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Issue 1747803003: MacViews: Implement Tab Dragging (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removed click simulation, reimplemented CocoaWindowMoveLoop without relying on the WindowServer. Created 4 years, 7 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/base/test/ui_controls.h" 5 #include "ui/base/test/ui_controls.h"
6 6
7 #import <Cocoa/Cocoa.h> 7 #import <Cocoa/Cocoa.h>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #import "base/mac/foundation_util.h"
13 #import "base/mac/scoped_nsobject.h"
14 #import "base/mac/scoped_objc_class_swizzler.h"
12 #include "base/message_loop/message_loop.h" 15 #include "base/message_loop/message_loop.h"
16 #include "base/threading/thread_task_runner_handle.h"
13 #include "ui/base/cocoa/cocoa_base_utils.h" 17 #include "ui/base/cocoa/cocoa_base_utils.h"
18 #include "ui/display/screen.h"
14 #include "ui/events/keycodes/keyboard_code_conversion_mac.h" 19 #include "ui/events/keycodes/keyboard_code_conversion_mac.h"
15 #import "ui/events/test/cocoa_test_event_utils.h" 20 #import "ui/events/test/cocoa_test_event_utils.h"
21 #include "ui/gfx/geometry/point.h"
22 #import "ui/gfx/mac/coordinate_conversion.h"
16 23
17 // Implementation details: We use [NSApplication sendEvent:] instead 24 // Implementation details: We use [NSApplication sendEvent:] instead
18 // of [NSApplication postEvent:atStart:] so that the event gets sent 25 // of [NSApplication postEvent:atStart:] so that the event gets sent
19 // immediately. This lets us run the post-event task right 26 // immediately. This lets us run the post-event task right
20 // immediately as well. Unfortunately I cannot subclass NSEvent (it's 27 // immediately as well. Unfortunately I cannot subclass NSEvent (it's
21 // probably a class cluster) to allow other easy answers. For 28 // probably a class cluster) to allow other easy answers. For
22 // example, if I could subclass NSEvent, I could run the Task in it's 29 // example, if I could subclass NSEvent, I could run the Task in it's
23 // dealloc routine (which necessarily happens after the event is 30 // dealloc routine (which necessarily happens after the event is
24 // dispatched). Unlike Linux, Mac does not have message loop 31 // dispatched). Unlike Linux, Mac does not have message loop
25 // observer/notification. Unlike windows, I cannot post non-events 32 // observer/notification. Unlike windows, I cannot post non-events
(...skipping 15 matching lines...) Expand all
41 // events causes BrowserKeyEventsTest.CommandKeyEvents to fail. 48 // events causes BrowserKeyEventsTest.CommandKeyEvents to fail.
42 // See http://crbug.com/49270 49 // See http://crbug.com/49270
43 // 2. On OSX 10.6, [NSEvent addLocalMonitorForEventsMatchingMask:handler:] may 50 // 2. On OSX 10.6, [NSEvent addLocalMonitorForEventsMatchingMask:handler:] may
44 // be used, so that we don't need to poll the event queue time to time. 51 // be used, so that we don't need to poll the event queue time to time.
45 52
46 using cocoa_test_event_utils::SynthesizeKeyEvent; 53 using cocoa_test_event_utils::SynthesizeKeyEvent;
47 using cocoa_test_event_utils::TimeIntervalSinceSystemStartup; 54 using cocoa_test_event_utils::TimeIntervalSinceSystemStartup;
48 55
49 namespace { 56 namespace {
50 57
58 // When enabled, all simulated mouse events will be posted to
59 // the WindowServer, and the actual mouse will move on the screen.
60 bool g_use_cgevents = false;
61
51 // Stores the current mouse location on the screen. So that we can use it 62 // Stores the current mouse location on the screen. So that we can use it
52 // when firing keyboard and mouse click events. 63 // when firing keyboard and mouse click events.
