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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_positioner.h" | 5 #include "ash/wm/window_positioner.h" |
6 | 6 |
7 #include "ash/ash_switches.h" | 7 #include "ash/ash_switches.h" |
8 #include "ash/screen_util.h" | 8 #include "ash/screen_util.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
11 #include "ash/wm/mru_window_tracker.h" | 11 #include "ash/wm/mru_window_tracker.h" |
12 #include "ash/wm/window_resizer.h" | 12 #include "ash/wm/window_resizer.h" |
13 #include "ash/wm/window_state.h" | 13 #include "ash/wm/window_state.h" |
14 #include "ash/wm/window_util.h" | 14 #include "ash/wm/window_util.h" |
15 #include "base/command_line.h" | 15 #include "base/command_line.h" |
16 #include "ui/aura/root_window.h" | |
17 #include "ui/aura/window.h" | 16 #include "ui/aura/window.h" |
18 #include "ui/aura/window_delegate.h" | 17 #include "ui/aura/window_delegate.h" |
| 18 #include "ui/aura/window_event_dispatcher.h" |
19 #include "ui/compositor/layer.h" | 19 #include "ui/compositor/layer.h" |
20 #include "ui/compositor/scoped_layer_animation_settings.h" | 20 #include "ui/compositor/scoped_layer_animation_settings.h" |
21 #include "ui/gfx/screen.h" | 21 #include "ui/gfx/screen.h" |
22 #include "ui/views/corewm/window_animations.h" | 22 #include "ui/views/corewm/window_animations.h" |
23 | 23 |
24 namespace ash { | 24 namespace ash { |
25 | 25 |
26 const int WindowPositioner::kMinimumWindowOffset = 32; | 26 const int WindowPositioner::kMinimumWindowOffset = 32; |
27 | 27 |
28 // The number of pixels which are kept free top, left and right when a window | 28 // The number of pixels which are kept free top, left and right when a window |
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536 // If the alignment was pushing the window out of the screen, we ignore the | 536 // If the alignment was pushing the window out of the screen, we ignore the |
537 // alignment for that call. | 537 // alignment for that call. |
538 if (abs(pos.right() - work_area.right()) < grid) | 538 if (abs(pos.right() - work_area.right()) < grid) |
539 x = work_area.right() - w; | 539 x = work_area.right() - w; |
540 if (abs(pos.bottom() - work_area.bottom()) < grid) | 540 if (abs(pos.bottom() - work_area.bottom()) < grid) |
541 y = work_area.bottom() - h; | 541 y = work_area.bottom() - h; |
542 return gfx::Rect(x, y, w, h); | 542 return gfx::Rect(x, y, w, h); |
543 } | 543 } |
544 | 544 |
545 } // namespace ash | 545 } // namespace ash |
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