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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1747283003: Remove redundant codepath for webgl api blocking (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: better handle 'exit_on_context_lost' Created 4 years, 9 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
index 1fa00a882fa35a7e4d9f714a938e1ece4ca5c37e..a4f8cfb4c4be6d2b7c6b5d06da7c32f731845335 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
@@ -5006,13 +5006,6 @@ void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostC
ASSERT(m_contextLostMode != NotLostContext);
m_autoRecoveryMethod = autoRecoveryMethod;
- if (mode == RealLostContext) {
- // Inform the embedder that a lost context was received. In response, the embedder might
- // decide to take action such as asking the user for permission to use WebGL again.
- if (LocalFrame* frame = canvas()->document().frame())
- frame->loader().client()->didLoseWebGLContext(contextGL()->GetGraphicsResetStatusKHR());
- }
-
// Make absolutely sure we do not refer to an already-deleted texture or framebuffer.
drawingBuffer()->setTexture2DBinding(0);
drawingBuffer()->setFramebufferBinding(GL_FRAMEBUFFER, 0);

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