53 NSPoint g_mouse_location = { 0, 0 }; 64 NSPoint g_mouse_location = { 0, 0 };
54 65
66 // If enabled overrides results returned by +[NSEvent mouseLocation] and
67 // -[NSWindow mouseLocationOutsideOfEventStream]
68 NSPoint g_mouse_location_override = {0, 0};
69 bool g_mouse_location_override_enabled = false;
70
71 // Stores the current pressed mouse buttons. Indexed by
72 // ui_controls::MouseButton.
73 bool g_mouse_button_down[3] = {false, false, false};
74
55 bool g_ui_controls_enabled = false; 75 bool g_ui_controls_enabled = false;
56 76
57 // Creates the proper sequence of autoreleased key events for a key down + up. 77 // Creates the proper sequence of autoreleased key events for a key down + up.
58 void SynthesizeKeyEventsSequence(NSWindow* window, 78 void SynthesizeKeyEventsSequence(NSWindow* window,
59 ui::KeyboardCode keycode, 79 ui::KeyboardCode keycode,
60 bool control, 80 bool control,
61 bool shift, 81 bool shift,
62 bool alt, 82 bool alt,
63 bool command, 83 bool command,
64 std::vector<NSEvent*>* events) { 84 std::vector<NSEvent*>* events) {
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 events->push_back(event); 135 events->push_back(event);
116 } 136 }
117 if (control) { 137 if (control) {
118 flags &= ~NSControlKeyMask; 138 flags &= ~NSControlKeyMask;
119 event = SynthesizeKeyEvent(window, false, ui::VKEY_CONTROL, flags); 139 event = SynthesizeKeyEvent(window, false, ui::VKEY_CONTROL, flags);
120 DCHECK(event); 140 DCHECK(event);
121 events->push_back(event); 141 events->push_back(event);
122 } 142 }
123 } 143 }
124 144
145 void RunTaskInTaskRunner(
146 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
147 const base::Closure& task) {
148 task_runner->PostTask(FROM_HERE, task);
149 }
150
125 // A helper function to watch for the event queue. The specific task will be 151 // A helper function to watch for the event queue. The specific task will be
126 // fired when there is no more event in the queue. 152 // fired when there is no more event in the queue.
127 void EventQueueWatcher(const base::Closure& task) { 153 void EventQueueWatcher(const base::Closure& task) {
154 DCHECK_EQ(dispatch_get_current_queue(), dispatch_get_main_queue())
155 << "It should be run on the UI thread, as otherwise it will always "
156 "report there are no pending events";
128 NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask 157 NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
129 untilDate:nil 158 untilDate:nil
130 inMode:NSDefaultRunLoopMode 159 inMode:NSDefaultRunLoopMode
131 dequeue:NO]; 160 dequeue:NO];
132 // If there is still event in the queue, then we need to check again. 161 // If there is still event in the queue, then we need to check again.
133 if (event) { 162 if (event) {
134 base::MessageLoop::current()->PostTask( 163 base::MessageLoop::current()->PostTask(
135 FROM_HERE, 164 FROM_HERE,
136 base::Bind(&EventQueueWatcher, task)); 165 base::Bind(&EventQueueWatcher, task));
137 } else { 166 } else {
(...skipping 28 matching lines...) Expand all
166 return window; 195 return window;
167 } 196 }
168 197
169 // Note that -[NSApplication orderedWindows] won't include NSPanels. If a test 198 // Note that -[NSApplication orderedWindows] won't include NSPanels. If a test
170 // uses those, it will need to handle that itself. 199 // uses those, it will need to handle that itself.
171 return nil; 200 return nil;
172 } 201 }
173 202
174 } // namespace 203 } // namespace
175 204
205 // Since CGEvents take some time to reach -[NSApplication sendEvent:] we use
206 // this class to wait for the events to start being processed before sending
207 // finish notifications.
208 class EventMonitor {
tapted 2016/05/23 07:29:28 This should be in the anonymous namespace
themblsha 2016/05/26 15:13:25 Done.
