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Side by Side Diff: content/common/gpu/media/v4l2_video_decode_accelerator.h

Issue 1745903002: Introduce GpuVideoDecodeAcceleratorFactory. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file contains an implementation of VideoDecodeAccelerator 5 // This file contains an implementation of VideoDecodeAccelerator
6 // that utilizes hardware video decoders, which expose Video4Linux 2 API 6 // that utilizes hardware video decoders, which expose Video4Linux 2 API
7 // (http://linuxtv.org/downloads/v4l-dvb-apis/). 7 // (http://linuxtv.org/downloads/v4l-dvb-apis/).
8 8
9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_ 9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_ 10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
11 11
12 #include <stddef.h> 12 #include <stddef.h>
13 #include <stdint.h> 13 #include <stdint.h>
14 14
15 #include <queue> 15 #include <queue>
16 #include <vector> 16 #include <vector>
17 17
18 #include "base/callback_forward.h" 18 #include "base/callback_forward.h"
19 #include "base/macros.h" 19 #include "base/macros.h"
20 #include "base/memory/linked_ptr.h" 20 #include "base/memory/linked_ptr.h"
21 #include "base/memory/ref_counted.h" 21 #include "base/memory/ref_counted.h"
22 #include "base/memory/scoped_ptr.h" 22 #include "base/memory/scoped_ptr.h"
23 #include "base/synchronization/waitable_event.h" 23 #include "base/synchronization/waitable_event.h"
24 #include "base/threading/thread.h" 24 #include "base/threading/thread.h"
25 #include "content/common/content_export.h" 25 #include "content/common/content_export.h"
26 #include "content/common/gpu/media/gpu_video_decode_accelerator_helpers.h"
26 #include "content/common/gpu/media/v4l2_device.h" 27 #include "content/common/gpu/media/v4l2_device.h"
27 #include "media/base/limits.h" 28 #include "media/base/limits.h"
28 #include "media/base/video_decoder_config.h" 29 #include "media/base/video_decoder_config.h"
29 #include "media/video/picture.h" 30 #include "media/video/picture.h"
30 #include "media/video/video_decode_accelerator.h" 31 #include "media/video/video_decode_accelerator.h"
31 #include "ui/gfx/geometry/size.h" 32 #include "ui/gfx/geometry/size.h"
32 #include "ui/gl/gl_bindings.h" 33 #include "ui/gl/gl_bindings.h"
33 34
34 namespace media { 35 namespace media {
35 class H264Parser; 36 class H264Parser;
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71 // the required number of output buffers from the device and that cannot be done 72 // the required number of output buffers from the device and that cannot be done
72 // unless we free the previous set of buffers, leaving the decoding in a 73 // unless we free the previous set of buffers, leaving the decoding in a
73 // inoperable state for the duration of the wait for Pictures. So to prevent 74 // inoperable state for the duration of the wait for Pictures. So to prevent
74 // subtle races (esp. if we get Reset() in the meantime), we block the decoder 75 // subtle races (esp. if we get Reset() in the meantime), we block the decoder
75 // thread while we wait for AssignPictureBuffers from the client. 76 // thread while we wait for AssignPictureBuffers from the client.
76 class CONTENT_EXPORT V4L2VideoDecodeAccelerator 77 class CONTENT_EXPORT V4L2VideoDecodeAccelerator
77 : public media::VideoDecodeAccelerator { 78 : public media::VideoDecodeAccelerator {
78 public: 79 public:
79 V4L2VideoDecodeAccelerator( 80 V4L2VideoDecodeAccelerator(
80 EGLDisplay egl_display, 81 EGLDisplay egl_display,
81 EGLContext egl_context, 82 const GetGLContextCallback& get_gl_context_cb,
82 const base::WeakPtr<Client>& io_client_, 83 const MakeGLContextCurrentCallback& make_context_current_cb,
83 const base::Callback<bool(void)>& make_context_current, 84 const scoped_refptr<V4L2Device>& device);
84 const scoped_refptr<V4L2Device>& device,
85 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner);
86 ~V4L2VideoDecodeAccelerator() override; 85 ~V4L2VideoDecodeAccelerator() override;
87 86
88 // media::VideoDecodeAccelerator implementation. 87 // media::VideoDecodeAccelerator implementation.
89 // Note: Initialize() and Destroy() are synchronous. 88 // Note: Initialize() and Destroy() are synchronous.
90 bool Initialize(const Config& config, Client* client) override; 89 bool Initialize(const Config& config, Client* client) override;
91 void Decode(const media::BitstreamBuffer& bitstream_buffer) override; 90 void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
92 void AssignPictureBuffers( 91 void AssignPictureBuffers(
93 const std::vector<media::PictureBuffer>& buffers) override; 92 const std::vector<media::PictureBuffer>& buffers) override;
94 void ReusePictureBuffer(int32_t picture_buffer_id) override; 93 void ReusePictureBuffer(int32_t picture_buffer_id) override;
95 void Flush() override; 94 void Flush() override;
96 void Reset() override; 95 void Reset() override;
97 void Destroy() override; 96 void Destroy() override;
98 bool CanDecodeOnIOThread() override; 97 bool TryToSetupDecodeOnSeparateThread(
98 const base::WeakPtr<Client>& decode_client,
99 const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner)
100 override;
99 101
100 static media::VideoDecodeAccelerator::SupportedProfiles 102 static media::VideoDecodeAccelerator::SupportedProfiles
101 GetSupportedProfiles(); 103 GetSupportedProfiles();
102 104
103 private: 105 private:
104 // These are rather subjectively tuned. 106 // These are rather subjectively tuned.
