Index: src/gpu/vk/GrVkProgramDataManager.h |
diff --git a/src/gpu/vk/GrVkProgramDataManager.h b/src/gpu/vk/GrVkProgramDataManager.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..800625902a871c7922d48471d3e1c0eff6653ef5 |
--- /dev/null |
+++ b/src/gpu/vk/GrVkProgramDataManager.h |
@@ -0,0 +1,70 @@ |
+/* |
+* Copyright 2016 Google Inc. |
+* |
+* Use of this source code is governed by a BSD-style license that can be |
+* found in the LICENSE file. |
+*/ |
+ |
+#ifndef GrVkProgramDataManager_DEFINED |
+#define GrVkProgramDataManager_DEFINED |
+ |
+#include "glsl/GrGLSLProgramDataManager.h" |
+ |
+#include "vk/GrVkUniformHandler.h" |
+ |
+class GrVkGpu; |
+class GrVkUniformBuffer; |
+ |
+class GrVkProgramDataManager : public GrGLSLProgramDataManager { |
+public: |
+ typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; |
+ |
+ GrVkProgramDataManager(const UniformInfoArray&, |
+ uint32_t vertexUniformSize, |
+ uint32_t fragmentUniformSize); |
+ |
+ void set1f(UniformHandle, float v0) const override; |
+ void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
+ void set2f(UniformHandle, float, float) const override; |
+ void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
+ void set3f(UniformHandle, float, float, float) const override; |
+ void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
+ void set4f(UniformHandle, float, float, float, float) const override; |
+ void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
+ // matrices are column-major, the first two upload a single matrix, the latter two upload |
+ // arrayCount matrices into a uniform array. |
+ void setMatrix3f(UniformHandle, const float matrix[]) const override; |
+ void setMatrix4f(UniformHandle, const float matrix[]) const override; |
+ void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
+ void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
+ |
+ // for nvpr only |
+ void setPathFragmentInputTransform(VaryingHandle u, int components, |
+ const SkMatrix& matrix) const override { |
+ SkFAIL("Only supported in NVPR, which is not in vulkan"); |
+ } |
+ |
+ void uploadUniformBuffers(const GrVkGpu* gpu, |
+ GrVkUniformBuffer* vertexBuffer, |
+ GrVkUniformBuffer* fragmentBuffer) const; |
+private: |
+ struct Uniform { |
+ uint32_t fBinding; |
+ uint32_t fOffset; |
+ SkDEBUGCODE( |
+ GrSLType fType; |
+ int fArrayCount; |
+ uint32_t fSetNumber; |
+ ); |
+ }; |
+ |
+ uint32_t fVertexUniformSize; |
+ uint32_t fFragmentUniformSize; |
+ |
+ SkTArray<Uniform, true> fUniforms; |
+ |
+ mutable SkAutoMalloc fVertexUniformData; |
+ mutable SkAutoMalloc fFragmentUniformData; |
+}; |
+ |
+#endif |