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| 1 /* | 1 /* |
| 2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 59 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle) O
VERRIDE FINAL; | 59 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle) O
VERRIDE FINAL; |
| 60 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); | 60 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); |
| 61 | 61 |
| 62 static bool checkIntersection(RenderObject*, const FloatRect&); | 62 static bool checkIntersection(RenderObject*, const FloatRect&); |
| 63 static bool checkEnclosure(RenderObject*, const FloatRect&); | 63 static bool checkEnclosure(RenderObject*, const FloatRect&); |
| 64 | 64 |
| 65 virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const {
return repaintRectInLocalCoordinates(); } | 65 virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const {
return repaintRectInLocalCoordinates(); } |
| 66 bool hasSVGShadow() const { return m_hasSVGShadow; } | 66 bool hasSVGShadow() const { return m_hasSVGShadow; } |
| 67 void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; } | 67 void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; } |
| 68 | 68 |
| 69 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE; |
| 70 |
| 69 protected: | 71 protected: |
| 72 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* cur
rentCompositedLayer, const LayoutPoint& layerOffset) const OVERRIDE; |
| 70 virtual void willBeDestroyed(); | 73 virtual void willBeDestroyed(); |
| 71 | 74 |
| 72 private: | 75 private: |
| 73 // This method should never be called, SVG uses a different nodeAtPoint meth
od | 76 // This method should never be called, SVG uses a different nodeAtPoint meth
od |
| 74 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE; | 77 bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocatio
n& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVE
RRIDE; |
| 75 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; | 78 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
| 76 bool m_hasSVGShadow; | 79 bool m_hasSVGShadow; |
| 77 }; | 80 }; |
| 78 | 81 |
| 79 } | 82 } |
| 80 | 83 |
| 81 #endif | 84 #endif |
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