105 enum { 107 enum {
106 kInputBufferCount = 8, 108 kInputBufferCount = 8,
107 // TODO(posciak): determine input buffer size based on level limits. 109 // TODO(posciak): determine input buffer size based on level limits.
108 // See http://crbug.com/255116. 110 // See http://crbug.com/255116.
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309 311
310 // Send decoded pictures to PictureReady. 312 // Send decoded pictures to PictureReady.
311 void SendPictureReady(); 313 void SendPictureReady();
312 314
313 // Callback that indicates a picture has been cleared. 315 // Callback that indicates a picture has been cleared.
314 void PictureCleared(); 316 void PictureCleared();
315 317
316 // Our original calling task runner for the child thread. 318 // Our original calling task runner for the child thread.
317 scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_; 319 scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_;
318 320
319 // Task runner of the IO thread. 321 // Task runner Decode() and PictureReady() run on.
320 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; 322 scoped_refptr<base::SingleThreadTaskRunner> decode_task_runner_;
321 323
322 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or 324 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
323 // device worker threads back to the child thread. Because the worker threads 325 // device worker threads back to the child thread. Because the worker threads
324 // are members of this class, any task running on those threads is guaranteed 326 // are members of this class, any task running on those threads is guaranteed
325 // that this object is still alive. As a result, tasks posted from the child 327 // that this object is still alive. As a result, tasks posted from the child
326 // thread to the decoder or device thread should use base::Unretained(this), 328 // thread to the decoder or device thread should use base::Unretained(this),
327 // and tasks posted the other way should use |weak_this_|. 329 // and tasks posted the other way should use |weak_this_|.
328 base::WeakPtr<V4L2VideoDecodeAccelerator> weak_this_; 330 base::WeakPtr<V4L2VideoDecodeAccelerator> weak_this_;
329 331
330 // To expose client callbacks from VideoDecodeAccelerator. 332 // To expose client callbacks from VideoDecodeAccelerator.
331 // NOTE: all calls to these objects *MUST* be executed on 333 // NOTE: all calls to these objects *MUST* be executed on
332 // child_task_runner_. 334 // child_task_runner_.
333 scoped_ptr<base::WeakPtrFactory<Client> > client_ptr_factory_; 335 scoped_ptr<base::WeakPtrFactory<Client> > client_ptr_factory_;
334 base::WeakPtr<Client> client_; 336 base::WeakPtr<Client> client_;
335 // Callbacks to |io_client_| must be executed on |io_task_runner_|. 337 // Callbacks to |decode_client_| must be executed on |decode_task_runner_|.
336 base::WeakPtr<Client> io_client_; 338 base::WeakPtr<Client> decode_client_;
337 339
338 // 340 //
339 // Decoder state, owned and operated by decoder_thread_. 341 // Decoder state, owned and operated by decoder_thread_.
340 // Before decoder_thread_ has started, the decoder state is managed by 342 // Before decoder_thread_ has started, the decoder state is managed by
341 // the child (main) thread. After decoder_thread_ has started, the decoder 343 // the child (main) thread. After decoder_thread_ has started, the decoder
342 // thread should be the only one managing these. 344 // thread should be the only one managing these.
343 // 345 //
344 346
345 // This thread services tasks posted from the VDA API entry points by the 347 // This thread services tasks posted from the VDA API entry points by the
346 // child thread and device service callbacks posted from the device thread. 348 // child thread and device service callbacks posted from the device thread.
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431 // The device polling thread handles notifications of V4L2 device changes. 433 // The device polling thread handles notifications of V4L2 device changes.
432 // 434 //
433 435
434 // The thread. 436 // The thread.
435 base::Thread device_poll_thread_; 437 base::Thread device_poll_thread_;
436 438
437 // 439 //
438 // Other state, held by the child (main) thread. 440 // Other state, held by the child (main) thread.
439 // 441 //
440 442
441 // Make our context current before running any EGL entry points.
442 base::Callback<bool(void)> make_context_current_;
443
444 // EGL state 443 // EGL state
445 EGLDisplay egl_display_; 444 EGLDisplay egl_display_;
446 EGLContext egl_context_; 445
446 // Callback to get current GLContext.
447 GetGLContextCallback get_gl_context_cb_;
448 // Callback to set the correct gl context.
449 MakeGLContextCurrentCallback make_context_current_cb_;
447 450
448 // The codec we'll be decoding for. 451 // The codec we'll be decoding for.
449 media::VideoCodecProfile video_profile_; 452 media::VideoCodecProfile video_profile_;
450 // Chosen output format. 453 // Chosen output format.
451 uint32_t output_format_fourcc_; 454 uint32_t output_format_fourcc_;
452 455
453 // Input format V4L2 fourccs this class supports. 456 // Input format V4L2 fourccs this class supports.
454 static const uint32_t supported_input_fourccs_[]; 457 static const uint32_t supported_input_fourccs_[];
455 458
456 // The WeakPtrFactory for |weak_this_|. 459 // The WeakPtrFactory for |weak_this_|.
457 base::WeakPtrFactory<V4L2VideoDecodeAccelerator> weak_this_factory_; 460 base::WeakPtrFactory<V4L2VideoDecodeAccelerator> weak_this_factory_;
458 461
459 DISALLOW_COPY_AND_ASSIGN(V4L2VideoDecodeAccelerator); 462 DISALLOW_COPY_AND_ASSIGN(V4L2VideoDecodeAccelerator);
460 }; 463 };
461 464
462 } // namespace content 465 } // namespace content
463 466
464 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_ 467 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
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