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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/gpu_video_decode_accelerator.h" | 5 #include "content/common/gpu/media/gpu_video_decode_accelerator.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/location.h" | 10 #include "base/location.h" |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
13 #include "base/single_thread_task_runner.h" | 13 #include "base/single_thread_task_runner.h" |
14 #include "base/stl_util.h" | 14 #include "base/stl_util.h" |
15 #include "base/thread_task_runner_handle.h" | 15 #include "base/thread_task_runner_handle.h" |
16 #include "build/build_config.h" | 16 #include "build/build_config.h" |
17 | 17 |
18 #include "content/common/gpu/gpu_channel.h" | 18 #include "content/common/gpu/gpu_channel.h" |
19 #include "content/common/gpu/gpu_channel_manager.h" | 19 #include "content/common/gpu/gpu_channel_manager.h" |
20 #include "content/common/gpu/media/gpu_video_accelerator_util.h" | 20 #include "content/common/gpu/media/gpu_video_accelerator_util.h" |
| 21 #include "content/common/gpu/media/gpu_video_decode_accelerator_factory_impl.h" |
21 #include "content/common/gpu/media/media_messages.h" | 22 #include "content/common/gpu/media/media_messages.h" |
22 #include "gpu/command_buffer/common/command_buffer.h" | 23 #include "gpu/command_buffer/common/command_buffer.h" |
23 #include "gpu/command_buffer/service/gpu_preferences.h" | |
24 #include "ipc/ipc_message_macros.h" | 24 #include "ipc/ipc_message_macros.h" |
25 #include "ipc/ipc_message_utils.h" | 25 #include "ipc/ipc_message_utils.h" |
26 #include "ipc/message_filter.h" | 26 #include "ipc/message_filter.h" |
27 #include "media/base/limits.h" | 27 #include "media/base/limits.h" |
| 28 #include "ui/gfx/geometry/size.h" |
28 #include "ui/gl/gl_context.h" | 29 #include "ui/gl/gl_context.h" |
29 #include "ui/gl/gl_image.h" | 30 #include "ui/gl/gl_image.h" |
30 #include "ui/gl/gl_surface_egl.h" | |
31 | |
32 #if defined(OS_WIN) | |
33 #include "base/win/windows_version.h" | |
34 #include "content/common/gpu/media/dxva_video_decode_accelerator_win.h" | |
35 #elif defined(OS_MACOSX) | |
36 #include "content/common/gpu/media/vt_video_decode_accelerator_mac.h" | |
37 #elif defined(OS_CHROMEOS) | |
38 #if defined(USE_V4L2_CODEC) | |
39 #include "content/common/gpu/media/v4l2_device.h" | |
40 #include "content/common/gpu/media/v4l2_slice_video_decode_accelerator.h" | |
41 #include "content/common/gpu/media/v4l2_video_decode_accelerator.h" | |
42 #endif | |
43 #if defined(ARCH_CPU_X86_FAMILY) | |
44 #include "content/common/gpu/media/vaapi_video_decode_accelerator.h" | |
45 #include "ui/gl/gl_implementation.h" | |
46 #endif | |
47 #elif defined(OS_ANDROID) | |
48 #include "content/common/gpu/media/android_video_decode_accelerator.h" | |
49 #endif | |
50 | |
51 #include "ui/gfx/geometry/size.h" | |
52 | 31 |
53 namespace content { | 32 namespace content { |
54 | 33 |
| 34 namespace { |
| 35 static gfx::GLContext* GetGLContext( |
| 36 const base::WeakPtr<GpuCommandBufferStub>& stub) { |
| 37 if (!stub) { |
| 38 DLOG(ERROR) << "Stub is gone; no GLContext."; |
| 39 return nullptr; |
| 40 } |
| 41 |
| 42 return stub->decoder()->GetGLContext(); |
| 43 } |
| 44 |
55 static bool MakeDecoderContextCurrent( | 45 static bool MakeDecoderContextCurrent( |
56 const base::WeakPtr<GpuCommandBufferStub> stub) { | 46 const base::WeakPtr<GpuCommandBufferStub>& stub) { |
57 if (!stub) { | 47 if (!stub) { |
58 DLOG(ERROR) << "Stub is gone; won't MakeCurrent()."; | 48 DLOG(ERROR) << "Stub is gone; won't MakeCurrent()."; |
59 return false; | 49 return false; |
60 } | 50 } |
61 | 51 |
