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Unified Diff: ppapi/shared_impl/ppb_opengles2_shared.cc

Issue 174213003: PPAPI: Use clang-format on ppapi/shared_impl (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: remove DEPS Created 6 years, 10 months ago
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Index: ppapi/shared_impl/ppb_opengles2_shared.cc
diff --git a/ppapi/shared_impl/ppb_opengles2_shared.cc b/ppapi/shared_impl/ppb_opengles2_shared.cc
index 3944089f95f0d40f2a846816cb27529e41257925..66af5d2fc2fdbcaa1f578590e96127e682bbea97 100644
--- a/ppapi/shared_impl/ppb_opengles2_shared.cc
+++ b/ppapi/shared_impl/ppb_opengles2_shared.cc
@@ -39,8 +39,10 @@ void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) {
}
}
-void BindAttribLocation(
- PP_Resource context_id, GLuint program, GLuint index, const char* name) {
+void BindAttribLocation(PP_Resource context_id,
+ GLuint program,
+ GLuint index,
+ const char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BindAttribLocation(program, index, name);
@@ -54,16 +56,18 @@ void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) {
}
}
-void BindFramebuffer(
- PP_Resource context_id, GLenum target, GLuint framebuffer) {
+void BindFramebuffer(PP_Resource context_id,
+ GLenum target,
+ GLuint framebuffer) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BindFramebuffer(target, framebuffer);
}
}
-void BindRenderbuffer(
- PP_Resource context_id, GLenum target, GLuint renderbuffer) {
+void BindRenderbuffer(PP_Resource context_id,
+ GLenum target,
+ GLuint renderbuffer) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BindRenderbuffer(target, renderbuffer);
@@ -77,9 +81,11 @@ void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) {
}
}
-void BlendColor(
- PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha) {
+void BlendColor(PP_Resource context_id,
+ GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BlendColor(red, green, blue, alpha);
@@ -93,8 +99,9 @@ void BlendEquation(PP_Resource context_id, GLenum mode) {
}
}
-void BlendEquationSeparate(
- PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) {
+void BlendEquationSeparate(PP_Resource context_id,
+ GLenum modeRGB,
+ GLenum modeAlpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BlendEquationSeparate(modeRGB, modeAlpha);
@@ -108,27 +115,33 @@ void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) {
}
}
-void BlendFuncSeparate(
- PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
- GLenum dstAlpha) {
+void BlendFuncSeparate(PP_Resource context_id,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
}
-void BufferData(
- PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data,
- GLenum usage) {
+void BufferData(PP_Resource context_id,
+ GLenum target,
+ GLsizeiptr size,
+ const void* data,
+ GLenum usage) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BufferData(target, size, data, usage);
}
}
-void BufferSubData(
- PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size,
- const void* data) {
+void BufferSubData(PP_Resource context_id,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void* data) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->BufferSubData(target, offset, size, data);
@@ -151,9 +164,11 @@ void Clear(PP_Resource context_id, GLbitfield mask) {
}
}
-void ClearColor(
- PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha) {
+void ClearColor(PP_Resource context_id,
+ GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->ClearColor(red, green, blue, alpha);
@@ -174,9 +189,11 @@ void ClearStencil(PP_Resource context_id, GLint s) {
}
}
-void ColorMask(
- PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue,
- GLboolean alpha) {
+void ColorMask(PP_Resource context_id,
+ GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->ColorMask(red, green, blue, alpha);
@@ -190,51 +207,75 @@ void CompileShader(PP_Resource context_id, GLuint shader) {
}
}
-void CompressedTexImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
- const void* data) {
+void CompressedTexImage2D(PP_Resource context_id,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->CompressedTexImage2D(
- target, level, internalformat, width, height, border, imageSize,
- data);
+ ToGles2Impl(&enter)->CompressedTexImage2D(
+ target, level, internalformat, width, height, border, imageSize, data);
}
}
-void CompressedTexSubImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height, GLenum format,
- GLsizei imageSize, const void* data) {
+void CompressedTexSubImage2D(PP_Resource context_id,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->CompressedTexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, imageSize,
- data);
+ ToGles2Impl(&enter)->CompressedTexSubImage2D(target,
