| Index: content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc
|
| diff --git a/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc b/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..04ab770fa89ab44f6cb792af2069eb3c66d69d01
|
| --- /dev/null
|
| +++ b/content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.cc
|
| @@ -0,0 +1,241 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/common/gpu/media/gpu_video_accelerator_util.h"
|
| +#include "content/common/gpu/media/gpu_video_decode_accelerator.h"
|
| +#include "content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.h"
|
| +#include "gpu/command_buffer/service/gpu_preferences.h"
|
| +
|
| +#if defined(OS_WIN)
|
| +#include "base/win/windows_version.h"
|
| +#include "content/common/gpu/media/dxva_video_decode_accelerator_win.h"
|
| +#elif defined(OS_MACOSX)
|
| +#include "content/common/gpu/media/vt_video_decode_accelerator_mac.h"
|
| +#elif defined(OS_CHROMEOS)
|
| +#if defined(USE_V4L2_CODEC)
|
| +#include "content/common/gpu/media/v4l2_device.h"
|
| +#include "content/common/gpu/media/v4l2_slice_video_decode_accelerator.h"
|
| +#include "content/common/gpu/media/v4l2_video_decode_accelerator.h"
|
| +#include "ui/gl/gl_surface_egl.h"
|
| +#endif
|
| +#if defined(ARCH_CPU_X86_FAMILY)
|
| +#include "content/common/gpu/media/vaapi_video_decode_accelerator.h"
|
| +#include "ui/gl/gl_implementation.h"
|
| +#endif
|
| +#elif defined(OS_ANDROID)
|
| +#include "content/common/gpu/media/android_video_decode_accelerator.h"
|
| +#endif
|
| +
|
| +namespace content {
|
| +
|
| +namespace {
|
| +static base::WeakPtr<gpu::gles2::GLES2Decoder> GetEmptyGLES2Decoder() {
|
| + NOTREACHED() << "VDA requests a GLES2Decoder, but client did not provide it";
|
| + return base::WeakPtr<gpu::gles2::GLES2Decoder>();
|
| +}
|
| +}
|
| +
|
| +// static
|
| +scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl>
|
| +GpuVideoDecodeAcceleratorFactoryImpl::Create(
|
| + const GetGLContextCallback& get_gl_context_cb,
|
| + const MakeGLContextCurrentCallback& make_context_current_cb,
|
| + const BindGLImageCallback& bind_image_cb) {
|
| + return make_scoped_ptr(new GpuVideoDecodeAcceleratorFactoryImpl(
|
| + get_gl_context_cb, make_context_current_cb, bind_image_cb,
|
| + base::Bind(&GetEmptyGLES2Decoder)));
|
| +}
|
| +
|
| +// static
|
| +scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl>
|
| +GpuVideoDecodeAcceleratorFactoryImpl::CreateWithGLES2Decoder(
|
| + const GetGLContextCallback& get_gl_context_cb,
|
| + const MakeGLContextCurrentCallback& make_context_current_cb,
|
| + const BindGLImageCallback& bind_image_cb,
|
| + const GetGLES2DecoderCallback& get_gles2_decoder_cb) {
|
| + return make_scoped_ptr(new GpuVideoDecodeAcceleratorFactoryImpl(
|
| + get_gl_context_cb, make_context_current_cb, bind_image_cb,
|
| + get_gles2_decoder_cb));
|
| +}
|
| +
|
| +// static
|
| +gpu::VideoDecodeAcceleratorCapabilities
|
| +GpuVideoDecodeAcceleratorFactoryImpl::GetDecoderCapabilities(
|
| + const gpu::GpuPreferences& gpu_preferences) {
|
| + media::VideoDecodeAccelerator::Capabilities capabilities;
|
| + if (gpu_preferences.disable_accelerated_video_decode)
|
| + return gpu::VideoDecodeAcceleratorCapabilities();
|
| +
|
| + // Query VDAs for their capabilities and construct a set of supported
|
| + // profiles for current platform. This must be done in the same order as in
|
| + // CreateVDA(), as we currently preserve additional capabilities (such as
|
| + // resolutions supported) only for the first VDA supporting the given codec
|
| + // profile (instead of calculating a superset).
|
| + // TODO(posciak,henryhsu): improve this so that we choose a superset of
|
| + // resolutions and other supported profile parameters.
|
| +#if defined(OS_WIN)
|
| + capabilities.supported_profiles =
|
| + DXVAVideoDecodeAccelerator::GetSupportedProfiles();
|
| +#elif defined(OS_CHROMEOS)
|
| + media::VideoDecodeAccelerator::SupportedProfiles vda_profiles;
|
| +#if defined(USE_V4L2_CODEC)
|
| + vda_profiles = V4L2VideoDecodeAccelerator::GetSupportedProfiles();
|
| + GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
|
| + vda_profiles, &capabilities.supported_profiles);
|
| + vda_profiles = V4L2SliceVideoDecodeAccelerator::GetSupportedProfiles();
|
| + GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
|
| + vda_profiles, &capabilities.supported_profiles);
|
| +#endif
|
| +#if defined(ARCH_CPU_X86_FAMILY)
|
| + vda_profiles = VaapiVideoDecodeAccelerator::GetSupportedProfiles();
|
| + GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles(
|
| + vda_profiles, &capabilities.supported_profiles);
|
| +#endif
|
| +#elif defined(OS_MACOSX)
|
| + capabilities.supported_profiles =
|
| + VTVideoDecodeAccelerator::GetSupportedProfiles();
|
| +#elif defined(OS_ANDROID)
|
| + capabilities = AndroidVideoDecodeAccelerator::GetCapabilities(
|
| + gpu_preferences);
|
| +#endif
|
| + return GpuVideoAcceleratorUtil::ConvertMediaToGpuDecodeCapabilities(
|
| + capabilities);
|
| +}
|
| +
|
| +scoped_ptr<media::VideoDecodeAccelerator>
|
| +GpuVideoDecodeAcceleratorFactoryImpl::CreateVDA(
|
| + media::VideoDecodeAccelerator::Client* client,
|
| + const media::VideoDecodeAccelerator::Config& config,
|
| + const gpu::GpuPreferences& gpu_preferences) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| +
|
| + if (gpu_preferences.disable_accelerated_video_decode)
|
| + return nullptr;
|
| +
|
| + // Array of Create..VDA() function pointers, potentially usable on current
|
| + // platform. This list is ordered by priority, from most to least preferred,
|
| + // if applicable. This list must be in the same order as the querying order
|
| + // in GetDecoderCapabilities() above.
|
| + using CreateVDAFp = scoped_ptr<media::VideoDecodeAccelerator> (
|
| + GpuVideoDecodeAcceleratorFactoryImpl::*)(const gpu::GpuPreferences&)
|
| + const;
|
| + const CreateVDAFp create_vda_fps[] = {
|
| +#if defined(OS_WIN)
|
| + &GpuVideoDecodeAcceleratorFactoryImpl::CreateDXVAVDA,
|
| +#endif
|
| +#if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC)
|
| + &GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2VDA,
|
| + &GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2SVDA,
|
| +#endif
|
| +#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
|
| + &GpuVideoDecodeAcceleratorFactoryImpl::CreateVaapiVDA,
|
| +#endif
|
| +#if defined(OS_MACOSX)
|
| + &GpuVideoDecodeAcceleratorFactoryImpl::CreateVTVDA,
|
| +#endif
|
| +#if defined(OS_ANDROID)
|
| + &GpuVideoDecodeAcceleratorFactoryImpl::CreateAndroidVDA,
|
| +#endif
|
| + };
|
| +
|
| + scoped_ptr<media::VideoDecodeAccelerator> vda;
|
| +
|
| + for (const auto& create_vda_function : create_vda_fps) {
|
| + vda = (this->*create_vda_function)(gpu_preferences);
|
| + if (vda && vda->Initialize(config, client))
|
| + return vda;
|
| + }
|
| +
|
| + return nullptr;
|
| +}
|
| +
|
| +#if defined(OS_WIN)
|
| +scoped_ptr<media::VideoDecodeAccelerator>
|
| +GpuVideoDecodeAcceleratorFactoryImpl::CreateDXVAVDA(
|
| + const gpu::GpuPreferences& gpu_preferences) const {
|
| + scoped_ptr<media::VideoDecodeAccelerator> decoder;
