| Index: third_party/WebKit/WebCore/platform/text/TextEncoding.h
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/platform/text/TextEncoding.h (revision 23786)
|
| +++ third_party/WebKit/WebCore/platform/text/TextEncoding.h (working copy)
|
| @@ -1,99 +1,101 @@
|
| -/*
|
| - * Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#ifndef TextEncoding_h
|
| -#define TextEncoding_h
|
| -
|
| -#include "TextCodec.h"
|
| -#include <wtf/unicode/Unicode.h>
|
| -
|
| -namespace WebCore {
|
| -
|
| - class CString;
|
| - class String;
|
| -
|
| - class TextEncoding {
|
| - public:
|
| - TextEncoding() : m_name(0) { }
|
| - TextEncoding(const char* name);
|
| - TextEncoding(const String& name);
|
| -
|
| - bool isValid() const { return m_name; }
|
| - const char* name() const { return m_name; }
|
| - const char* domName() const; // name exposed via DOM
|
| - bool usesVisualOrdering() const;
|
| - bool isJapanese() const;
|
| -
|
| - PassRefPtr<StringImpl> displayString(PassRefPtr<StringImpl> str) const
|
| - {
|
| - if (m_backslashAsCurrencySymbol == '\\' || !str)
|
| - return str;
|
| - return str->replace('\\', m_backslashAsCurrencySymbol);
|
| - }
|
| - void displayBuffer(UChar* characters, unsigned len) const
|
| - {
|
| - if (m_backslashAsCurrencySymbol == '\\')
|
| - return;
|
| - for (unsigned i = 0; i < len; ++i) {
|
| - if (characters[i] == '\\')
|
| - characters[i] = m_backslashAsCurrencySymbol;
|
| - }
|
| - }
|
| -
|
| - const TextEncoding& closestByteBasedEquivalent() const;
|
| - const TextEncoding& encodingForFormSubmission() const;
|
| -
|
| - String decode(const char* str, size_t length) const
|
| - {
|
| - bool ignored;
|
| - return decode(str, length, false, ignored);
|
| - }
|
| - String decode(const char*, size_t length, bool stopOnError, bool& sawError) const;
|
| - CString encode(const UChar*, size_t length, UnencodableHandling) const;
|
| -
|
| - private:
|
| - UChar backslashAsCurrencySymbol() const;
|
| - bool isNonByteBasedEncoding() const;
|
| - bool isUTF7Encoding() const;
|
| -
|
| - const char* m_name;
|
| - UChar m_backslashAsCurrencySymbol;
|
| - };
|
| -
|
| - inline bool operator==(const TextEncoding& a, const TextEncoding& b) { return a.name() == b.name(); }
|
| - inline bool operator!=(const TextEncoding& a, const TextEncoding& b) { return a.name() != b.name(); }
|
| -
|
| - const TextEncoding& ASCIIEncoding();
|
| - const TextEncoding& Latin1Encoding();
|
| - const TextEncoding& UTF16BigEndianEncoding();
|
| - const TextEncoding& UTF16LittleEndianEncoding();
|
| - const TextEncoding& UTF32BigEndianEncoding();
|
| - const TextEncoding& UTF32LittleEndianEncoding();
|
| - const TextEncoding& UTF8Encoding();
|
| - const TextEncoding& WindowsLatin1Encoding();
|
| -
|
| -} // namespace WebCore
|
| -
|
| -#endif // TextEncoding_h
|
| +/*
|
| + * Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions
|
| + * are met:
|
| + * 1. Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * 2. Redistributions in binary form must reproduce the above copyright
|
| + * notice, this list of conditions and the following disclaimer in the
|
| + * documentation and/or other materials provided with the distribution.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +#ifndef TextEncoding_h
|
| +#define TextEncoding_h
|
| +
|
| +#include "TextCodec.h"
|
| +#include <wtf/unicode/Unicode.h>
|
| +
|
| +namespace WebCore {
|
| +
|
| + class CString;
|
| + class String;
|
| +
|
| + class TextEncoding {
|
| + public:
|
| + TextEncoding() : m_name(0) { }
|
| + TextEncoding(const char* name);
|
| + TextEncoding(const String& name);
|
| +
|
| + bool isValid() const { return m_name; }
|
| + const char* name() const { return m_name; }
|
| + const char* domName() const; // name exposed via DOM
|
| + bool usesVisualOrdering() const;
|
| +#if !PLATFORM(CHROMIUM)
|
| + bool isJapanese() const;
|
| +#endif
|
| +
|
| + PassRefPtr<StringImpl> displayString(PassRefPtr<StringImpl> str) const
|
| + {
|
| + if (m_backslashAsCurrencySymbol == '\\' || !str)
|
| + return str;
|
| + return str->replace('\\', m_backslashAsCurrencySymbol);
|
| + }
|
| + void displayBuffer(UChar* characters, unsigned len) const
|
| + {
|
| + if (m_backslashAsCurrencySymbol == '\\')
|
| + return;
|
| + for (unsigned i = 0; i < len; ++i) {
|
| + if (characters[i] == '\\')
|
| + characters[i] = m_backslashAsCurrencySymbol;
|
| + }
|
| + }
|
| +
|
| + const TextEncoding& closestByteBasedEquivalent() const;
|
| + const TextEncoding& encodingForFormSubmission() const;
|
| +
|
| + String decode(const char* str, size_t length) const
|
| + {
|
| + bool ignored;
|
| + return decode(str, length, false, ignored);
|
| + }
|
| + String decode(const char*, size_t length, bool stopOnError, bool& sawError) const;
|
| + CString encode(const UChar*, size_t length, UnencodableHandling) const;
|
| +
|
| + private:
|
| + UChar backslashAsCurrencySymbol() const;
|
| + bool isNonByteBasedEncoding() const;
|
| + bool isUTF7Encoding() const;
|
| +
|
| + const char* m_name;
|
| + UChar m_backslashAsCurrencySymbol;
|
| + };
|
| +
|
| + inline bool operator==(const TextEncoding& a, const TextEncoding& b) { return a.name() == b.name(); }
|
| + inline bool operator!=(const TextEncoding& a, const TextEncoding& b) { return a.name() != b.name(); }
|
| +
|
| + const TextEncoding& ASCIIEncoding();
|
| + const TextEncoding& Latin1Encoding();
|
| + const TextEncoding& UTF16BigEndianEncoding();
|
| + const TextEncoding& UTF16LittleEndianEncoding();
|
| + const TextEncoding& UTF32BigEndianEncoding();
|
| + const TextEncoding& UTF32LittleEndianEncoding();
|
| + const TextEncoding& UTF8Encoding();
|
| + const TextEncoding& WindowsLatin1Encoding();
|
| +
|
| +} // namespace WebCore
|
| +
|
| +#endif // TextEncoding_h
|
|
|