+ level,
+ xoffset,
+ yoffset,
+ width,
+ height,
+ format,
+ imageSize,
+ data);
}
}
-void CopyTexImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
+void CopyTexImage2D(PP_Resource context_id,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->CopyTexImage2D(
- target, level, internalformat, x, y, width, height, border);
+ ToGles2Impl(&enter)->CopyTexImage2D(
+ target, level, internalformat, x, y, width, height, border);
}
}
-void CopyTexSubImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+void CopyTexSubImage2D(PP_Resource context_id,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->CopyTexSubImage2D(
- target, level, xoffset, yoffset, x, y, width, height);
+ ToGles2Impl(&enter)->CopyTexSubImage2D(
+ target, level, xoffset, yoffset, x, y, width, height);
}
}
@@ -270,8 +311,9 @@ void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) {
}
}
-void DeleteFramebuffers(
- PP_Resource context_id, GLsizei n, const GLuint* framebuffers) {
+void DeleteFramebuffers(PP_Resource context_id,
+ GLsizei n,
+ const GLuint* framebuffers) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DeleteFramebuffers(n, framebuffers);
@@ -285,8 +327,9 @@ void DeleteProgram(PP_Resource context_id, GLuint program) {
}
}
-void DeleteRenderbuffers(
- PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) {
+void DeleteRenderbuffers(PP_Resource context_id,
+ GLsizei n,
+ const GLuint* renderbuffers) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DeleteRenderbuffers(n, renderbuffers);
@@ -300,8 +343,7 @@ void DeleteShader(PP_Resource context_id, GLuint shader) {
}
}
-void DeleteTextures(
- PP_Resource context_id, GLsizei n, const GLuint* textures) {
+void DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DeleteTextures(n, textures);
@@ -350,17 +392,21 @@ void DisableVertexAttribArray(PP_Resource context_id, GLuint index) {
}
}
-void DrawArrays(
- PP_Resource context_id, GLenum mode, GLint first, GLsizei count) {
+void DrawArrays(PP_Resource context_id,
+ GLenum mode,
+ GLint first,
+ GLsizei count) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DrawArrays(mode, first, count);
}
}
-void DrawElements(
- PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
- const void* indices) {
+void DrawElements(PP_Resource context_id,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DrawElements(mode, count, type, indices);
@@ -395,25 +441,28 @@ void Flush(PP_Resource context_id) {
}
}
-void FramebufferRenderbuffer(
- PP_Resource context_id, GLenum target, GLenum attachment,
- GLenum renderbuffertarget, GLuint renderbuffer) {
+void FramebufferRenderbuffer(PP_Resource context_id,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->FramebufferRenderbuffer(
- target, attachment, renderbuffertarget, renderbuffer);
+ ToGles2Impl(&enter)->FramebufferRenderbuffer(
+ target, attachment, renderbuffertarget, renderbuffer);
}
}
-void FramebufferTexture2D(
- PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget,
- GLuint texture, GLint level) {
+void FramebufferTexture2D(PP_Resource context_id,
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->FramebufferTexture2D(
- target, attachment, textarget, texture, level);
+ ToGles2Impl(&enter)
+ ->FramebufferTexture2D(target, attachment, textarget, texture, level);
}
}
@@ -445,8 +494,9 @@ void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) {
}
}
-void GenRenderbuffers(
- PP_Resource context_id, GLsizei n, GLuint* renderbuffers) {
+void GenRenderbuffers(PP_Resource context_id,
+ GLsizei n,
+ GLuint* renderbuffers) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GenRenderbuffers(n, renderbuffers);
@@ -460,39 +510,50 @@ void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) {
}
}
-void GetActiveAttrib(
- PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
- GLsizei* length, GLint* size, GLenum* type, char* name) {
+void GetActiveAttrib(PP_Resource context_id,
+ GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->GetActiveAttrib(
- program, index, bufsize, length, size, type, name);
+ ToGles2Impl(&enter)
+ ->GetActiveAttrib(program, index, bufsize, length, size, type, name);
}
}
-void GetActiveUniform(
- PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
- GLsizei* length, GLint* size, GLenum* type, char* name) {
+void GetActiveUniform(PP_Resource context_id,
+ GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->GetActiveUniform(
- program, index, bufsize, length, size, type, name);
+ ToGles2Impl(&enter)
+ ->GetActiveUniform(program, index, bufsize, length, size, type, name);
}
}
-void GetAttachedShaders(
- PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count,
- GLuint* shaders) {
+void GetAttachedShaders(PP_Resource context_id,
+ GLuint program,
