| Index: ui/ozone/platform/wayland/wayland_surface_factory.cc
|
| diff --git a/ui/ozone/platform/wayland/wayland_surface_factory.cc b/ui/ozone/platform/wayland/wayland_surface_factory.cc
|
| index ff667e3f59994e8772b8f890e4ef896e79bfaf46..8700c44c7a3ee3c2a200c04f1c94119ccd7fd1d0 100644
|
| --- a/ui/ozone/platform/wayland/wayland_surface_factory.cc
|
| +++ b/ui/ozone/platform/wayland/wayland_surface_factory.cc
|
| @@ -103,7 +103,7 @@ void WaylandCanvasSurface::PresentCanvas(const gfx::Rect& damage) {
|
| // draw to the buffer at any time, even if it is being used by the Wayland
|
| // compositor. Instead, we should track buffer releases and frame callbacks
|
| // from Wayland to ensure perfect frames (while minimizing copies).
|
| - wl_surface* surface = window_->GetSurface();
|
| + wl_surface* surface = window_->surface();
|
| wl_surface_damage(surface, damage.x(), damage.y(), damage.width(),
|
| damage.height());
|
| wl_surface_attach(surface, buffer_.get(), 0, 0);
|
|
|