62 if (!stub->decoder()->MakeCurrent()) { | 52 if (!stub->decoder()->MakeCurrent()) { |
63 DLOG(ERROR) << "Failed to MakeCurrent()"; | 53 DLOG(ERROR) << "Failed to MakeCurrent()"; |
64 return false; | 54 return false; |
65 } | 55 } |
66 | 56 |
67 return true; | 57 return true; |
68 } | 58 } |
69 | 59 |
| 60 #if (defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)) || defined(OS_MACOSX) |
| 61 static bool BindImage(const base::WeakPtr<GpuCommandBufferStub>& stub, |
| 62 uint32_t client_texture_id, |
| 63 uint32_t texture_target, |
| 64 const scoped_refptr<gl::GLImage>& image, |
| 65 bool can_bind_to_sampler) { |
| 66 if (!stub) { |
| 67 DLOG(ERROR) << "Stub is gone; won't BindImage()."; |
| 68 return false; |
| 69 } |
| 70 |
| 71 gpu::gles2::GLES2Decoder* command_decoder = stub->decoder(); |
| 72 gpu::gles2::TextureManager* texture_manager = |
| 73 command_decoder->GetContextGroup()->texture_manager(); |
| 74 gpu::gles2::TextureRef* ref = texture_manager->GetTexture(client_texture_id); |
| 75 if (ref) { |
| 76 texture_manager->SetLevelImage(ref, texture_target, 0, image.get(), |
| 77 can_bind_to_sampler |
| 78 ? gpu::gles2::Texture::BOUND |
| 79 : gpu::gles2::Texture::UNBOUND); |
| 80 } |
| 81 |
| 82 return true; |
| 83 } |
| 84 #endif |
| 85 |
| 86 static base::WeakPtr<gpu::gles2::GLES2Decoder> GetGLES2Decoder( |
| 87 const base::WeakPtr<GpuCommandBufferStub>& stub) { |
| 88 if (!stub) { |
| 89 DLOG(ERROR) << "Stub is gone; no GLES2Decoder."; |
| 90 return base::WeakPtr<gpu::gles2::GLES2Decoder>(); |
| 91 } |
| 92 |
| 93 return stub->decoder()->AsWeakPtr(); |
| 94 } |
| 95 } // anonymous namespace |
| 96 |
70 // DebugAutoLock works like AutoLock but only acquires the lock when | 97 // DebugAutoLock works like AutoLock but only acquires the lock when |
71 // DCHECK is on. | 98 // DCHECK is on. |
72 #if DCHECK_IS_ON() | 99 #if DCHECK_IS_ON() |
73 typedef base::AutoLock DebugAutoLock; | 100 typedef base::AutoLock DebugAutoLock; |
74 #else | 101 #else |
75 class DebugAutoLock { | 102 class DebugAutoLock { |
76 public: | 103 public: |
77 explicit DebugAutoLock(base::Lock&) {} | 104 explicit DebugAutoLock(base::Lock&) {} |
78 }; | 105 }; |
79 #endif | 106 #endif |
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131 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner) | 158 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner) |
132 : host_route_id_(host_route_id), | 159 : host_route_id_(host_route_id), |
133 stub_(stub), | 160 stub_(stub), |
134 texture_target_(0), | 161 texture_target_(0), |
135 filter_removed_(true, false), | 162 filter_removed_(true, false), |
136 child_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 163 child_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
137 io_task_runner_(io_task_runner), | 164 io_task_runner_(io_task_runner), |
138 weak_factory_for_io_(this) { | 165 weak_factory_for_io_(this) { |
139 DCHECK(stub_); | 166 DCHECK(stub_); |
140 stub_->AddDestructionObserver(this); | 167 stub_->AddDestructionObserver(this); |
141 make_context_current_ = | 168 get_gl_context_cb_ = base::Bind(&GetGLContext, stub_->AsWeakPtr()); |
| 169 make_context_current_cb_ = |
142 base::Bind(&MakeDecoderContextCurrent, stub_->AsWeakPtr()); | 170 base::Bind(&MakeDecoderContextCurrent, stub_->AsWeakPtr()); |
| 171 #if (defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)) || defined(OS_MACOSX) |
| 172 bind_image_cb_ = base::Bind(&BindImage, stub_->AsWeakPtr()); |
| 173 #endif |
| 174 get_gles2_decoder_cb_ = base::Bind(&GetGLES2Decoder, stub_->AsWeakPtr()); |
143 } | 175 } |
144 | 176 |
145 GpuVideoDecodeAccelerator::~GpuVideoDecodeAccelerator() { | 177 GpuVideoDecodeAccelerator::~GpuVideoDecodeAccelerator() { |