+ GLsizei maxcount,
+ GLsizei* count,
+ GLuint* shaders) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetAttachedShaders(program, maxcount, count, shaders);
}
}
-GLint GetAttribLocation(
- PP_Resource context_id, GLuint program, const char* name) {
+GLint GetAttribLocation(PP_Resource context_id,
+ GLuint program,
+ const char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
return ToGles2Impl(&enter)->GetAttribLocation(program, name);
@@ -508,8 +569,10 @@ void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) {
}
}
-void GetBufferParameteriv(
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
+void GetBufferParameteriv(PP_Resource context_id,
+ GLenum target,
+ GLenum pname,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetBufferParameteriv(target, pname, params);
@@ -532,14 +595,15 @@ void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) {
}
}
-void GetFramebufferAttachmentParameteriv(
- PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname,
- GLint* params) {
+void GetFramebufferAttachmentParameteriv(PP_Resource context_id,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->GetFramebufferAttachmentParameteriv(
- target, attachment, pname, params);
+ ToGles2Impl(&enter)->GetFramebufferAttachmentParameteriv(
+ target, attachment, pname, params);
}
}
@@ -550,62 +614,75 @@ void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) {
}
}
-void GetProgramiv(
- PP_Resource context_id, GLuint program, GLenum pname, GLint* params) {
+void GetProgramiv(PP_Resource context_id,
+ GLuint program,
+ GLenum pname,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetProgramiv(program, pname, params);
}
}
-void GetProgramInfoLog(
- PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length,
- char* infolog) {
+void GetProgramInfoLog(PP_Resource context_id,
+ GLuint program,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetProgramInfoLog(program, bufsize, length, infolog);
}
}
-void GetRenderbufferParameteriv(
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
+void GetRenderbufferParameteriv(PP_Resource context_id,
+ GLenum target,
+ GLenum pname,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetRenderbufferParameteriv(target, pname, params);
}
}
-void GetShaderiv(
- PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) {
+void GetShaderiv(PP_Resource context_id,
+ GLuint shader,
+ GLenum pname,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetShaderiv(shader, pname, params);
}
}
-void GetShaderInfoLog(
- PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
- char* infolog) {
+void GetShaderInfoLog(PP_Resource context_id,
+ GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetShaderInfoLog(shader, bufsize, length, infolog);
}
}
-void GetShaderPrecisionFormat(
- PP_Resource context_id, GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision) {
+void GetShaderPrecisionFormat(PP_Resource context_id,
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->GetShaderPrecisionFormat(
- shadertype, precisiontype, range, precision);
+ ToGles2Impl(&enter)
+ ->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
}
-void GetShaderSource(
- PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
- char* source) {
+void GetShaderSource(PP_Resource context_id,
+ GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetShaderSource(shader, bufsize, length, source);
@@ -621,40 +698,49 @@ const GLubyte* GetString(PP_Resource context_id, GLenum name) {
}
}
-void GetTexParameterfv(
- PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) {
+void GetTexParameterfv(PP_Resource context_id,
+ GLenum target,
+ GLenum pname,
+ GLfloat* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetTexParameterfv(target, pname, params);
}
}
-void GetTexParameteriv(
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
+void GetTexParameteriv(PP_Resource context_id,
+ GLenum target,
+ GLenum pname,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetTexParameteriv(target, pname, params);
}
}
-void GetUniformfv(
- PP_Resource context_id, GLuint program, GLint location, GLfloat* params) {
+void GetUniformfv(PP_Resource context_id,
+ GLuint program,
+ GLint location,
+ GLfloat* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetUniformfv(program, location, params);
}
}
-void GetUniformiv(
- PP_Resource context_id, GLuint program, GLint location, GLint* params) {
+void GetUniformiv(PP_Resource context_id,
+ GLuint program,
+ GLint location,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetUniformiv(program, location, params);
}
}
-GLint GetUniformLocation(
- PP_Resource context_id, GLuint program, const char* name) {
+GLint GetUniformLocation(PP_Resource context_id,
+ GLuint program,
