Index: content/public/common/gpu_video_decode_accelerator_helpers.h |
diff --git a/content/public/common/gpu_video_decode_accelerator_helpers.h b/content/public/common/gpu_video_decode_accelerator_helpers.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..eff73b7bb8066ea9d511eb967ca7311711336b98 |
--- /dev/null |
+++ b/content/public/common/gpu_video_decode_accelerator_helpers.h |
@@ -0,0 +1,56 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+#ifndef CONTENT_PUBLIC_COMMON_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_ |
+#define CONTENT_PUBLIC_COMMON_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_ |
+ |
+#include "base/callback.h" |
+#include "base/memory/weak_ptr.h" |
+ |
+namespace gfx { |
+class GLContext; |
+} |
+ |
+namespace gl { |
+class GLImage; |
+} |
+ |
+namespace gpu { |
+namespace gles2 { |
+class GLES2Decoder; |
+} |
+} |
+ |
+namespace content { |
+ |
+// Helpers/defines for specific VideoDecodeAccelerator implementations in GPU |
+// process. Which callbacks are required depends on the implementation. |
+// |
+// Note that these callbacks may be called more than once, and so must own/share |
+// ownership of any objects bound to them. |
+// |
+// Unless specified otherwise, these callbacks must be executed on the GPU Child |
+// thread (i.e. the thread which the VDAs are initialized on). |
+namespace gpu_vda { |
jam
2016/03/15 18:25:38
remove gpu_vda namespace. all code in content is s
|
+ // Return current GLContext. |
jam
2016/03/15 18:25:38
this and the other comments below are confusing. i
|
+ using GetGLContextCallback = base::Callback<gfx::GLContext*(void)>; |
+ |
+ // Make the applicable GL context current. To be called by VDAs before |
+ // executing any GL calls. Return true on success, false otherwise. |
+ using MakeGLContextCurrentCallback = base::Callback<bool(void)>; |
+ |
+ // Bind |image| to |client_texture_id| given |texture_target|. |
+ // Return true on success, false otherwise. |
+ using BindGLImageCallback = |
+ base::Callback<bool(uint32_t client_texture_id, |
+ uint32_t texture_target, |
+ const scoped_refptr<gl::GLImage>& image)>; |
+ |
+ // Return a WeakPtr to a GLES2Decoder, if one is available. |
+ using GetGLES2DecoderCallback = |
+ base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>; |
+} // namespace gpu_vda |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_PUBLIC_COMMON_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_ |