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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Gpu.h" | 8 #include "SkSurface_Gpu.h" |
9 | 9 |
10 #include "GrResourceProvider.h" | 10 #include "GrResourceProvider.h" |
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109 | 109 |
110 // Create a new render target and, if necessary, copy the contents of the old | 110 // Create a new render target and, if necessary, copy the contents of the old |
111 // render target into it. Note that this flushes the SkGpuDevice but | 111 // render target into it. Note that this flushes the SkGpuDevice but |
112 // doesn't force an OpenGL flush. | 112 // doesn't force an OpenGL flush. |
113 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { | 113 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
114 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 114 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
115 // are we sharing our render target with the image? Note this call should ne
ver create a new | 115 // are we sharing our render target with the image? Note this call should ne
ver create a new |
116 // image because onCopyOnWrite is only called when there is a cached image. | 116 // image because onCopyOnWrite is only called when there is a cached image. |
117 SkAutoTUnref<SkImage> image(this->refCachedImage(SkBudgeted::kNo, kNo_ForceU
nique)); | 117 SkAutoTUnref<SkImage> image(this->refCachedImage(SkBudgeted::kNo, kNo_ForceU
nique)); |
118 SkASSERT(image); | 118 SkASSERT(image); |
119 if (rt->asTexture() == as_IB(image)->getTexture()) { | 119 if (rt->asTexture() == as_IB(image)->peekTexture()) { |
120 this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode
== mode); | 120 this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode
== mode); |
121 SkTextureImageApplyBudgetedDecision(image); | 121 SkTextureImageApplyBudgetedDecision(image); |
122 } else if (kDiscard_ContentChangeMode == mode) { | 122 } else if (kDiscard_ContentChangeMode == mode) { |
123 this->SkSurface_Gpu::onDiscard(); | 123 this->SkSurface_Gpu::onDiscard(); |
124 } | 124 } |
125 } | 125 } |
126 | 126 |
127 void SkSurface_Gpu::onDiscard() { | 127 void SkSurface_Gpu::onDiscard() { |
128 fDevice->accessRenderTarget()->discard(); | 128 fDevice->accessRenderTarget()->discard(); |
129 } | 129 } |
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207 } | 207 } |
208 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, | 208 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, |
209 SkGpuDevice::kUninit_In
itContents)); | 209 SkGpuDevice::kUninit_In
itContents)); |
210 if (!device) { | 210 if (!device) { |
211 return nullptr; | 211 return nullptr; |
212 } | 212 } |
213 return new SkSurface_Gpu(device); | 213 return new SkSurface_Gpu(device); |
214 } | 214 } |
215 | 215 |
216 #endif | 216 #endif |
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