Chromium Code Reviews| Index: content/common/gpu/stream_texture_android.cc |
| diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc |
| index 857bd1673d21c2b720112c2595093f73a829bd96..9d2d8c33f3e91cb8289e64adc4cfc3524f2fef46 100644 |
| --- a/content/common/gpu/stream_texture_android.cc |
| +++ b/content/common/gpu/stream_texture_android.cc |
| @@ -42,16 +42,16 @@ bool StreamTexture::Create(GpuCommandBufferStub* owner_stub, |
| // TODO: Ideally a valid image id was returned to the client so that |
| // it could then call glBindTexImage2D() for doing the following. |
| - scoped_refptr<gl::GLImage> gl_image( |
| + scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image( |
| new StreamTexture(owner_stub, stream_id, texture->service_id())); |
| gfx::Size size = gl_image->GetSize(); |
| texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); |
| texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, |
| size.width(), size.height(), 1, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, gfx::Rect(size)); |
| - texture_manager->SetLevelImage(texture, GL_TEXTURE_EXTERNAL_OES, 0, |
| - gl_image.get(), |
| - gpu::gles2::Texture::UNBOUND); |
| + texture_manager->SetLevelStreamTextureImage( |
| + texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get(), |
| + gpu::gles2::Texture::UNBOUND); |
| return true; |
| } |
| @@ -63,7 +63,6 @@ StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, |
| uint32_t texture_id) |
| : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), |
| size_(0, 0), |
| - has_valid_frame_(false), |
| has_pending_frame_(false), |
| owner_stub_(owner_stub), |
| route_id_(route_id), |
| @@ -90,6 +89,21 @@ StreamTexture::~StreamTexture() { |
| } |
| } |
| +// gpu::gles2::GLStreamTextureMatrix implementation |
| +void StreamTexture::GetTextureMatrix(float xform[16]) { |
| + // The surface texture matrix provided by the android framework is intended to |
| + // be used in a y-up coordinate system, whereas Chromium expects y-down. |
| + // Therefore we need to invert that transformation here. |
| + surface_texture_->GetTransformMatrix(xform); |
| + // This is equivalent to post-multiplication by |
| + // [ 1 0 0 0 ] |
| + // [ 0 1 0 -1 ] |
| + // [ 0 0 1 0 ] |
| + // [ 0 0 0 1 ] |
| + xform[13] += xform[5]; |
|
liberato (no reviews please)
2016/02/29 22:33:32
i'm not sure how this works for both AVDA and Stre
Tobias Sargeant
2016/02/29 23:57:50
I tested both paths, corresponding to producing an
|
| + xform[5] = -xform[5]; |
| +} |
| + |
| void StreamTexture::OnWillDestroyStub() { |
| owner_stub_->RemoveDestructionObserver(this); |
| owner_stub_->channel()->RemoveRoute(route_id_); |
| @@ -142,23 +156,8 @@ void StreamTexture::UpdateTexImage() { |
| surface_texture_->UpdateTexImage(); |
| - has_valid_frame_ = true; |
| has_pending_frame_ = false; |
| - float mtx[16]; |
| - surface_texture_->GetTransformMatrix(mtx); |
| - |
| - if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { |
| - memcpy(current_matrix_, mtx, sizeof(mtx)); |
| - |
| - if (has_listener_) { |
| - GpuStreamTextureMsg_MatrixChanged_Params params; |
| - memcpy(¶ms.m00, mtx, sizeof(mtx)); |
| - owner_stub_->channel()->Send( |
| - new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); |
| - } |
| - } |
| - |
| if (scoped_make_current.get()) { |
| // UpdateTexImage() implies glBindTexture(). |
| // The cmd decoder takes care of restoring the binding for this GLImage as |
| @@ -176,12 +175,6 @@ void StreamTexture::UpdateTexImage() { |
| } |
| bool StreamTexture::CopyTexImage(unsigned target) { |
| - if (target == GL_TEXTURE_2D) { |
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0, |
| - GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| - return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_)); |
| - } |
| - |
| if (target != GL_TEXTURE_EXTERNAL_OES) |
| return false; |
| @@ -207,8 +200,8 @@ bool StreamTexture::CopyTexImage(unsigned target) { |
