OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ | 5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ | 6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
| 13 #include "base/memory/ref_counted.h" |
| 14 #include "base/memory/weak_ptr.h" |
13 #include "media/base/bitstream_buffer.h" | 15 #include "media/base/bitstream_buffer.h" |
14 #include "media/base/surface_manager.h" | 16 #include "media/base/surface_manager.h" |
15 #include "media/base/video_decoder_config.h" | 17 #include "media/base/video_decoder_config.h" |
16 #include "media/video/picture.h" | 18 #include "media/video/picture.h" |
17 #include "ui/gfx/geometry/size.h" | 19 #include "ui/gfx/geometry/size.h" |
18 | 20 |
19 typedef unsigned int GLenum; | 21 typedef unsigned int GLenum; |
20 | 22 |
| 23 namespace base { |
| 24 class SingleThreadTaskRunner; |
| 25 } |
| 26 |
21 namespace media { | 27 namespace media { |
22 | 28 |
23 // Video decoder interface. | 29 // Video decoder interface. |
24 // This interface is extended by the various components that ultimately | 30 // This interface is extended by the various components that ultimately |
25 // implement the backend of PPB_VideoDecoder_Dev. | 31 // implement the backend of PPB_VideoDecoder_Dev. |
26 class MEDIA_EXPORT VideoDecodeAccelerator { | 32 class MEDIA_EXPORT VideoDecodeAccelerator { |
27 public: | 33 public: |
28 // Specification of a decoding profile supported by an decoder. | 34 // Specification of a decoding profile supported by an decoder. |
29 // |max_resolution| and |min_resolution| are inclusive. | 35 // |max_resolution| and |min_resolution| are inclusive. |
30 struct MEDIA_EXPORT SupportedProfile { | 36 struct MEDIA_EXPORT SupportedProfile { |
(...skipping 184 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
215 // "seek". | 221 // "seek". |
216 virtual void Reset() = 0; | 222 virtual void Reset() = 0; |
217 | 223 |
218 // Destroys the decoder: all pending inputs are dropped immediately and the | 224 // Destroys the decoder: all pending inputs are dropped immediately and the |
219 // component is freed. This call may asynchornously free system resources, | 225 // component is freed. This call may asynchornously free system resources, |
220 // but its client-visible effects are synchronous. After this method returns | 226 // but its client-visible effects are synchronous. After this method returns |
221 // no more callbacks will be made on the client. Deletes |this| | 227 // no more callbacks will be made on the client. Deletes |this| |
222 // unconditionally, so make sure to drop all pointers to it! | 228 // unconditionally, so make sure to drop all pointers to it! |
223 virtual void Destroy() = 0; | 229 virtual void Destroy() = 0; |
224 | 230 |
225 // GPU PROCESS ONLY. Implementations of this interface in the | 231 // TO BE CALLED IN THE SAME PROCESS AS THE VDA IMPLEMENTATION ONLY. |
226 // content/common/gpu/media should implement this, and implementations in | 232 // |
227 // other processes should not override the default implementation. | 233 // A decode "task" is a sequence that includes a Decode() call from Client, |
228 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO | 234 // as well as corresponding callbacks to return the input BitstreamBuffer |
229 // thread. Otherwise they will run on the GPU child thread. The purpose of | 235 // after use, and the resulting output Picture(s). |
230 // running Decode on the IO thread is to reduce decode latency. Note Decode | 236 // |
231 // should return as soon as possible and not block on the IO thread. Also, | 237 // If the Client can support running these three calls on a separate thread, |
232 // PictureReady should be run on the child thread if a picture is delivered | 238 // it may call this method to try to set up the VDA implementation to do so. |
233 // the first time so it can be cleared. | 239 // If the VDA can support this as well, return true, otherwise return false. |
234 virtual bool CanDecodeOnIOThread(); | 240 // If true is returned, the client may submit each Decode() call (but no other |
| 241 // calls) on |decode_task_runner|, and should then expect that |
| 242 // NotifyEndOfBitstreamBuffer() and PictureReady() callbacks may come on |
| 243 // |decode_task_runner| as well, called on |decode_client|, instead of client |
| 244 // provided to Initialize(). |
| 245 // |
| 246 // NOTE 1: some callbacks may still have to come on the main thread and the |
| 247 // Client should handle both callbacks coming on main and |decode_task_runner| |
| 248 // thread. |
| 249 // |
| 250 // NOTE 2: VDA implementations of Decode() must return as soon as possible and |
| 251 // never block, as |decode_task_runner| may be a latency critical thread |
| 252 // (such as the GPU IO thread). |
| 253 // |
| 254 // One application of this is offloading the GPU Child thread. In general, |
| 255 // calls to VDA in GPU process have to be done on the GPU Child thread, as |
| 256 // they may require GL context to be current. However, some VDAs may be able |
| 257 // to run decode operations without GL context, which helps reduce latency and |
| 258 // offloads the GPU Child thread. |
| 259 virtual bool TryInitializeDecodeOnSeparateThread( |
| 260 const base::WeakPtr<Client>& decode_client, |
| 261 const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner); |
235 | 262 |
236 // Windows creates a BGRA texture. | 263 // Windows creates a BGRA texture. |
237 // TODO(dshwang): after moving to D3D11, remove this. crbug.com/438691 | 264 // TODO(dshwang): after moving to D3D11, remove this. crbug.com/438691 |
238 virtual GLenum GetSurfaceInternalFormat() const; | 265 virtual GLenum GetSurfaceInternalFormat() const; |
239 | 266 |
240 protected: | 267 protected: |
241 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which | 268 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which |
242 // will Destroy() it properly by default. | 269 // will Destroy() it properly by default. |
243 virtual ~VideoDecodeAccelerator(); | 270 virtual ~VideoDecodeAccelerator(); |
244 }; | 271 }; |
245 | 272 |
246 } // namespace media | 273 } // namespace media |
247 | 274 |
248 namespace std { | 275 namespace std { |
249 | 276 |
250 // Specialize std::default_delete so that scoped_ptr<VideoDecodeAccelerator> | 277 // Specialize std::default_delete so that scoped_ptr<VideoDecodeAccelerator> |
251 // uses "Destroy()" instead of trying to use the destructor. | 278 // uses "Destroy()" instead of trying to use the destructor. |
252 template <> | 279 template <> |
253 struct MEDIA_EXPORT default_delete<media::VideoDecodeAccelerator> { | 280 struct MEDIA_EXPORT default_delete<media::VideoDecodeAccelerator> { |
254 void operator()(media::VideoDecodeAccelerator* vda) const; | 281 void operator()(media::VideoDecodeAccelerator* vda) const; |
255 }; | 282 }; |
256 | 283 |
257 } // namespace std | 284 } // namespace std |
258 | 285 |
259 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ | 286 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
OLD | NEW |