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Side by Side Diff: net/socket/client_socket_handle.h

Issue 174287: Resend on IO errors on late bound sockets that were idle. (Closed)
Patch Set: Update comment. Created 11 years, 4 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
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21 21
22 // A container for a ClientSocket. 22 // A container for a ClientSocket.
23 // 23 //
24 // The handle's |group_name| uniquely identifies the origin and type of the 24 // The handle's |group_name| uniquely identifies the origin and type of the
25 // connection. It is used by the ClientSocketPool to group similar connected 25 // connection. It is used by the ClientSocketPool to group similar connected
26 // client socket objects. 26 // client socket objects.
27 // 27 //
28 class ClientSocketHandle { 28 class ClientSocketHandle {
29 public: 29 public:
30 typedef enum { 30 typedef enum {
31 UNUSED = 0, 31 UNUSED = 0, // unused socket that just finished connectin
darin (slow to review) 2009/08/24 16:54:41 nit: "connecting"
32 UNUSED_IDLE, 32 UNUSED_IDLE, // unused socket that has been idle for awhile
33 REUSED_IDLE, 33 REUSED_IDLE, // previously used socket
34 NUM_TYPES, 34 NUM_TYPES,
35 } SocketReuseType; 35 } SocketReuseType;
36 36
37 ClientSocketHandle(); 37 ClientSocketHandle();
38 ~ClientSocketHandle(); 38 ~ClientSocketHandle();
39 39
40 // Initializes a ClientSocketHandle object, which involves talking to the 40 // Initializes a ClientSocketHandle object, which involves talking to the
41 // ClientSocketPool to obtain a connected socket, possibly reusing one. This 41 // ClientSocketPool to obtain a connected socket, possibly reusing one. This
42 // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority| 42 // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority|
43 // is used to determine the placement in ClientSocketPool's wait list. 43 // is used to determine the placement in ClientSocketPool's wait list.
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152 user_callback_ = callback; 152 user_callback_ = callback;
153 } else { 153 } else {
154 HandleInitCompletion(rv); 154 HandleInitCompletion(rv);
155 } 155 }
156 return rv; 156 return rv;
157 } 157 }
158 158
159 } // namespace net 159 } // namespace net
160 160
161 #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 161 #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
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