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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/test/base/interactive_test_utils.h" | 5 #include "chrome/test/base/interactive_test_utils.h" |
6 | 6 |
7 #include <Carbon/Carbon.h> | 7 #include <Carbon/Carbon.h> |
8 #import <Cocoa/Cocoa.h> | 8 #import <Cocoa/Cocoa.h> |
9 | 9 |
10 #include "base/message_loop/message_loop.h" | 10 #include "base/message_loop/message_loop.h" |
11 #include "chrome/app/chrome_command_ids.h" | 11 #include "chrome/app/chrome_command_ids.h" |
12 #include "chrome/browser/ui/views/tabs/window_finder.h" | |
13 #include "content/public/test/test_utils.h" | |
12 #import "ui/base/test/windowed_nsnotification_observer.h" | 14 #import "ui/base/test/windowed_nsnotification_observer.h" |
15 #include "ui/gfx/animation/tween.h" | |
16 #include "ui/gfx/mac/coordinate_conversion.h" | |
17 #include "ui/views/cocoa/bridged_native_widget.h" | |
18 #include "ui/views/event_monitor.h" | |
19 #include "ui/views/widget/native_widget_mac.h" | |
20 | |
21 namespace views { | |
22 namespace test { | |
23 class BridgedNativeWidgetTestApi { | |
tapted
2016/03/10 11:51:19
ooh interesting - there's already a BridgedNativeW
themblsha
2016/03/10 17:18:58
I've added BridgedNativeWidget::IsRunMoveLoopActiv
tapted
2016/03/11 09:38:28
nice - I like IsRunMoveLoopActive
But did you see
| |
24 public: | |
25 explicit BridgedNativeWidgetTestApi(NSWindow* window) { | |
26 bridge_ = NativeWidgetMac::GetBridgeForNativeWindow(window); | |
27 DCHECK(bridge_); | |
28 } | |
29 | |
30 bool WindowIsMoving() const { | |
31 return bridge_->window_move_loop_.get(); | |
32 } | |
33 | |
34 private: | |
35 BridgedNativeWidget* bridge_; | |
36 | |
37 DISALLOW_COPY_AND_ASSIGN(BridgedNativeWidgetTestApi); | |
38 }; | |
39 } // namespace test | |
40 } // namespace views | |
41 | |
42 namespace { | |
43 | |
44 bool WaitForEvent( | |
45 bool (^dispatch_event_block)(const base::Closure& quit_closure)) { | |
46 scoped_refptr<content::MessageLoopRunner> runner = | |
47 new content::MessageLoopRunner; | |
48 bool result = dispatch_event_block(runner->QuitClosure()); | |
49 runner->Run(); | |
50 return result; | |
51 } | |
52 | |
53 bool MouseMove(const gfx::Point& p) { | |
54 return WaitForEvent(^(const base::Closure& quit_closure) { | |
55 return ui_controls::SendMouseMoveNotifyWhenDone(p.x(), p.y(), quit_closure); | |
56 }); | |
57 } | |
58 | |
59 bool MouseDown() { | |
60 return WaitForEvent(^(const base::Closure& quit_closure) { | |
61 return ui_controls::SendMouseEventsNotifyWhenDone( | |
62 ui_controls::LEFT, ui_controls::DOWN, quit_closure); | |
63 }); | |
64 } | |
65 | |
66 bool MouseUp() { | |
67 return WaitForEvent(^(const base::Closure& quit_closure) { | |
68 return ui_controls::SendMouseEventsNotifyWhenDone( | |
69 ui_controls::LEFT, ui_controls::UP, quit_closure); | |
70 }); | |
71 } | |
72 | |
73 class ScopedCGEventsEnabler { | |
74 public: | |
75 ScopedCGEventsEnabler() | |
76 : enable_cgevents_(ui_controls::SendMouseEventsAsCGEvents()) { | |
77 ui_controls::SetSendMouseEventsAsCGEvents(true); | |
78 } | |
79 | |
80 ~ScopedCGEventsEnabler() { | |
81 ui_controls::SetSendMouseEventsAsCGEvents(enable_cgevents_); | |
82 } | |
83 | |
84 private: | |
85 bool enable_cgevents_; | |
86 }; | |
87 | |
88 void RunAtBackgroundQueue(void (^block)()) { | |
89 auto queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); | |
90 scoped_refptr<content::MessageLoopRunner> runner = | |
91 new content::MessageLoopRunner; | |
92 | |
93 dispatch_async(queue, ^{ | |
94 scoped_ptr<base::MessageLoop> loop( | |
95 new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT)); | |
96 | |
97 block(); | |
98 | |
99 dispatch_async(dispatch_get_main_queue(), ^{ | |
100 runner->Quit(); | |
101 }); | |
102 }); | |
103 | |
104 // We need to run the loop on the main thread, so the mouse events will be | |
105 // actually processed. | |
106 runner->Run(); | |
107 } | |
108 | |
109 void WaitForSystemWindowMoveToStop() { | |
110 // NOTE: This is a potentially troublesome part, currently it only works | |
111 // with MacViewsBrowser when the moved window entered RunMoveLoop. | |
112 // On non-MacViewsBrowser builds or when the window was moved using the | |
113 // caption we would be unable to detect that the window was moved using the | |
114 // WindowServer and would not wait for the final NSWindowMovedEventType | |
115 // notification. | |
116 // | |
117 // As a possible solution it would be possible to add an | |
