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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/window_tree_host.h" | 5 #include "ui/aura/window_tree_host.h" |
6 | 6 |
7 #include "ui/aura/client/cursor_client.h" | 7 #include "ui/aura/client/cursor_client.h" |
8 #include "ui/aura/env.h" | 8 #include "ui/aura/env.h" |
9 #include "ui/aura/root_window.h" | |
10 #include "ui/aura/root_window_transformer.h" | 9 #include "ui/aura/root_window_transformer.h" |
11 #include "ui/aura/window.h" | 10 #include "ui/aura/window.h" |
| 11 #include "ui/aura/window_event_dispatcher.h" |
12 #include "ui/aura/window_tree_host_delegate.h" | 12 #include "ui/aura/window_tree_host_delegate.h" |
13 #include "ui/compositor/dip_util.h" | 13 #include "ui/compositor/dip_util.h" |
14 #include "ui/compositor/layer.h" | 14 #include "ui/compositor/layer.h" |
15 #include "ui/gfx/display.h" | 15 #include "ui/gfx/display.h" |
16 #include "ui/gfx/insets.h" | 16 #include "ui/gfx/insets.h" |
17 #include "ui/gfx/point.h" | 17 #include "ui/gfx/point.h" |
18 #include "ui/gfx/point3_f.h" | 18 #include "ui/gfx/point3_f.h" |
19 #include "ui/gfx/point_conversions.h" | 19 #include "ui/gfx/point_conversions.h" |
20 #include "ui/gfx/screen.h" | 20 #include "ui/gfx/screen.h" |
21 #include "ui/gfx/size_conversions.h" | 21 #include "ui/gfx/size_conversions.h" |
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246 WindowTreeHost* WindowTreeHost::Create(const gfx::Rect& bounds) { | 246 WindowTreeHost* WindowTreeHost::Create(const gfx::Rect& bounds) { |
247 // This is only hit for tests and ash, right now these aren't an issue so | 247 // This is only hit for tests and ash, right now these aren't an issue so |
248 // adding the CHECK. | 248 // adding the CHECK. |
249 // TODO(sky): decide if we want a factory. | 249 // TODO(sky): decide if we want a factory. |
250 CHECK(false); | 250 CHECK(false); |
251 return NULL; | 251 return NULL; |
252 } | 252 } |
253 #endif | 253 #endif |
254 | 254 |
255 } // namespace aura | 255 } // namespace aura |
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