209 public:
210 void NotifyWhenEventIsProcessed(NSEvent* event, const base::Closure& task) {
211 if (g_use_cgevents) {
212 CHECK([[NSApplication sharedApplication] isActive])
213 << "If we generate CGEvents and the application is not active, we'll "
214 "deadlock waiting for NSMouseMoved events. Use "
215 "ui_test_utils::BringBrowserWindowToFront() to activate the "
216 "browser window prior to generating CGEvents.";
217 }
218
219 base::AutoLock auto_lock(lock_);
220 tasks_.emplace_back(Task(event, task));
221 }
222
223 void ProcessingEvent(NSEvent* event) {
224 base::AutoLock auto_lock(lock_);
225 auto it = std::find_if(
226 tasks_.begin(), tasks_.end(),
227 [&event](const Task& task) { return task.MatchesEvent(event); });
228 if (it != tasks_.end()) {
229 it->Run();
230 tasks_.erase(it);
231 }
232 }
233
234 static EventMonitor* Instance() {
235 static EventMonitor* monitor = nullptr;
236 if (!monitor) {
237 monitor = new EventMonitor();
238 }
239 return monitor;
240 }
241
242 private:
243 class Task {
244 public:
245 Task(NSEvent* event, const base::Closure& task)
246 : task_runner_(base::ThreadTaskRunnerHandle::Get()),
247 event_([event retain]),
248 finish_closure_(task) {}
249
250 bool MatchesEvent(NSEvent* event) const {
251 // When moving the window using BridgedNativeWidget::RunMoveLoop the
252 // locationInWindow can be a little inconsistent with what we expect.
253 // Seems that only comparing event type is fine.
254 return
255 [event_ type] == [event type] && [event_ subtype] == [event subtype];
256 }
257
258 void Run() {
259 // We get here before the event is actually processed. Run the
260 // EventQueueWatcher on the main thread in order to wait for all events to
261 // finish processing.
262 base::MessageLoop::current()->PostTask(
263 FROM_HERE, base::Bind(&EventQueueWatcher,
264 base::Bind(&RunTaskInTaskRunner, task_runner_,
265 finish_closure_)));
266 }
267
268 private:
269 // Events could be spawned on background threads. Be sure to invoke the
270 // |finish_closure_| on an appropriate thread.
271 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
272 base::scoped_nsobject<NSEvent> event_;
273 base::Closure finish_closure_;
274 };
275
276 EventMonitor()
277 : send_event_swizzler_(
278 new base::mac::ScopedObjCClassSwizzler([NSApplication class],
279 @selector(sendEvent:),
280 @selector(cr_sendEvent:))) {}
281
282 std::vector<Task> tasks_;
283
284 // synchronizes access to the |tasks_| in case we spawn the events on a
285 // different thread
286 base::Lock lock_;
287
288 std::unique_ptr<base::mac::ScopedObjCClassSwizzler> send_event_swizzler_;
289
290 DISALLOW_COPY_AND_ASSIGN(EventMonitor);
291 };
292
293 // Donates testing implementations of NSApplication methods. We can't simply
294 // use -[NSEvent addLocalMonitorForEventsMatchingMask:handler:], as other event
295 // monitors could have precedence, and they could filter the events before we
296 // can see them. But since nobody swizzles -[NSApplication sendEvent:] we should
297 // be safe.
298 @interface NSApplication (TestingDonor)
299 @end
300
301 @implementation NSApplication (TestingDonor)
302 - (void)cr_sendEvent:(NSEvent*)event {
303 // Invoke the finish handler before the event is processed, since we can get
304 // stuck in BridgedNativeWidget::RunMoveLoop and would never see the event
305 // otherwise.
306 EventMonitor::Instance()->ProcessingEvent(event);
307
308 [self cr_sendEvent:event];
309 }
310 @end
311
312 // Donates testing implementations of NSEvent methods.
