Chromium Code Reviews| Index: content/public/common/gpu_video_decode_accelerator_factory.h |
| diff --git a/content/public/common/gpu_video_decode_accelerator_factory.h b/content/public/common/gpu_video_decode_accelerator_factory.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..e9a2be1ad3243ca26bb38b48ee0e885d27aa9b16 |
| --- /dev/null |
| +++ b/content/public/common/gpu_video_decode_accelerator_factory.h |
| @@ -0,0 +1,74 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CONTENT_PUBLIC_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |
| +#define CONTENT_PUBLIC_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |
| + |
| +#include "base/memory/weak_ptr.h" |
|
kcwu
2016/03/01 10:25:06
unused
Pawel Osciak
2016/03/02 07:17:11
Done.
|
| +#include "base/threading/thread_checker.h" |
| +#include "content/public/common/gpu_video_decode_accelerator_helpers.h" |
| +#include "gpu/config/gpu_info.h" |
| +#include "media/video/video_decode_accelerator.h" |
| + |
| +namespace content { |
| + |
| +// This factory allows creation of VideoDecodeAccelerator implementations, |
| +// providing the most applicable VDA for current platform and given |
| +// configuration. To be used in GPU process only. |
| +class CONTENT_EXPORT GpuVideoDecodeAcceleratorFactory { |
| + public: |
| + ~GpuVideoDecodeAcceleratorFactory(); |
| + |
| + // Create a factory capable of producing VDA instances for current platform. |
| + static scoped_ptr<GpuVideoDecodeAcceleratorFactory> Create( |
| + const gpu_vda_helpers::GetGLContextCb& get_gl_context_cb, |
| + const gpu_vda_helpers::MakeGLContextCurrentCb& make_context_current_cb, |
| + const gpu_vda_helpers::BindGLImageCb& bind_image_cb); |
| + |
| + static scoped_ptr<GpuVideoDecodeAcceleratorFactory> CreateWithGLES2Decoder( |
| + const gpu_vda_helpers::GetGLContextCb& get_gl_context_cb, |
| + const gpu_vda_helpers::MakeGLContextCurrentCb& make_context_current_cb, |
| + const gpu_vda_helpers::BindGLImageCb& bind_image_cb, |
| + const gpu_vda_helpers::GetGLES2DecoderCb& get_gles2_decoder_cb); |
| + |
| + // Return decoder capabilities supported on the current platform. |
| + static gpu::VideoDecodeAcceleratorCapabilities GetDecoderCapabilities(); |
| + |
| + // Create a VDA for the current platform for |client| with the given |config|. |
| + // Return nullptr on failure. |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateVDA( |
| + media::VideoDecodeAccelerator::Client* client, |
| + const media::VideoDecodeAccelerator::Config& config); |
| + |
| + private: |
| + GpuVideoDecodeAcceleratorFactory( |
| + const gpu_vda_helpers::GetGLContextCb& get_gl_context_cb, |
| + const gpu_vda_helpers::MakeGLContextCurrentCb& make_context_current_cb, |
| + const gpu_vda_helpers::BindGLImageCb& bind_image_cb, |
| + const gpu_vda_helpers::GetGLES2DecoderCb& get_gles2_decoder_cb); |
| + |
| + using CreateVDAFp = scoped_ptr<media::VideoDecodeAccelerator> ( |
|
kcwu
2016/03/01 10:25:06
How about move this type into .cc file? This type
Pawel Osciak
2016/03/02 07:17:11
Done.
|
| + GpuVideoDecodeAcceleratorFactory::*)(); |
| + |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateDXVAVDA(); |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2VDA(); |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2SVDA(); |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateVaapiVDA(); |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateVTVDA(); |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateOzoneVDA(); |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateAndroidVDA(); |
| + |
| + const gpu_vda_helpers::GetGLContextCb get_gl_context_cb_; |
| + const gpu_vda_helpers::MakeGLContextCurrentCb make_context_current_cb_; |
| + const gpu_vda_helpers::BindGLImageCb bind_image_cb_; |
| + const gpu_vda_helpers::GetGLES2DecoderCb& get_gles2_decoder_cb_; |
| + |
| + base::ThreadChecker thread_checker_; |
| + |
| + DISALLOW_IMPLICIT_CONSTRUCTORS(GpuVideoDecodeAcceleratorFactory); |
| +}; |
| + |
| +} // namespace content |
| + |
| +#endif // CONTENT_PUBLIC_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |