| Index: Source/core/rendering/RenderLayerModelObject.cpp
|
| diff --git a/Source/core/rendering/RenderLayerModelObject.cpp b/Source/core/rendering/RenderLayerModelObject.cpp
|
| index 6c11f67c8c8a813390bee8056206c73c88807fec..041be48338ebf237dc6387e8880d869342ee6b03 100644
|
| --- a/Source/core/rendering/RenderLayerModelObject.cpp
|
| +++ b/Source/core/rendering/RenderLayerModelObject.cpp
|
| @@ -26,6 +26,7 @@
|
| #include "core/rendering/RenderLayerModelObject.h"
|
|
|
| #include "core/rendering/RenderLayer.h"
|
| +#include "core/rendering/RenderLayerBacking.h"
|
| #include "core/rendering/RenderView.h"
|
|
|
| using namespace std;
|
| @@ -189,5 +190,18 @@ void RenderLayerModelObject::reportMemoryUsage(MemoryObjectInfo* memoryObjectInf
|
| info.addWeakPointer(m_layer);
|
| }
|
|
|
| +void RenderLayerModelObject::addLayerHitTestRects(LayerHitTestRects& rects, const RenderLayer* currentCompositedLayer, const LayoutPoint& layerOffset) const
|
| +{
|
| + // If we have a self painting layer then our current layer/offset is irrelevant.
|
| + // TODO: I don't think this is quite the right approach in the general case.
|
| + // Rather than update the offset, we probably need to map quads from one layer space
|
| + // to another, taking into account transforms (eg. scale) and clips (eg. overflow).
|
| + LayoutPoint adjustedLayerOffset = layerOffset;
|
| + if (hasSelfPaintingLayer())
|
| + enclosingCompositedLayerAndOffset(¤tCompositedLayer, adjustedLayerOffset);
|
| +
|
| + RenderObject::addLayerHitTestRects(rects, currentCompositedLayer, adjustedLayerOffset);
|
| +}
|
| +
|
| } // namespace WebCore
|
|
|
|
|