313 @interface FakeNSEventTestingDonor : NSObject
314 @end
315
316 @implementation FakeNSEventTestingDonor
317 + (NSPoint)mouseLocation {
318 if (g_mouse_location_override_enabled)
319 return g_mouse_location_override;
320
321 return g_mouse_location;
322 }
323
324 + (NSUInteger)pressedMouseButtons {
325 NSUInteger result = 0;
326 const int buttons[3] = {
327 ui_controls::LEFT, ui_controls::RIGHT, ui_controls::MIDDLE};
328 for (unsigned int i = 0; i < arraysize(buttons); ++i) {
329 if (g_mouse_button_down[buttons[i]])
330 result |= (1 << i);
331 }
332 return result;
333 }
334 @end
335
336 // Donates testing implementations of NSWindow methods.
337 @interface FakeNSWindowTestingDonor : NSObject
338 @end
339
340 @implementation FakeNSWindowTestingDonor
341 - (NSPoint)mouseLocationOutsideOfEventStream {
342 NSWindow* window = base::mac::ObjCCastStrict<NSWindow>(self);
343 if (g_mouse_location_override_enabled)
344 return ui::ConvertPointFromWindowToScreen(window,
345 g_mouse_location_override);
346
347 return ui::ConvertPointFromWindowToScreen(window, g_mouse_location);
348 }
349 @end
350
351 namespace {
352 class NSEventSwizzler {
353 public:
354 static void Install() {
355 static NSEventSwizzler* swizzler = nullptr;
356 if (!swizzler) {
357 swizzler = new NSEventSwizzler();
358 }
359 }
360
361 protected:
362 NSEventSwizzler()
363 : mouse_location_swizzler_(new base::mac::ScopedObjCClassSwizzler(
364 [NSEvent class],
365 [FakeNSEventTestingDonor class],
366 @selector(mouseLocation))),
367 pressed_mouse_buttons_swizzler_(new base::mac::ScopedObjCClassSwizzler(
368 [NSEvent class],
369 [FakeNSEventTestingDonor class],
370 @selector(pressedMouseButtons))),
371 mouse_location_outside_of_event_stream_swizzler_(
372 new base::mac::ScopedObjCClassSwizzler(
373 [NSWindow class],
374 [FakeNSWindowTestingDonor class],
375 @selector(mouseLocationOutsideOfEventStream))) {}
376
377 private:
378 std::unique_ptr<base::mac::ScopedObjCClassSwizzler> mouse_location_swizzler_;
379 std::unique_ptr<base::mac::ScopedObjCClassSwizzler>
380 pressed_mouse_buttons_swizzler_;
381 std::unique_ptr<base::mac::ScopedObjCClassSwizzler>
382 mouse_location_outside_of_event_stream_swizzler_;
383 };
384 } // namespace
385
176 namespace ui_controls { 386 namespace ui_controls {
177 387
178 void EnableUIControls() { 388 void EnableUIControls() {
179 g_ui_controls_enabled = true; 389 g_ui_controls_enabled = true;
180 } 390 }
181 391
182 bool IsUIControlsEnabled() { 392 bool IsUIControlsEnabled() {
183 return g_ui_controls_enabled; 393 return g_ui_controls_enabled;
184 } 394 }
185 395
(...skipping 11 matching lines...) Expand all
197 407
198 // Win and Linux implement a SendKeyPress() this as a 408 // Win and Linux implement a SendKeyPress() this as a
199 // SendKeyPressAndRelease(), so we should as well (despite the name). 409 // SendKeyPressAndRelease(), so we should as well (despite the name).
