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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/mru_window_tracker.h" | 5 #include "ash/wm/mru_window_tracker.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "ash/session_state_delegate.h" | 9 #include "ash/session_state_delegate.h" |
10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
11 #include "ash/shell_window_ids.h" | 11 #include "ash/shell_window_ids.h" |
12 #include "ash/switchable_windows.h" | 12 #include "ash/switchable_windows.h" |
13 #include "ash/wm/window_cycle_list.h" | 13 #include "ash/wm/window_cycle_list.h" |
14 #include "ash/wm/window_state.h" | 14 #include "ash/wm/window_state.h" |
15 #include "ash/wm/window_util.h" | 15 #include "ash/wm/window_util.h" |
16 #include "ash/wm/workspace_controller.h" | 16 #include "ash/wm/workspace_controller.h" |
17 #include "ui/aura/client/activation_client.h" | 17 #include "ui/aura/client/activation_client.h" |
18 #include "ui/aura/root_window.h" | 18 #include "ui/aura/window_event_dispatcher.h" |
19 #include "ui/events/event.h" | 19 #include "ui/events/event.h" |
20 #include "ui/events/event_handler.h" | 20 #include "ui/events/event_handler.h" |
21 | 21 |
22 namespace ash { | 22 namespace ash { |
23 | 23 |
24 namespace { | 24 namespace { |
25 | 25 |
26 // Adds the windows that can be cycled through for the specified window id to | 26 // Adds the windows that can be cycled through for the specified window id to |
27 // |windows|. | 27 // |windows|. |
28 void AddTrackedWindows(aura::Window* root, | 28 void AddTrackedWindows(aura::Window* root, |
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202 | 202 |
203 void MruWindowTracker::OnWindowDestroyed(aura::Window* window) { | 203 void MruWindowTracker::OnWindowDestroyed(aura::Window* window) { |
204 // It's possible for OnWindowActivated() to be called after | 204 // It's possible for OnWindowActivated() to be called after |
205 // OnWindowDestroying(). This means we need to override OnWindowDestroyed() | 205 // OnWindowDestroying(). This means we need to override OnWindowDestroyed() |
206 // else we may end up with a deleted window in |mru_windows_|. | 206 // else we may end up with a deleted window in |mru_windows_|. |
207 mru_windows_.remove(window); | 207 mru_windows_.remove(window); |
208 window->RemoveObserver(this); | 208 window->RemoveObserver(this); |
209 } | 209 } |
210 | 210 |
211 } // namespace ash | 211 } // namespace ash |
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