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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ | 5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ | 6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 #include "base/memory/ref_counted.h" | |
14 #include "base/memory/weak_ptr.h" | |
13 #include "media/base/bitstream_buffer.h" | 15 #include "media/base/bitstream_buffer.h" |
14 #include "media/base/surface_manager.h" | 16 #include "media/base/surface_manager.h" |
15 #include "media/base/video_decoder_config.h" | 17 #include "media/base/video_decoder_config.h" |
16 #include "media/video/picture.h" | 18 #include "media/video/picture.h" |
17 #include "ui/gfx/geometry/size.h" | 19 #include "ui/gfx/geometry/size.h" |
18 | 20 |
19 typedef unsigned int GLenum; | 21 typedef unsigned int GLenum; |
20 | 22 |
23 namespace base { | |
24 class SingleThreadTaskRunner; | |
25 } | |
26 | |
21 namespace media { | 27 namespace media { |
22 | 28 |
23 // Video decoder interface. | 29 // Video decoder interface. |
24 // This interface is extended by the various components that ultimately | 30 // This interface is extended by the various components that ultimately |
25 // implement the backend of PPB_VideoDecoder_Dev. | 31 // implement the backend of PPB_VideoDecoder_Dev. |
26 class MEDIA_EXPORT VideoDecodeAccelerator { | 32 class MEDIA_EXPORT VideoDecodeAccelerator { |
27 public: | 33 public: |
28 // Specification of a decoding profile supported by an decoder. | 34 // Specification of a decoding profile supported by an decoder. |
29 // |max_resolution| and |min_resolution| are inclusive. | 35 // |max_resolution| and |min_resolution| are inclusive. |
30 struct MEDIA_EXPORT SupportedProfile { | 36 struct MEDIA_EXPORT SupportedProfile { |
(...skipping 185 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
216 // "seek". | 222 // "seek". |
217 virtual void Reset() = 0; | 223 virtual void Reset() = 0; |
218 | 224 |
219 // Destroys the decoder: all pending inputs are dropped immediately and the | 225 // Destroys the decoder: all pending inputs are dropped immediately and the |
220 // component is freed. This call may asynchornously free system resources, | 226 // component is freed. This call may asynchornously free system resources, |
221 // but its client-visible effects are synchronous. After this method returns | 227 // but its client-visible effects are synchronous. After this method returns |
222 // no more callbacks will be made on the client. Deletes |this| | 228 // no more callbacks will be made on the client. Deletes |this| |
223 // unconditionally, so make sure to drop all pointers to it! | 229 // unconditionally, so make sure to drop all pointers to it! |
224 virtual void Destroy() = 0; | 230 virtual void Destroy() = 0; |
225 | 231 |
226 // GPU PROCESS ONLY. Implementations of this interface in the | 232 // TO BE CALLED IN THE SAME PROCESS AS THE VDA IMPLEMENTATION ONLY. |
227 // content/common/gpu/media should implement this, and implementations in | 233 // |
228 // other processes should not override the default implementation. | 234 // A decode "task" is a sequence that includes a Decode() call from Client, |
229 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO | 235 // as well as corresponding callbacks to return the input BitstreamBuffer |
230 // thread. Otherwise they will run on the GPU child thread. The purpose of | 236 // after use, and the resulting output Picture(s). |
231 // running Decode on the IO thread is to reduce decode latency. Note Decode | 237 // |
232 // should return as soon as possible and not block on the IO thread. Also, | 238 // If the Client can support running these three calls on a separate thread, |
233 // PictureReady should be run on the child thread if a picture is delivered | 239 // it may call this method to try to set up the VDA implementation to do so. |
234 // the first time so it can be cleared. | 240 // If the VDA can support this as well, return true, otherwise return false. |
235 virtual bool CanDecodeOnIOThread(); | 241 // If true is returned, the client may submit each Decode() call (but no other |
242 // calls) on |decode_task_runner|, and should then expect that | |
243 // NotifyEndOfBitstreamBuffer() and PictureReady() callbacks may come on | |
244 // |decode_task_runner| as well, called on |decode_client|, instead of client | |
245 // provided to Initialize(). | |
246 // | |
247 // NOTE 1: some callbacks may still have to come on the main thread and the | |
248 // Client should handle both callbacks coming on main and |decode_task_runner| | |
249 // thread. | |
250 // | |
251 // NOTE 2: VDA implementations of Decode() must return as soon as possible and | |
252 // never block, as |decode_task_runner| may be a latency critical thread | |
253 // (such as the GPU IO thread). | |
254 // | |
255 // One application of this is offloading the GPU Child thread. In general, | |
256 // calls to VDA in GPU process have to be done on the GPU Child thread, as | |
257 // they may require GL context to be current. However, some VDAs may be able | |
258 // to run decode operations without GL context, which helps reduce latency and | |
259 // offloads the GPU Child thread. | |
260 virtual bool TryInitializeDecodeOnSeparateThread( | |
kcwu
2016/03/02 09:00:12
When to call this method? From the your implementa
Pawel Osciak
2016/03/02 10:16:49
Done.
| |
261 const base::WeakPtr<Client>& decode_client, | |
262 const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner); | |
236 | 263 |
237 // Windows creates a BGRA texture. | 264 // Windows creates a BGRA texture. |
238 // TODO(dshwang): after moving to D3D11, remove this. crbug.com/438691 | 265 // TODO(dshwang): after moving to D3D11, remove this. crbug.com/438691 |
239 virtual GLenum GetSurfaceInternalFormat() const; | 266 virtual GLenum GetSurfaceInternalFormat() const; |
240 | 267 |
241 protected: | 268 protected: |
242 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which | 269 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which |
243 // will Destroy() it properly by default. | 270 // will Destroy() it properly by default. |
244 virtual ~VideoDecodeAccelerator(); | 271 virtual ~VideoDecodeAccelerator(); |
245 }; | 272 }; |
246 | 273 |
247 } // namespace media | 274 } // namespace media |
248 | 275 |
249 namespace std { | 276 namespace std { |
250 | 277 |
251 // Specialize std::default_delete so that scoped_ptr<VideoDecodeAccelerator> | 278 // Specialize std::default_delete so that scoped_ptr<VideoDecodeAccelerator> |
252 // uses "Destroy()" instead of trying to use the destructor. | 279 // uses "Destroy()" instead of trying to use the destructor. |
253 template <> | 280 template <> |
254 struct MEDIA_EXPORT default_delete<media::VideoDecodeAccelerator> { | 281 struct MEDIA_EXPORT default_delete<media::VideoDecodeAccelerator> { |
255 void operator()(media::VideoDecodeAccelerator* vda) const; | 282 void operator()(media::VideoDecodeAccelerator* vda) const; |
256 }; | 283 }; |
257 | 284 |
258 } // namespace std | 285 } // namespace std |
259 | 286 |
260 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ | 287 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
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