| // By setting image state to UNBOUND instead of COPIED we ensure that |
| // CopyTexImage() is called each time the surface texture is used for |
| // drawing. |
| - texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, |
| - gpu::gles2::Texture::UNBOUND); |
| + texture->SetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES, 0, this, |
| + gpu::gles2::Texture::UNBOUND); |
| } |
| return true; |
| @@ -270,94 +263,8 @@ void StreamTexture::ReleaseTexImage(unsigned target) { |
| bool StreamTexture::CopyTexSubImage(unsigned target, |
| const gfx::Point& offset, |
| const gfx::Rect& rect) { |
| - if (target != GL_TEXTURE_2D) |
| - return false; |
| - |
| - if (!owner_stub_ || !surface_texture_.get()) |
| - return true; |
| - |
| - if (!offset.IsOrigin()) { |
| - LOG(ERROR) << "Non-origin offset is not supported"; |
| - return false; |
| - } |
| - |
| - if (rect != gfx::Rect(size_)) { |
| - LOG(ERROR) << "Sub-rectangle is not supported"; |
| - return false; |
| - } |
| - |
| - GLint target_texture = 0; |
| - glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture); |
| - DCHECK(target_texture); |
| - |
| - UpdateTexImage(); |
| - |
| - if (!framebuffer_) { |
| - glGenFramebuffersEXT(1, &framebuffer_); |
| - |
| - // This vertex shader introduces a y flip before applying the stream |
| - // texture matrix. This is required because the stream texture matrix |
| - // Android provides is intended to be used in a y-up coordinate system, |
| - // whereas Chromium expects y-down. |
| - |
| - // clang-format off |
| - const char kVertexShader[] = STRINGIZE( |
| - attribute vec2 a_position; |
| - varying vec2 v_texCoord; |
| - uniform mat4 u_xform; |
| - void main() { |
| - gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
| - vec2 uv_untransformed = a_position * vec2(0.5, -0.5) + vec2(0.5, 0.5); |
| - v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy; |
| - } |
| - ); |
| - const char kFragmentShader[] = |
| - "#extension GL_OES_EGL_image_external : require\n" STRINGIZE( |
| - precision mediump float; |
| - uniform samplerExternalOES a_texture; |
| - varying vec2 v_texCoord; |
| - void main() { |
| - gl_FragColor = texture2D(a_texture, v_texCoord); |
| - } |
| - ); |
| - // clang-format on |
| - |
| - vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
| - vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| - fragment_shader_ = |
| - gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
| - program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| - gfx::ScopedUseProgram use_program(program_); |
| - int sampler_location = glGetUniformLocation(program_, "a_texture"); |
| - DCHECK_NE(-1, sampler_location); |
| - glUniform1i(sampler_location, 0); |
| - u_xform_location_ = glGetUniformLocation(program_, "u_xform"); |
| - DCHECK_NE(-1, u_xform_location_); |
| - } |
| - |
| - gfx::ScopedActiveTexture active_texture(GL_TEXTURE0); |
| - // UpdateTexImage() call below will bind the surface texture to |
| - // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current |
| - // binding before this function returns. |
| - gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_); |
| - |
| - { |
| - gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
| - gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height()); |
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| - GL_TEXTURE_2D, target_texture, 0); |
| - DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| - glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| - gfx::ScopedUseProgram use_program(program_); |
| - |
| - glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_); |
| - gfx::GLHelper::DrawQuad(vertex_buffer_); |
| - |
| - // Detach the output texture from the fbo. |
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| - GL_TEXTURE_2D, 0, 0); |
| - } |
| - return true; |
| + NOTREACHED(); |
| + return false; |
| } |
| bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, |