146 // This class can only be self-deleted from OnWillDestroyStub(), which means | 178 // This class can only be self-deleted from OnWillDestroyStub(), which means |
147 // the VDA has already been destroyed in there. | 179 // the VDA has already been destroyed in there. |
148 DCHECK(!video_decode_accelerator_); | 180 DCHECK(!video_decode_accelerator_); |
149 } | 181 } |
150 | 182 |
151 // static | 183 // static |
152 gpu::VideoDecodeAcceleratorCapabilities | 184 gpu::VideoDecodeAcceleratorCapabilities |
153 GpuVideoDecodeAccelerator::GetCapabilities( | 185 GpuVideoDecodeAccelerator::GetCapabilities( |
154 const gpu::GpuPreferences& gpu_preferences) { | 186 const gpu::GpuPreferences& gpu_preferences) { |
155 media::VideoDecodeAccelerator::Capabilities capabilities; | 187 return GpuVideoDecodeAcceleratorFactoryImpl::GetDecoderCapabilities( |
156 if (gpu_preferences.disable_accelerated_video_decode) | 188 gpu_preferences); |
157 return gpu::VideoDecodeAcceleratorCapabilities(); | |
158 | |
159 // Query supported profiles for each VDA. The order of querying VDAs should | |
160 // be the same as the order of initializing VDAs. Then the returned profile | |
161 // can be initialized by corresponding VDA successfully. | |
162 #if defined(OS_WIN) | |
163 capabilities.supported_profiles = | |
164 DXVAVideoDecodeAccelerator::GetSupportedProfiles(); | |
165 #elif defined(OS_CHROMEOS) | |
166 media::VideoDecodeAccelerator::SupportedProfiles vda_profiles; | |
167 #if defined(USE_V4L2_CODEC) | |
168 vda_profiles = V4L2VideoDecodeAccelerator::GetSupportedProfiles(); | |
169 GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles( | |
170 vda_profiles, &capabilities.supported_profiles); | |
171 vda_profiles = V4L2SliceVideoDecodeAccelerator::GetSupportedProfiles(); | |
172 GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles( | |
173 vda_profiles, &capabilities.supported_profiles); | |
174 #endif | |
175 #if defined(ARCH_CPU_X86_FAMILY) | |
176 vda_profiles = VaapiVideoDecodeAccelerator::GetSupportedProfiles(); | |
177 GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles( | |
178 vda_profiles, &capabilities.supported_profiles); | |
179 #endif | |
180 #elif defined(OS_MACOSX) | |
181 capabilities.supported_profiles = | |
182 VTVideoDecodeAccelerator::GetSupportedProfiles(); | |
183 #elif defined(OS_ANDROID) | |
184 capabilities = | |
185 AndroidVideoDecodeAccelerator::GetCapabilities(gpu_preferences); | |
186 #endif | |
187 return GpuVideoAcceleratorUtil::ConvertMediaToGpuDecodeCapabilities( | |
188 capabilities); | |
189 } | 189 } |
190 | 190 |
191 bool GpuVideoDecodeAccelerator::OnMessageReceived(const IPC::Message& msg) { | 191 bool GpuVideoDecodeAccelerator::OnMessageReceived(const IPC::Message& msg) { |
192 if (!video_decode_accelerator_) | 192 if (!video_decode_accelerator_) |
193 return false; | 193 return false; |
194 | 194 |
195 bool handled = true; | 195 bool handled = true; |
196 IPC_BEGIN_MESSAGE_MAP(GpuVideoDecodeAccelerator, msg) | 196 IPC_BEGIN_MESSAGE_MAP(GpuVideoDecodeAccelerator, msg) |
197 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_SetCdm, OnSetCdm) | 197 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_SetCdm, OnSetCdm) |
198 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Decode, OnDecode) | 198 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Decode, OnDecode) |
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321 | 321 |
322 bool GpuVideoDecodeAccelerator::Send(IPC::Message* message) { | 322 bool GpuVideoDecodeAccelerator::Send(IPC::Message* message) { |
