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Side by Side Diff: content/public/gpu/gpu_video_decode_accelerator_factory.h

Issue 1745903002: Introduce GpuVideoDecodeAcceleratorFactory. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Instantiate GVDAFactoryImpl instead of GVDAFactory from content/common Created 4 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_PUBLIC_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_
6 #define CONTENT_PUBLIC_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_
7
8 #include "base/callback.h"
9 #include "base/memory/weak_ptr.h"
10 #include "base/threading/thread_checker.h"
11 #include "content/common/content_export.h"
12 #include "gpu/config/gpu_info.h"
13 #include "media/video/video_decode_accelerator.h"
14
15 namespace gfx {
16 class GLContext;
17 }
18
19 namespace gl {
20 class GLImage;
21 }
22
23 namespace gpu {
24 struct GpuPreferences;
25
26 namespace gles2 {
27 class GLES2Decoder;
28 }
29 }
30
31 namespace content {
32
33 // This factory allows creation of VideoDecodeAccelerator implementations,
34 // providing the most applicable VDA for current platform and given
35 // configuration. To be used in GPU process only.
36 class CONTENT_EXPORT GpuVideoDecodeAcceleratorFactory {
37 public:
38 virtual ~GpuVideoDecodeAcceleratorFactory() = default;
39
40 // Return current GLContext.
41 using GetGLContextCallback = base::Callback<gfx::GLContext*(void)>;
42
43 // Make the applicable GL context current. To be called by VDAs before
44 // executing any GL calls. Return true on success, false otherwise.
45 using MakeGLContextCurrentCallback = base::Callback<bool(void)>;
46
47 // Bind |image| to |client_texture_id| given |texture_target|.
48 // Return true on success, false otherwise.
49 using BindGLImageCallback =
50 base::Callback<bool(uint32_t client_texture_id,
51 uint32_t texture_target,
52 const scoped_refptr<gl::GLImage>& image)>;
53
54 // Return a WeakPtr to a GLES2Decoder, if one is available.
55 using GetGLES2DecoderCallback =
56 base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>;
57
58 // Create a factory capable of producing VDA instances for current platform.
59 static scoped_ptr<GpuVideoDecodeAcceleratorFactory> Create(
60 const GetGLContextCallback& get_gl_context_cb,
61 const MakeGLContextCurrentCallback& make_context_current_cb,
62 const BindGLImageCallback& bind_image_cb);
63
64 static scoped_ptr<GpuVideoDecodeAcceleratorFactory> CreateWithGLES2Decoder(
65 const GetGLContextCallback& get_gl_context_cb,
66 const MakeGLContextCurrentCallback& make_context_current_cb,
67 const BindGLImageCallback& bind_image_cb,
68 const GetGLES2DecoderCallback& get_gles2_decoder_cb);
69
70 // Return decoder capabilities supported on the current platform.
71 static gpu::VideoDecodeAcceleratorCapabilities GetDecoderCapabilities(
72 const gpu::GpuPreferences& gpu_preferences);
73
74 // Create a VDA for the current platform for |client| with the given |config|
75 // and for given |gpu_preferences|. Return nullptr on failure.
76 virtual scoped_ptr<media::VideoDecodeAccelerator> CreateVDA(
77 media::VideoDecodeAccelerator::Client* client,
78 const media::VideoDecodeAccelerator::Config& config,
79 const gpu::GpuPreferences& gpu_preferences) = 0;
80 };
81
82 } // namespace content
83
84 #endif // CONTENT_PUBLIC_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_
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