window(), &delegate);
- w1->SetBounds(gfx::Rect(0, 0, 40, 40));
- ui::MouseEvent pressed(ui::ET_MOUSE_PRESSED,
- gfx::Point(10, 10), gfx::Point(10, 10),
- ui::EF_SHIFT_DOWN, 0);
- d2->RepostEvent(pressed);
- // RunAllPendingInMessageLoop() to make sure the |pressed| is run.
- RunAllPendingInMessageLoop();
- EXPECT_TRUE(delegate.got_mouse_event());
- EXPECT_TRUE(delegate.got_destroy());
-}
-
-TEST_F(WindowEventDispatcherTest, WindowHideCancelsActiveTouches) {
- EventFilterRecorder* filter = new EventFilterRecorder;
- root_window()->SetEventFilter(filter); // passes ownership
-
- test::TestWindowDelegate delegate;
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window()));
-
- gfx::Point position1 = root_window()->bounds().origin();
- ui::TouchEvent press(ui::ET_TOUCH_PRESSED, position1, 0, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&press);
-
- EXPECT_EQ("TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN",
- EventTypesToString(filter->GetAndResetEvents()));
-
- window->Hide();
-
- EXPECT_EQ("TOUCH_CANCELLED GESTURE_TAP_CANCEL GESTURE_END",
- EventTypesToString(filter->events()));
-}
-
-TEST_F(WindowEventDispatcherTest, WindowHideCancelsActiveGestures) {
- EventFilterRecorder* filter = new EventFilterRecorder;
- root_window()->SetEventFilter(filter); // passes ownership
-
- test::TestWindowDelegate delegate;
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window()));
-
- gfx::Point position1 = root_window()->bounds().origin();
- gfx::Point position2 = root_window()->bounds().CenterPoint();
- ui::TouchEvent press(ui::ET_TOUCH_PRESSED, position1, 0, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&press);
-
- ui::TouchEvent move(ui::ET_TOUCH_MOVED, position2, 0, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&move);
-
- ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, position1, 1, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&press2);
-
- EXPECT_EQ("TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN TOUCH_MOVED "
- "GESTURE_TAP_CANCEL GESTURE_SCROLL_BEGIN GESTURE_SCROLL_UPDATE "
- "TOUCH_PRESSED GESTURE_BEGIN GESTURE_PINCH_BEGIN",
- EventTypesToString(filter->GetAndResetEvents()));
-
- window->Hide();
-
- EXPECT_EQ("TOUCH_CANCELLED GESTURE_PINCH_END GESTURE_END TOUCH_CANCELLED "
- "GESTURE_SCROLL_END GESTURE_END",
- EventTypesToString(filter->events()));
-}
-
-// Places two windows side by side. Presses down on one window, and starts a
-// scroll. Sets capture on the other window and ensures that the "ending" events
-// aren't sent to the window which gained capture.
-TEST_F(WindowEventDispatcherTest, EndingEventDoesntRetarget) {
- scoped_ptr<Window> window1(CreateNormalWindow(1, root_window(), NULL));
- window1->SetBounds(gfx::Rect(0, 0, 40, 40));
-
- scoped_ptr<Window> window2(CreateNormalWindow(2, root_window(), NULL));
- window2->SetBounds(gfx::Rect(40, 0, 40, 40));
-
- EventFilterRecorder* filter1 = new EventFilterRecorder();
- window1->SetEventFilter(filter1); // passes ownership
- EventFilterRecorder* filter2 = new EventFilterRecorder();
- window2->SetEventFilter(filter2); // passes ownership
-
- gfx::Point position = window1->bounds().origin();
- ui::TouchEvent press(ui::ET_TOUCH_PRESSED, position, 0, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&press);
-
- gfx::Point position2 = window1->bounds().CenterPoint();
- ui::TouchEvent move(ui::ET_TOUCH_MOVED, position2, 0, base::TimeDelta());
- DispatchEventUsingWindowDispatcher(&move);
-
- window2->SetCapture();
-
- EXPECT_EQ("TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN TOUCH_MOVED "
- "GESTURE_TAP_CANCEL GESTURE_SCROLL_BEGIN GESTURE_SCROLL_UPDATE "
- "TOUCH_CANCELLED GESTURE_SCROLL_END GESTURE_END",
- EventTypesToString(filter1->events()));
-
- EXPECT_TRUE(filter2->events().empty());
-}
-
-namespace {
-
-// This class creates and manages a window which is destroyed as soon as
-// capture is lost. This is the case for the drag and drop capture window.