+ const char* name) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
return ToGles2Impl(&enter)->GetUniformLocation(program, name);
@@ -663,24 +749,30 @@ GLint GetUniformLocation(
}
}
-void GetVertexAttribfv(
- PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) {
+void GetVertexAttribfv(PP_Resource context_id,
+ GLuint index,
+ GLenum pname,
+ GLfloat* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetVertexAttribfv(index, pname, params);
}
}
-void GetVertexAttribiv(
- PP_Resource context_id, GLuint index, GLenum pname, GLint* params) {
+void GetVertexAttribiv(PP_Resource context_id,
+ GLuint index,
+ GLenum pname,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetVertexAttribiv(index, pname, params);
}
}
-void GetVertexAttribPointerv(
- PP_Resource context_id, GLuint index, GLenum pname, void** pointer) {
+void GetVertexAttribPointerv(PP_Resource context_id,
+ GLuint index,
+ GLenum pname,
+ void** pointer) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetVertexAttribPointerv(index, pname, pointer);
@@ -785,9 +877,14 @@ void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) {
}
}
-void ReadPixels(
- PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, void* pixels) {
+void ReadPixels(PP_Resource context_id,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->ReadPixels(x, y, width, height, format, type, pixels);
@@ -801,13 +898,15 @@ void ReleaseShaderCompiler(PP_Resource context_id) {
}
}
-void RenderbufferStorage(
- PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width,
- GLsizei height) {
+void RenderbufferStorage(PP_Resource context_id,
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->RenderbufferStorage(target, internalformat, width, height);
+ ToGles2Impl(&enter)
+ ->RenderbufferStorage(target, internalformat, width, height);
}
}
@@ -818,27 +917,34 @@ void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) {
}
}
-void Scissor(
- PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
+void Scissor(PP_Resource context_id,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Scissor(x, y, width, height);
}
}
-void ShaderBinary(
- PP_Resource context_id, GLsizei n, const GLuint* shaders,
- GLenum binaryformat, const void* binary, GLsizei length) {
+void ShaderBinary(PP_Resource context_id,
+ GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->ShaderBinary(n, shaders, binaryformat, binary, length);
+ ToGles2Impl(&enter)->ShaderBinary(n, shaders, binaryformat, binary, length);
}
}
-void ShaderSource(
- PP_Resource context_id, GLuint shader, GLsizei count, const char** str,
- const GLint* length) {
+void ShaderSource(PP_Resource context_id,
+ GLuint shader,
+ GLsizei count,
+ const char** str,
+ const GLint* length) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->ShaderSource(shader, count, str, length);
@@ -852,8 +958,11 @@ void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) {
}
}
-void StencilFuncSeparate(
- PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) {
+void StencilFuncSeparate(PP_Resource context_id,
+ GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->StencilFuncSeparate(face, func, ref, mask);
@@ -874,79 +983,105 @@ void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) {
}
}
-void StencilOp(
- PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) {
+void StencilOp(PP_Resource context_id,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->StencilOp(fail, zfail, zpass);
}
}
-void StencilOpSeparate(
- PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail,
- GLenum zpass) {
+void StencilOpSeparate(PP_Resource context_id,
+ GLenum face,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->StencilOpSeparate(face, fail, zfail, zpass);
}
}
-void TexImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
- const void* pixels) {
+void TexImage2D(PP_Resource context_id,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->TexImage2D(
- target, level, internalformat, width, height, border, format, type,
- pixels);
+ ToGles2Impl(&enter)->TexImage2D(target,
+ level,
+ internalformat,
+ width,
+ height,
+ border,
+ format,
+ type,
+ pixels);
}
}
-void TexParameterf(
- PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) {
+void TexParameterf(PP_Resource context_id,
+ GLenum target,
+ GLenum pname,
+ GLfloat param) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->TexParameterf(target, pname, param);
}
}
-void TexParameterfv(
- PP_Resource context_id, GLenum target, GLenum pname,
- const GLfloat* params) {
+void TexParameterfv(PP_Resource context_id,
+ GLenum target,
+ GLenum pname,
+ const GLfloat* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->TexParameterfv(target, pname, params);
}
}
-void TexParameteri(
- PP_Resource context_id, GLenum target, GLenum pname, GLint param) {
