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Unified Diff: chrome/test/base/interactive_test_utils_mac.mm

Issue 1747803003: MacViews: Implement Tab Dragging (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 10 months ago
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Index: chrome/test/base/interactive_test_utils_mac.mm
diff --git a/chrome/test/base/interactive_test_utils_mac.mm b/chrome/test/base/interactive_test_utils_mac.mm
index 0d00f3a6614e3aacd4c9141ed971ae02590ea1d1..0edc0e050da9c58ab1252a8a6b01ace0eea21dd9 100644
--- a/chrome/test/base/interactive_test_utils_mac.mm
+++ b/chrome/test/base/interactive_test_utils_mac.mm
@@ -9,7 +9,42 @@
#include "base/message_loop/message_loop.h"
#include "chrome/app/chrome_command_ids.h"
+#include "content/public/test/test_utils.h"
#import "ui/base/test/windowed_nsnotification_observer.h"
+#include "ui/gfx/animation/tween.h"
+
+namespace {
+
+bool WaitForEvent(
+ bool (^dispatch_event_block)(const base::Closure& quit_closure)) {
+ scoped_refptr<content::MessageLoopRunner> runner =
+ new content::MessageLoopRunner;
+ bool result = dispatch_event_block(runner->QuitClosure());
+ runner->Run();
+ return result;
+}
+
+bool MouseMove(const gfx::Point& p) {
+ return WaitForEvent(^(const base::Closure& quit_closure) {
+ return ui_controls::SendMouseMoveNotifyWhenDone(p.x(), p.y(), quit_closure);
+ });
+}
+
+bool MouseDown() {
+ return WaitForEvent(^(const base::Closure& quit_closure) {
+ return ui_controls::SendMouseEventsNotifyWhenDone(
+ ui_controls::LEFT, ui_controls::DOWN, quit_closure);
+ });
+}
+
+bool MouseUp() {
+ return WaitForEvent(^(const base::Closure& quit_closure) {
+ return ui_controls::SendMouseEventsNotifyWhenDone(
+ ui_controls::LEFT, ui_controls::UP, quit_closure);
+ });
+}
+
+} // namespace
namespace ui_test_utils {
@@ -44,4 +79,45 @@ bool ShowAndFocusNativeWindow(gfx::NativeWindow window) {
return !async_waiter || notification_observed;
}
+void DragAndDrop(const gfx::Point& from,
+ const gfx::Point& to,
+ base::TimeDelta delay) {
+ auto queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
+ scoped_refptr<content::MessageLoopRunner> runner =
+ new content::MessageLoopRunner;
+
+ dispatch_async(queue, ^{
+ scoped_ptr<base::MessageLoop> loop(
+ new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
+
+ MouseMove(from);
+ MouseDown();
+
+ // FIXME(mblsha): If we do the drag without an intermediate step, it won't
+ // actually work
+ const int steps = 2;
+ for (int i = 1; i <= steps; ++i) {
+ const double progress = double(i) / steps;
+ const gfx::Point p(
+ gfx::Tween::IntValueBetween(progress, from.x(), to.x()),
+ gfx::Tween::IntValueBetween(progress, from.y(), to.y()));
+ MouseMove(p);
+ }
+
+ // specify a delay if there's a non-zero drag'n'drop delay, like
+ // kTearDuration in tab_strip_drag_controller.mm
+ usleep(delay.InMicroseconds());
+
+ MouseUp();
+
+ dispatch_async(dispatch_get_main_queue(), ^{
+ runner->Quit();
+ });
+ });
+
+ // we need to run the loop on the main thread, so the mouse events will be
+ // actually processed
+ runner->Run();
+}
+
} // namespace ui_test_utils

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