-class CaptureWindowTracker : public test::TestWindowDelegate {
- public:
- CaptureWindowTracker() {}
- virtual ~CaptureWindowTracker() {}
-
- void CreateCaptureWindow(aura::Window* root_window) {
- capture_window_.reset(test::CreateTestWindowWithDelegate(
- this, -1234, gfx::Rect(20, 20, 20, 20), root_window));
- capture_window_->SetCapture();
- }
-
- void reset() {
- capture_window_.reset();
- }
-
- virtual void OnCaptureLost() OVERRIDE {
- capture_window_.reset();
- }
-
- virtual void OnWindowDestroyed() OVERRIDE {
- TestWindowDelegate::OnWindowDestroyed();
- capture_window_.reset();
- }
-
- aura::Window* capture_window() { return capture_window_.get(); }
-
- private:
- scoped_ptr<aura::Window> capture_window_;
-
- DISALLOW_COPY_AND_ASSIGN(CaptureWindowTracker);
-};
-
-}
-
-// Verifies handling loss of capture by the capture window being hidden.
-TEST_F(WindowEventDispatcherTest, CaptureWindowHidden) {
- CaptureWindowTracker capture_window_tracker;
- capture_window_tracker.CreateCaptureWindow(root_window());
- capture_window_tracker.capture_window()->Hide();
- EXPECT_EQ(NULL, capture_window_tracker.capture_window());
-}
-
-// Verifies handling loss of capture by the capture window being destroyed.
-TEST_F(WindowEventDispatcherTest, CaptureWindowDestroyed) {
- CaptureWindowTracker capture_window_tracker;
- capture_window_tracker.CreateCaptureWindow(root_window());
- capture_window_tracker.reset();
- EXPECT_EQ(NULL, capture_window_tracker.capture_window());
-}
-
-class ExitMessageLoopOnMousePress : public test::TestEventHandler {
- public:
- ExitMessageLoopOnMousePress() {}
- virtual ~ExitMessageLoopOnMousePress() {}
-
- protected:
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
- test::TestEventHandler::OnMouseEvent(event);
- if (event->type() == ui::ET_MOUSE_PRESSED)
- base::MessageLoopForUI::current()->Quit();
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(ExitMessageLoopOnMousePress);
-};
-
-class WindowEventDispatcherTestWithMessageLoop
- : public WindowEventDispatcherTest {
- public:
- WindowEventDispatcherTestWithMessageLoop() {}
- virtual ~WindowEventDispatcherTestWithMessageLoop() {}
-
- void RunTest() {
- // Reset any event the window may have received when bringing up the window
- // (e.g. mouse-move events if the mouse cursor is over the window).
- handler_.Reset();
-
- // Start a nested message-loop, post an event to be dispatched, and then
- // terminate the message-loop. When the message-loop unwinds and gets back,
- // the reposted event should not have fired.
- ui::MouseEvent mouse(ui::ET_MOUSE_PRESSED, gfx::Point(10, 10),
- gfx::Point(10, 10), ui::EF_NONE, ui::EF_NONE);
- message_loop()->PostTask(FROM_HERE,
- base::Bind(&WindowEventDispatcher::RepostEvent,
- base::Unretained(dispatcher()),
- mouse));
- message_loop()->PostTask(FROM_HERE,
- message_loop()->QuitClosure());
-
- base::MessageLoop::ScopedNestableTaskAllower allow(message_loop());
- base::RunLoop loop;
- loop.Run();
- EXPECT_EQ(0, handler_.num_mouse_events());
-
- // Let the current message-loop run. The event-handler will terminate the
- // message-loop when it receives the reposted event.
- }
-
- base::MessageLoop* message_loop() {
- return base::MessageLoopForUI::current();
- }
-
- protected:
- virtual void SetUp() OVERRIDE {
- WindowEventDispatcherTest::SetUp();
- window_.reset(CreateNormalWindow(1, root_window(), NULL));
- window_->AddPreTargetHandler(&handler_);
- }
-
- virtual void TearDown() OVERRIDE {
- window_.reset();
- WindowEventDispatcherTest::TearDown();
- }
-
- private:
- scoped_ptr<Window> window_;
- ExitMessageLoopOnMousePress handler_;
-
- DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcherTestWithMessageLoop);
-};
-
-TEST_F(WindowEventDispatcherTestWithMessageLoop, EventRepostedInNonNestedLoop) {
- CHECK(!message_loop()->is_running());
- // Perform the test in a callback, so that it runs after the message-loop
- // starts.