323 if (filter_ && io_task_runner_->BelongsToCurrentThread()) | 323 if (filter_ && io_task_runner_->BelongsToCurrentThread()) |
324 return filter_->SendOnIOThread(message); | 324 return filter_->SendOnIOThread(message); |
325 DCHECK(child_task_runner_->BelongsToCurrentThread()); | 325 DCHECK(child_task_runner_->BelongsToCurrentThread()); |
326 return stub_->channel()->Send(message); | 326 return stub_->channel()->Send(message); |
327 } | 327 } |
328 | 328 |
329 bool GpuVideoDecodeAccelerator::Initialize( | 329 bool GpuVideoDecodeAccelerator::Initialize( |
330 const media::VideoDecodeAccelerator::Config& config) { | 330 const media::VideoDecodeAccelerator::Config& config) { |
331 const gpu::GpuPreferences& gpu_preferences = | |
332 stub_->channel()->gpu_channel_manager()->gpu_preferences(); | |
333 if (gpu_preferences.disable_accelerated_video_decode) | |
334 return false; | |
335 | |
336 DCHECK(!video_decode_accelerator_); | 331 DCHECK(!video_decode_accelerator_); |
337 | 332 |
338 if (!stub_->channel()->AddRoute(host_route_id_, stub_->stream_id(), this)) { | 333 if (!stub_->channel()->AddRoute(host_route_id_, stub_->stream_id(), this)) { |
339 DLOG(ERROR) << "Initialize(): failed to add route"; | 334 DLOG(ERROR) << "Initialize(): failed to add route"; |
340 return false; | 335 return false; |
341 } | 336 } |
342 | 337 |
343 #if !defined(OS_WIN) | 338 #if !defined(OS_WIN) |
344 // Ensure we will be able to get a GL context at all before initializing | 339 // Ensure we will be able to get a GL context at all before initializing |
345 // non-Windows VDAs. | 340 // non-Windows VDAs. |
346 if (!make_context_current_.Run()) { | 341 if (!make_context_current_cb_.Run()) |
| 342 return false; |
| 343 #endif |
| 344 |
| 345 scoped_ptr<GpuVideoDecodeAcceleratorFactoryImpl> vda_factory = |
| 346 GpuVideoDecodeAcceleratorFactoryImpl::CreateWithGLES2Decoder( |
| 347 get_gl_context_cb_, make_context_current_cb_, bind_image_cb_, |
| 348 get_gles2_decoder_cb_); |
| 349 |
| 350 if (!vda_factory) { |
| 351 LOG(ERROR) << "Failed creating the VDA factory"; |
347 return false; | 352 return false; |
348 } | 353 } |
349 #endif | |
350 | 354 |
351 // Array of Create..VDA() function pointers, maybe applicable to the current | |
352 // platform. This list is ordered by priority of use and it should be the | |
353 // same as the order of querying supported profiles of VDAs. | |
354 const GpuVideoDecodeAccelerator::CreateVDAFp create_vda_fps[] = { | |
355 #if defined(OS_WIN) | |
356 &GpuVideoDecodeAccelerator::CreateDXVAVDA, | |
357 #endif | |
358 #if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC) | |
359 &GpuVideoDecodeAccelerator::CreateV4L2VDA, | |
360 &GpuVideoDecodeAccelerator::CreateV4L2SliceVDA, | |
361 #endif | |
362 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) | |
363 &GpuVideoDecodeAccelerator::CreateVaapiVDA, | |
364 #endif | |
365 #if defined(OS_MACOSX) | |
366 &GpuVideoDecodeAccelerator::CreateVTVDA, | |
367 #endif | |
368 #if defined(OS_ANDROID) | |
369 &GpuVideoDecodeAccelerator::CreateAndroidVDA, | |
370 #endif | |
371 }; | |
372 | |
373 for (const auto& create_vda_function : create_vda_fps) { | |
374 video_decode_accelerator_ = (this->*create_vda_function)(); | |
375 if (!video_decode_accelerator_ || | |
376 !video_decode_accelerator_->Initialize(config, this)) | |
377 continue; | |
378 | |
379 if (video_decode_accelerator_->CanDecodeOnIOThread()) { | |
380 filter_ = new MessageFilter(this, host_route_id_); | |
381 stub_->channel()->AddFilter(filter_.get()); | |
382 } | |
383 return true; | |
384 } | |
385 video_decode_accelerator_.reset(); | |
386 LOG(ERROR) << "HW video decode not available for profile " << config.profile | |