|
| + if (base::win::GetVersion() >= base::win::VERSION_WIN7) {
|
| + DVLOG(0) << "Initializing DXVA HW decoder for windows.";
|
| + decoder.reset(new DXVAVideoDecodeAccelerator(
|
| + get_gl_context_cb_, make_context_current_cb_,
|
| + gpu_preferences.enable_accelerated_vpx_decode));
|
| + }
|
| + return decoder;
|
| +}
|
| +#endif
|
| +
|
| +#if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC)
|
| +scoped_ptr<media::VideoDecodeAccelerator>
|
| +GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2VDA(
|
| + const gpu::GpuPreferences& gpu_preferences) const {
|
| + scoped_ptr<media::VideoDecodeAccelerator> decoder;
|
| + scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
|
| + if (device.get()) {
|
| + decoder.reset(new V4L2VideoDecodeAccelerator(
|
| + gfx::GLSurfaceEGL::GetHardwareDisplay(), get_gl_context_cb_,
|
| + make_context_current_cb_, device));
|
| + }
|
| + return decoder;
|
| +}
|
| +
|
| +scoped_ptr<media::VideoDecodeAccelerator>
|
| +GpuVideoDecodeAcceleratorFactoryImpl::CreateV4L2SVDA(
|
| + const gpu::GpuPreferences& gpu_preferences) const {
|
| + scoped_ptr<media::VideoDecodeAccelerator> decoder;
|
| + scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder);
|
| + if (device.get()) {
|
| + decoder.reset(new V4L2SliceVideoDecodeAccelerator(
|
| + device, gfx::GLSurfaceEGL::GetHardwareDisplay(), get_gl_context_cb_,
|
| + make_context_current_cb_));
|
| + }
|
| + return decoder;
|
| +}
|
| +#endif
|
| +
|
| +#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
|
| +scoped_ptr<media::VideoDecodeAccelerator>
|
| +GpuVideoDecodeAcceleratorFactoryImpl::CreateVaapiVDA(
|
| + const gpu::GpuPreferences& gpu_preferences) const {
|
| + scoped_ptr<media::VideoDecodeAccelerator> decoder;
|
| + decoder.reset(new VaapiVideoDecodeAccelerator(make_context_current_cb_,
|
| + bind_image_cb_));
|
| + return decoder;
|
| +}
|
| +#endif
|
| +
|
| +#if defined(OS_MACOSX)
|
| +scoped_ptr<media::VideoDecodeAccelerator>
|
| +GpuVideoDecodeAcceleratorFactoryImpl::CreateVTVDA(
|
| + const gpu::GpuPreferences& gpu_preferences) const {
|
| + scoped_ptr<media::VideoDecodeAccelerator> decoder;
|
| + decoder.reset(
|
| + new VTVideoDecodeAccelerator(make_context_current_cb_, bind_image_cb_));
|
| + return decoder;
|
| +}
|
| +#endif
|
| +
|
| +#if defined(OS_ANDROID)
|
| +scoped_ptr<media::VideoDecodeAccelerator>
|
| +GpuVideoDecodeAcceleratorFactoryImpl::CreateAndroidVDA(
|
| + const gpu::GpuPreferences& gpu_preferences) const {
|
| + scoped_ptr<media::VideoDecodeAccelerator> decoder;
|
| + decoder.reset(new AndroidVideoDecodeAccelerator(make_context_current_cb_,
|
| + get_gles2_decoder_cb_));
|
| + return decoder;
|
| +}
|
| +#endif
|
| +
|
| +GpuVideoDecodeAcceleratorFactoryImpl::GpuVideoDecodeAcceleratorFactoryImpl(
|
| + const GetGLContextCallback& get_gl_context_cb,
|
| + const MakeGLContextCurrentCallback& make_context_current_cb,
|
| + const BindGLImageCallback& bind_image_cb,
|
| + const GetGLES2DecoderCallback& get_gles2_decoder_cb)
|
| + : get_gl_context_cb_(get_gl_context_cb),
|
| + make_context_current_cb_(make_context_current_cb),
|
| + bind_image_cb_(bind_image_cb),
|
| + get_gles2_decoder_cb_(get_gles2_decoder_cb) {}
|
| +
|
| +GpuVideoDecodeAcceleratorFactoryImpl::~GpuVideoDecodeAcceleratorFactoryImpl() {}
|
| +
|
| +} // namespace content
|
|
|