- message_loop()->PostTask(
- FROM_HERE, base::Bind(
- &WindowEventDispatcherTestWithMessageLoop::RunTest,
- base::Unretained(this)));
- message_loop()->Run();
-}
-
-class WindowEventDispatcherTestInHighDPI : public WindowEventDispatcherTest {
- public:
- WindowEventDispatcherTestInHighDPI() {}
- virtual ~WindowEventDispatcherTestInHighDPI() {}
-
- protected:
- virtual void SetUp() OVERRIDE {
- WindowEventDispatcherTest::SetUp();
- test_screen()->SetDeviceScaleFactor(2.f);
- }
-};
-
-TEST_F(WindowEventDispatcherTestInHighDPI, EventLocationTransform) {
- test::TestWindowDelegate delegate;
- scoped_ptr<aura::Window> child(test::CreateTestWindowWithDelegate(&delegate,
- 1234, gfx::Rect(20, 20, 100, 100), root_window()));
- child->Show();
-
- test::TestEventHandler handler_child;
- test::TestEventHandler handler_root;
- root_window()->AddPreTargetHandler(&handler_root);
- child->AddPreTargetHandler(&handler_child);
-
- {
- ui::MouseEvent move(ui::ET_MOUSE_MOVED,
- gfx::Point(30, 30), gfx::Point(30, 30),
- ui::EF_NONE, ui::EF_NONE);
- DispatchEventUsingWindowDispatcher(&move);
- EXPECT_EQ(0, handler_child.num_mouse_events());
- EXPECT_EQ(1, handler_root.num_mouse_events());
- }
-
- {
- ui::MouseEvent move(ui::ET_MOUSE_MOVED,
- gfx::Point(50, 50), gfx::Point(50, 50),
- ui::EF_NONE, ui::EF_NONE);
- DispatchEventUsingWindowDispatcher(&move);
- // The child receives an ENTER, and a MOVED event.
- EXPECT_EQ(2, handler_child.num_mouse_events());
- // The root receives both the ENTER and the MOVED events dispatched to
- // |child|, as well as an EXIT event.
- EXPECT_EQ(3, handler_root.num_mouse_events());
- }
-
- child->RemovePreTargetHandler(&handler_child);
- root_window()->RemovePreTargetHandler(&handler_root);
-}
-
-TEST_F(WindowEventDispatcherTestInHighDPI, TouchMovesHeldOnScroll) {
- EventFilterRecorder* filter = new EventFilterRecorder;
- root_window()->SetEventFilter(filter);
- test::TestWindowDelegate delegate;
- HoldPointerOnScrollHandler handler(dispatcher(), filter);
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(50, 50, 100, 100), root_window()));
- window->AddPreTargetHandler(&handler);
-
- test::EventGenerator generator(root_window());
- generator.GestureScrollSequence(
- gfx::Point(120, 120), gfx::Point(20, 120),
- base::TimeDelta::FromMilliseconds(100), 25);
-
- // |handler| will have reset |filter| and started holding the touch-move
- // events when scrolling started. At the end of the scroll (i.e. upon
- // touch-release), the held touch-move event will have been dispatched first,
- // along with the subsequent events (i.e. touch-release, scroll-end, and
- // gesture-end).
- const EventFilterRecorder::Events& events = filter->events();
- EXPECT_EQ("TOUCH_MOVED TOUCH_RELEASED GESTURE_SCROLL_END GESTURE_END",
- EventTypesToString(events));
- ASSERT_EQ(2u, filter->touch_locations().size());
- EXPECT_EQ(gfx::Point(-40, 10).ToString(),
- filter->touch_locations()[0].ToString());
- EXPECT_EQ(gfx::Point(-40, 10).ToString(),
- filter->touch_locations()[1].ToString());
-}
-
-class SelfDestructDelegate : public test::TestWindowDelegate {
- public:
- SelfDestructDelegate() {}
- virtual ~SelfDestructDelegate() {}
-
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
- window_.reset();
- }
-
- void set_window(scoped_ptr<aura::Window> window) {
- window_ = window.Pass();
- }
- bool has_window() const { return !!window_.get(); }
-
- private:
- scoped_ptr<aura::Window> window_;
- DISALLOW_COPY_AND_ASSIGN(SelfDestructDelegate);
-};
-
-TEST_F(WindowEventDispatcherTest, SynthesizedLocatedEvent) {
- test::EventGenerator generator(root_window());
- generator.MoveMouseTo(10, 10);
- EXPECT_EQ("10,10",
- Env::GetInstance()->last_mouse_location().ToString());
-
- // Synthesized event should not update the mouse location.
- ui::MouseEvent mouseev(ui::ET_MOUSE_MOVED, gfx::Point(), gfx::Point(),
- ui::EF_IS_SYNTHESIZED, 0);
- generator.Dispatch(&mouseev);
- EXPECT_EQ("10,10",
- Env::GetInstance()->last_mouse_location().ToString());
-
- generator.MoveMouseTo(0, 0);
- EXPECT_EQ("0,0",
- Env::GetInstance()->last_mouse_location().ToString());
-
- // Make sure the location gets updated when a syntheiszed enter
- // event destroyed the window.
- SelfDestructDelegate delegate;
- scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
- &delegate, 1, gfx::Rect(50, 50, 100, 100), root_window()));
- delegate.set_window(window.Pass());
- EXPECT_TRUE(delegate.has_window());
-
- generator.MoveMouseTo(100, 100);
- EXPECT_FALSE(delegate.has_window());
- EXPECT_EQ("100,100",
- Env::GetInstance()->last_mouse_location().ToString());
-}
-
-} // namespace aura
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