387 << (config.is_encrypted ? " with encryption" : ""); | |
388 return false; | |
389 } | |
390 | |
391 #if defined(OS_WIN) | |
392 scoped_ptr<media::VideoDecodeAccelerator> | |
393 GpuVideoDecodeAccelerator::CreateDXVAVDA() { | |
394 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
395 const gpu::GpuPreferences& gpu_preferences = | 355 const gpu::GpuPreferences& gpu_preferences = |
396 stub_->channel()->gpu_channel_manager()->gpu_preferences(); | 356 stub_->channel()->gpu_channel_manager()->gpu_preferences(); |
397 if (base::win::GetVersion() >= base::win::VERSION_WIN7) { | 357 video_decode_accelerator_ = |
398 DVLOG(0) << "Initializing DXVA HW decoder for windows."; | 358 vda_factory->CreateVDA(this, config, gpu_preferences); |
399 decoder.reset(new DXVAVideoDecodeAccelerator( | 359 if (!video_decode_accelerator_) { |
400 make_context_current_, stub_->decoder()->GetGLContext(), | 360 LOG(ERROR) << "HW video decode not available for profile " << config.profile |
401 gpu_preferences.enable_accelerated_vpx_decode)); | 361 << (config.is_encrypted ? " with encryption" : ""); |
402 } else { | 362 return false; |
403 NOTIMPLEMENTED() << "HW video decode acceleration not available."; | |
404 } | 363 } |
405 return decoder; | 364 |
| 365 // Attempt to set up performing decoding tasks on IO thread, if supported by |
| 366 // the VDA. |
| 367 if (video_decode_accelerator_->TryToSetupDecodeOnSeparateThread( |
| 368 weak_factory_for_io_.GetWeakPtr(), io_task_runner_)) { |
| 369 filter_ = new MessageFilter(this, host_route_id_); |
| 370 stub_->channel()->AddFilter(filter_.get()); |
| 371 } |
| 372 |
| 373 return true; |
406 } | 374 } |
407 #endif | |
408 | |
409 #if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC) | |
410 scoped_ptr<media::VideoDecodeAccelerator> | |
411 GpuVideoDecodeAccelerator::CreateV4L2VDA() { | |
412 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
413 scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder); | |
414 if (device.get()) { | |
415 decoder.reset(new V4L2VideoDecodeAccelerator( | |
416 gfx::GLSurfaceEGL::GetHardwareDisplay(), | |
417 stub_->decoder()->GetGLContext()->GetHandle(), | |
418 weak_factory_for_io_.GetWeakPtr(), | |
419 make_context_current_, | |
420 device, | |
421 io_task_runner_)); | |
422 } | |
423 return decoder; | |
424 } | |
425 | |
426 scoped_ptr<media::VideoDecodeAccelerator> | |
427 GpuVideoDecodeAccelerator::CreateV4L2SliceVDA() { | |
428 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
429 scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder); | |
430 if (device.get()) { | |
431 decoder.reset(new V4L2SliceVideoDecodeAccelerator( | |
432 device, | |
433 gfx::GLSurfaceEGL::GetHardwareDisplay(), | |
434 stub_->decoder()->GetGLContext()->GetHandle(), | |
435 weak_factory_for_io_.GetWeakPtr(), | |
436 make_context_current_, | |
437 io_task_runner_)); | |
438 } | |
439 return decoder; | |
440 } | |
441 #endif | |
442 | |
443 #if (defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)) || defined(OS_MACOSX) | |
444 void GpuVideoDecodeAccelerator::BindImage(uint32_t client_texture_id, | |
445 uint32_t texture_target, | |
446 scoped_refptr<gl::GLImage> image, | |
447 bool can_bind_to_sampler) { | |
448 gpu::gles2::GLES2Decoder* command_decoder = stub_->decoder(); | |
449 gpu::gles2::TextureManager* texture_manager = | |
450 command_decoder->GetContextGroup()->texture_manager(); | |
451 gpu::gles2::TextureRef* ref = texture_manager->GetTexture(client_texture_id); | |
452 if (ref) { | |
453 texture_manager->SetLevelImage(ref, texture_target, 0, image.get(), | |
454 can_bind_to_sampler | |
455 ? gpu::gles2::Texture::BOUND | |
456 : gpu::gles2::Texture::UNBOUND); | |