118 // additional argument to the function | |
119 // |force_wait_for_system_window_move_to_finish|, and force waiting for | |
120 // notification if this ever becomes a problem. | |
121 NSWindow* window = | |
122 GetLocalProcessWindowAtPoint(views::EventMonitor::GetLastMouseLocation(), | |
123 std::set<gfx::NativeWindow>()); | |
124 const bool window_is_moving_by_system = | |
125 window && | |
126 views::test::BridgedNativeWidgetTestApi(window).WindowIsMoving(); | |
127 | |
128 if (window_is_moving_by_system) { | |
129 // Wait for a final NSWindowMovedEventType notification, otherwise | |
130 // the window won't be in the final position. It arrives asynchronously | |
131 // after the mouse move events. | |
132 NSEvent* window_move_event = | |
133 [NSEvent otherEventWithType:NSAppKitDefined | |
134 location:NSZeroPoint | |
135 modifierFlags:0 | |
136 timestamp:0 | |
137 windowNumber:0 | |
138 context:0 | |
139 subtype:NSWindowMovedEventType | |
140 data1:0 | |
141 data2:0]; | |
142 scoped_refptr<content::MessageLoopRunner> no_window_move_runner = | |
143 new content::MessageLoopRunner; | |
144 ui_controls::NotifyWhenEventIsProcessed( | |
145 window_move_event, no_window_move_runner->QuitClosure()); | |
146 no_window_move_runner->Run(); | |
147 } | |
148 } | |
149 | |
150 } // namespace | |
13 | 151 |
14 namespace ui_test_utils { | 152 namespace ui_test_utils { |
15 | 153 |
16 void HideNativeWindow(gfx::NativeWindow window) { | 154 void HideNativeWindow(gfx::NativeWindow window) { |
17 [window orderOut:nil]; | 155 [window orderOut:nil]; |
18 } | 156 } |
19 | 157 |
20 bool ShowAndFocusNativeWindow(gfx::NativeWindow window) { | 158 bool ShowAndFocusNativeWindow(gfx::NativeWindow window) { |
21 // Make sure an unbundled program can get the input focus. | 159 // Make sure an unbundled program can get the input focus. |
22 ProcessSerialNumber psn = { 0, kCurrentProcess }; | 160 ProcessSerialNumber psn = { 0, kCurrentProcess }; |
(...skipping 14 matching lines...) Expand all Loading... | |
37 // This is because normal AppKit menu updating does not get invoked when | 175 // This is because normal AppKit menu updating does not get invoked when |
38 // events are sent via ui_test_utils::SendKeyPressSync. | 176 // events are sent via ui_test_utils::SendKeyPressSync. |
39 BOOL notification_observed = [async_waiter wait]; | 177 BOOL notification_observed = [async_waiter wait]; |
40 base::RunLoop().RunUntilIdle(); // There may be other events queued. Flush. | 178 base::RunLoop().RunUntilIdle(); // There may be other events queued. Flush. |
41 NSMenu* file_menu = [[[NSApp mainMenu] itemWithTag:IDC_FILE_MENU] submenu]; | 179 NSMenu* file_menu = [[[NSApp mainMenu] itemWithTag:IDC_FILE_MENU] submenu]; |
42 [[file_menu delegate] menuNeedsUpdate:file_menu]; | 180 [[file_menu delegate] menuNeedsUpdate:file_menu]; |
43 | 181 |
44 return !async_waiter || notification_observed; | 182 return !async_waiter || notification_observed; |
45 } | 183 } |
46 | 184 |
185 void DragAndDrop(const gfx::Point& from, | |
186 const gfx::Point& to, | |
187 base::TimeDelta delay, | |
188 unsigned int steps) { | |
189 DCHECK_GE(steps, 1u); | |
190 | |
191 ScopedCGEventsEnabler cgevents_enabler; | |
192 | |
193 RunAtBackgroundQueue(^() { | |
194 MouseMove(from); | |
195 MouseDown(); | |
196 | |
197 // If steps is greater than 1, then we need to use CGEvents, otherwise | |
198 // the CocoaWindowMoveLoop won't actually work, as the window dragging works | |
199 // on the WindowServer level. | |
200 for (unsigned int i = 1; i <= steps; ++i) { | |
tapted
2016/03/10 11:51:19
nit: just int
themblsha
2016/03/10 17:18:58
Done.
| |
201 const double progress = double(i) / steps; | |
tapted
2016/03/10 11:51:19
we tend to use static_cast instead of this style -
themblsha
2016/03/10 17:18:58
Done.
| |
202 const gfx::Point p( | |
203 gfx::Tween::IntValueBetween(progress, from.x(), to.x()), | |
204 gfx::Tween::IntValueBetween(progress, from.y(), to.y())); | |
205 MouseMove(p); | |
206 } | |
207 | |
208 // Specify a delay if there's a non-zero drag'n'drop delay, like | |
209 // kTearDuration in tab_strip_drag_controller.mm | |
210 usleep(delay.InMicroseconds()); | |
tapted
2016/03/10 11:51:19
yeah - I think we can remove this for now? - `usle
themblsha
2016/03/10 17:18:58
Okay :-)
| |
211 | |
212 WaitForSystemWindowMoveToStop(); | |
213 MouseUp(); | |
214 }); | |
215 } | |
216 | |
47 } // namespace ui_test_utils | 217 } // namespace ui_test_utils |
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