200 bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window, 410 bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window,
201 ui::KeyboardCode key, 411 ui::KeyboardCode key,
202 bool control, 412 bool control,
203 bool shift, 413 bool shift,
204 bool alt, 414 bool alt,
205 bool command, 415 bool command,
206 const base::Closure& task) { 416 const base::Closure& task) {
417 DCHECK(!g_use_cgevents) << "Not implemented";
207 CHECK(g_ui_controls_enabled); 418 CHECK(g_ui_controls_enabled);
208 DCHECK(base::MessageLoopForUI::IsCurrent()); 419 DCHECK(base::MessageLoopForUI::IsCurrent());
209 420
210 std::vector<NSEvent*> events; 421 std::vector<NSEvent*> events;
211 SynthesizeKeyEventsSequence( 422 SynthesizeKeyEventsSequence(
212 window, key, control, shift, alt, command, &events); 423 window, key, control, shift, alt, command, &events);
213 424
214 // TODO(suzhe): Using [NSApplication postEvent:atStart:] here causes 425 // TODO(suzhe): Using [NSApplication postEvent:atStart:] here causes
215 // BrowserKeyEventsTest.CommandKeyEvents to fail. See http://crbug.com/49270 426 // BrowserKeyEventsTest.CommandKeyEvents to fail. See http://crbug.com/49270
216 // But using [NSApplication sendEvent:] should be safe for keyboard events, 427 // But using [NSApplication sendEvent:] should be safe for keyboard events,
(...skipping 15 matching lines...) Expand all
232 CHECK(g_ui_controls_enabled); 443 CHECK(g_ui_controls_enabled);
233 return SendMouseMoveNotifyWhenDone(x, y, base::Closure()); 444 return SendMouseMoveNotifyWhenDone(x, y, base::Closure());
234 } 445 }
235 446
236 // Input position is in screen coordinates. However, NSMouseMoved 447 // Input position is in screen coordinates. However, NSMouseMoved
237 // events require them window-relative, so we adjust. We *DO* flip 448 // events require them window-relative, so we adjust. We *DO* flip
238 // the coordinate space, so input events can be the same for all 449 // the coordinate space, so input events can be the same for all
239 // platforms. E.g. (0,0) is upper-left. 450 // platforms. E.g. (0,0) is upper-left.
240 bool SendMouseMoveNotifyWhenDone(long x, long y, const base::Closure& task) { 451 bool SendMouseMoveNotifyWhenDone(long x, long y, const base::Closure& task) {
241 CHECK(g_ui_controls_enabled); 452 CHECK(g_ui_controls_enabled);
242 CGFloat screenHeight = 453 g_mouse_location = gfx::ScreenPointToNSPoint(gfx::Point(x, y)); // flip!
243 [[[NSScreen screens] firstObject] frame].size.height; 454 NSEventSwizzler::Install();
244 g_mouse_location = NSMakePoint(x, screenHeight - y); // flip!
245 455
246 NSWindow* window = WindowAtCurrentMouseLocation(); 456 NSWindow* window = WindowAtCurrentMouseLocation();
247 457
248 NSPoint pointInWindow = g_mouse_location; 458 NSPoint pointInWindow = g_mouse_location;
249 if (window) 459 if (window)
250 pointInWindow = ui::ConvertPointFromScreenToWindow(window, pointInWindow); 460 pointInWindow = ui::ConvertPointFromScreenToWindow(window, pointInWindow);
251 NSTimeInterval timestamp = TimeIntervalSinceSystemStartup(); 461 NSTimeInterval timestamp = TimeIntervalSinceSystemStartup();
252 462
463 NSEventType event_type = NSMouseMoved;
464 if (g_mouse_button_down[LEFT]) {
465 event_type = NSLeftMouseDragged;
466 } else if (g_mouse_button_down[RIGHT]) {
467 event_type = NSRightMouseDragged;