457 } | |
458 } | |
459 #endif | |
460 | |
461 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) | |
462 scoped_ptr<media::VideoDecodeAccelerator> | |
463 GpuVideoDecodeAccelerator::CreateVaapiVDA() { | |
464 return make_scoped_ptr<media::VideoDecodeAccelerator>( | |
465 new VaapiVideoDecodeAccelerator( | |
466 make_context_current_, | |
467 base::Bind(&GpuVideoDecodeAccelerator::BindImage, | |
468 base::Unretained(this)))); | |
469 } | |
470 #endif | |
471 | |
472 #if defined(OS_MACOSX) | |
473 scoped_ptr<media::VideoDecodeAccelerator> | |
474 GpuVideoDecodeAccelerator::CreateVTVDA() { | |
475 return make_scoped_ptr<media::VideoDecodeAccelerator>( | |
476 new VTVideoDecodeAccelerator( | |
477 make_context_current_, | |
478 base::Bind(&GpuVideoDecodeAccelerator::BindImage, | |
479 base::Unretained(this)))); | |
480 } | |
481 #endif | |
482 | |
483 #if defined(OS_ANDROID) | |
484 scoped_ptr<media::VideoDecodeAccelerator> | |
485 GpuVideoDecodeAccelerator::CreateAndroidVDA() { | |
486 return make_scoped_ptr<media::VideoDecodeAccelerator>( | |
487 new AndroidVideoDecodeAccelerator(stub_->decoder()->AsWeakPtr(), | |
488 make_context_current_)); | |
489 } | |
490 #endif | |
491 | 375 |
492 void GpuVideoDecodeAccelerator::OnSetCdm(int cdm_id) { | 376 void GpuVideoDecodeAccelerator::OnSetCdm(int cdm_id) { |
493 DCHECK(video_decode_accelerator_); | 377 DCHECK(video_decode_accelerator_); |
494 video_decode_accelerator_->SetCdm(cdm_id); | 378 video_decode_accelerator_->SetCdm(cdm_id); |
495 } | 379 } |
496 | 380 |
497 // Runs on IO thread if video_decode_accelerator_->CanDecodeOnIOThread() is | 381 // Runs on IO thread if VDA::TryToSetupDecodeOnSeparateThread() succeeded, |
498 // true, otherwise on the main thread. | 382 // otherwise on the main thread. |
499 void GpuVideoDecodeAccelerator::OnDecode( | 383 void GpuVideoDecodeAccelerator::OnDecode( |
500 const media::BitstreamBuffer& bitstream_buffer) { | 384 const media::BitstreamBuffer& bitstream_buffer) { |
501 DCHECK(video_decode_accelerator_); | 385 DCHECK(video_decode_accelerator_); |
502 video_decode_accelerator_->Decode(bitstream_buffer); | 386 video_decode_accelerator_->Decode(bitstream_buffer); |
503 } | 387 } |
504 | 388 |
505 void GpuVideoDecodeAccelerator::OnAssignPictureBuffers( | 389 void GpuVideoDecodeAccelerator::OnAssignPictureBuffers( |
506 const std::vector<int32_t>& buffer_ids, | 390 const std::vector<int32_t>& buffer_ids, |
507 const std::vector<uint32_t>& texture_ids) { | 391 const std::vector<uint32_t>& texture_ids) { |
508 if (buffer_ids.size() != texture_ids.size()) { | 392 if (buffer_ids.size() != texture_ids.size()) { |
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613 scoped_refptr<gpu::gles2::TextureRef> texture_ref = it->second; | 497 scoped_refptr<gpu::gles2::TextureRef> texture_ref = it->second; |
614 GLenum target = texture_ref->texture()->target(); | 498 GLenum target = texture_ref->texture()->target(); |
615 gpu::gles2::TextureManager* texture_manager = | 499 gpu::gles2::TextureManager* texture_manager = |
616 stub_->decoder()->GetContextGroup()->texture_manager(); | 500 stub_->decoder()->GetContextGroup()->texture_manager(); |
617 DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0)); | 501 DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0)); |
618 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true); | 502 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true); |
619 uncleared_textures_.erase(it); | 503 uncleared_textures_.erase(it); |
620 } | 504 } |
621 | 505 |
622 } // namespace content | 506 } // namespace content |
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