468 } else if (g_mouse_button_down[MIDDLE]) {
469 event_type = NSOtherMouseDragged;
470 }
471
253 NSEvent* event = 472 NSEvent* event =
254 [NSEvent mouseEventWithType:NSMouseMoved 473 [NSEvent mouseEventWithType:event_type
255 location:pointInWindow 474 location:pointInWindow
256 modifierFlags:0 475 modifierFlags:0
257 timestamp:timestamp 476 timestamp:timestamp
258 windowNumber:[window windowNumber] 477 windowNumber:[window windowNumber]
259 context:nil 478 context:nil
260 eventNumber:0 479 eventNumber:0
261 clickCount:0 480 clickCount:(event_type == NSMouseMoved ? 0 : 1)
262 pressure:0.0]; 481 pressure:(event_type == NSMouseMoved ? 0.0 : 1.0)];
263 [[NSApplication sharedApplication] postEvent:event atStart:NO];
264 482
265 if (!task.is_null()) { 483 if (!task.is_null()) {
266 base::MessageLoop::current()->PostTask( 484 EventMonitor::Instance()->NotifyWhenEventIsProcessed(event, task);
267 FROM_HERE, base::Bind(&EventQueueWatcher, task)); 485 }
486
487 gfx::Point gp = gfx::ScreenPointFromNSPoint(g_mouse_location);
488 CGWarpMouseCursorPosition(CGPointMake(gp.x(), gp.y()));
489
490 if (g_use_cgevents) {
491 CGEventPost(kCGSessionEventTap, [event CGEvent]);
492 } else {
493 [[NSApplication sharedApplication] postEvent:event atStart:NO];
268 } 494 }
269 495
270 return true; 496 return true;
271 } 497 }
272 498
273 bool SendMouseEvents(MouseButton type, int state) { 499 bool SendMouseEvents(MouseButton type, int state) {
274 CHECK(g_ui_controls_enabled); 500 CHECK(g_ui_controls_enabled);
275 return SendMouseEventsNotifyWhenDone(type, state, base::Closure()); 501 return SendMouseEventsNotifyWhenDone(type, state, base::Closure());
276 } 502 }
277 503
278 bool SendMouseEventsNotifyWhenDone(MouseButton type, int state, 504 bool SendMouseEventsNotifyWhenDone(MouseButton type, int state,
279 const base::Closure& task) { 505 const base::Closure& task) {
280 CHECK(g_ui_controls_enabled); 506 CHECK(g_ui_controls_enabled);
281 // On windows it appears state can be (UP|DOWN). It is unclear if 507 // On windows it appears state can be (UP|DOWN). It is unclear if
282 // that'll happen here but prepare for it just in case. 508 // that'll happen here but prepare for it just in case.
283 if (state == (UP|DOWN)) { 509 if (state == (UP|DOWN)) {
284 return (SendMouseEventsNotifyWhenDone(type, DOWN, base::Closure()) && 510 return (SendMouseEventsNotifyWhenDone(type, DOWN, base::Closure()) &&
285 SendMouseEventsNotifyWhenDone(type, UP, task)); 511 SendMouseEventsNotifyWhenDone(type, UP, task));
286 } 512 }
287 NSEventType etype = NSLeftMouseDown; 513 NSEventType event_type = NSLeftMouseDown;
288 if (type == LEFT) { 514 if (type == LEFT) {
289 if (state == UP) { 515 if (state == UP) {
290 etype = NSLeftMouseUp; 516 event_type = NSLeftMouseUp;
291 } else { 517 } else {
292 etype = NSLeftMouseDown; 518 event_type = NSLeftMouseDown;
293 } 519 }
294 } else if (type == MIDDLE) { 520 } else if (type == MIDDLE) {
295 if (state == UP) { 521 if (state == UP) {
296 etype = NSOtherMouseUp; 522 event_type = NSOtherMouseUp;
297 } else { 523 } else {
298 etype = NSOtherMouseDown; 524 event_type = NSOtherMouseDown;
299 } 525 }
300 } else if (type == RIGHT) { 526 } else if (type == RIGHT) {
301 if (state == UP) { 527 if (state == UP) {
302 etype = NSRightMouseUp; 528 event_type = NSRightMouseUp;
303 } else { 529 } else {
304 etype = NSRightMouseDown; 530 event_type = NSRightMouseDown;
305 } 531 }
306 } else { 532 } else {
533 NOTREACHED();
307 return false; 534 return false;
308 } 535 }
536 g_mouse_button_down[type] = state == DOWN;
537
309 NSWindow* window = WindowAtCurrentMouseLocation(); 538 NSWindow* window = WindowAtCurrentMouseLocation();
310 NSPoint pointInWindow = g_mouse_location; 539 NSPoint pointInWindow = g_mouse_location;
311 if (window) 540 if (window)
312 pointInWindow = ui::ConvertPointFromScreenToWindow(window, pointInWindow); 541 pointInWindow = ui::ConvertPointFromScreenToWindow(window, pointInWindow);
313 542
543 NSEventSwizzler::Install();
544
314 NSEvent* event = 545 NSEvent* event =
315 [NSEvent mouseEventWithType:etype 546 [NSEvent mouseEventWithType:event_type
316 location:pointInWindow 547 location:pointInWindow
317 modifierFlags:0 548 modifierFlags:0
318 timestamp:TimeIntervalSinceSystemStartup() 549 timestamp:TimeIntervalSinceSystemStartup()
319 windowNumber:[window windowNumber] 550 windowNumber:[window windowNumber]
320 context:nil 551 context:nil
321 eventNumber:0 552 eventNumber:0
322 clickCount:1 553 clickCount:1
323 pressure:(state == DOWN ? 1.0 : 0.0 )]; 554 pressure:(state == DOWN ? 1.0 : 0.0 )];
324 [[NSApplication sharedApplication] postEvent:event atStart:NO];
325 555
326 if (!task.is_null()) { 556 if (!task.is_null()) {
327 base::MessageLoop::current()->PostTask( 557 EventMonitor::Instance()->NotifyWhenEventIsProcessed(event, task);
328 FROM_HERE, base::Bind(&EventQueueWatcher, task)); 558 }
559
560 if (g_use_cgevents) {
561 CGEventPost(kCGSessionEventTap, [event CGEvent]);
562 } else {
563 [[NSApplication sharedApplication] postEvent:event atStart:NO];
329 } 564 }
330 565
331 return true; 566 return true;
332 } 567 }
333 568
334 bool SendMouseClick(MouseButton type) { 569 bool SendMouseClick(MouseButton type) {
335 CHECK(g_ui_controls_enabled); 570 CHECK(g_ui_controls_enabled);
336 return SendMouseEventsNotifyWhenDone(type, UP|DOWN, base::Closure()); 571 return SendMouseEventsNotifyWhenDone(type, UP|DOWN, base::Closure());
337 } 572 }
338 573
339 void RunClosureAfterAllPendingUIEvents(const base::Closure& closure) { 574 void RunClosureAfterAllPendingUIEvents(const base::Closure& closure) {
340 base::MessageLoop::current()->PostTask( 575 base::MessageLoop::current()->PostTask(
341 FROM_HERE, base::Bind(&EventQueueWatcher, closure)); 576 FROM_HERE, base::Bind(&EventQueueWatcher, closure));
342 } 577 }
343 578
344 bool IsFullKeyboardAccessEnabled() { 579 bool IsFullKeyboardAccessEnabled() {
345 return [NSApp isFullKeyboardAccessEnabled]; 580 return [NSApp isFullKeyboardAccessEnabled];
346 } 581 }
347 582
583 void SetSendMouseEventsAsCGEvents(bool enable_cgevents) {
584 g_use_cgevents = enable_cgevents;
585 }
586
587 bool SendMouseEventsAsCGEvents() {
588 return g_use_cgevents;
589 }
590
591 void NotifyWhenEventIsProcessed(NSEvent* event, const base::Closure& task) {
592 EventMonitor::Instance()->NotifyWhenEventIsProcessed(event, task);
593 }
594
595 void SetMousePositionOverride(bool enable_override, const gfx::Point& p) {
596 g_mouse_location_override_enabled = enable_override;
597 g_mouse_location_override = gfx::ScreenPointToNSPoint(p); // flip!
598 }
599
348 } // namespace ui_controls 600 } // namespace ui_controls
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