+void TexParameteri(PP_Resource context_id,
+ GLenum target,
+ GLenum pname,
+ GLint param) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->TexParameteri(target, pname, param);
}
}
-void TexParameteriv(
- PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) {
+void TexParameteriv(PP_Resource context_id,
+ GLenum target,
+ GLenum pname,
+ const GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->TexParameteriv(target, pname, params);
}
}
-void TexSubImage2D(
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
- const void* pixels) {
+void TexSubImage2D(PP_Resource context_id,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->TexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, type,
- pixels);
+ ToGles2Impl(&enter)->TexSubImage2D(
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
}
}
@@ -957,8 +1092,10 @@ void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) {
}
}
-void Uniform1fv(
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
+void Uniform1fv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ const GLfloat* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform1fv(location, count, v);
@@ -972,8 +1109,10 @@ void Uniform1i(PP_Resource context_id, GLint location, GLint x) {
}
}
-void Uniform1iv(
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
+void Uniform1iv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ const GLint* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform1iv(location, count, v);
@@ -987,8 +1126,10 @@ void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) {
}
}
-void Uniform2fv(
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
+void Uniform2fv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ const GLfloat* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform2fv(location, count, v);
@@ -1002,101 +1143,129 @@ void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) {
}
}
-void Uniform2iv(
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
+void Uniform2iv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ const GLint* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform2iv(location, count, v);
}
}
-void Uniform3f(
- PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) {
+void Uniform3f(PP_Resource context_id,
+ GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform3f(location, x, y, z);
}
}
-void Uniform3fv(
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
+void Uniform3fv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ const GLfloat* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform3fv(location, count, v);
}
}
-void Uniform3i(
- PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) {
+void Uniform3i(PP_Resource context_id,
+ GLint location,
+ GLint x,
+ GLint y,
+ GLint z) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform3i(location, x, y, z);
}
}
-void Uniform3iv(
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
+void Uniform3iv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ const GLint* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform3iv(location, count, v);
}
}
-void Uniform4f(
- PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w) {
+void Uniform4f(PP_Resource context_id,
+ GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform4f(location, x, y, z, w);
}
}
-void Uniform4fv(
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
+void Uniform4fv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ const GLfloat* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform4fv(location, count, v);
}
}
-void Uniform4i(
- PP_Resource context_id, GLint location, GLint x, GLint y, GLint z,
- GLint w) {
+void Uniform4i(PP_Resource context_id,
+ GLint location,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform4i(location, x, y, z, w);
}
}
-void Uniform4iv(
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
+void Uniform4iv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ const GLint* v) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Uniform4iv(location, count, v);
}
}
-void UniformMatrix2fv(
- PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value) {
+void UniformMatrix2fv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->UniformMatrix2fv(location, count, transpose, value);
}
}
-void UniformMatrix3fv(
- PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value) {
+void UniformMatrix3fv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->UniformMatrix3fv(location, count, transpose, value);
}
}
-void UniformMatrix4fv(
- PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
- const GLfloat* value) {
+void UniformMatrix4fv(PP_Resource context_id,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->UniformMatrix4fv(location, count, transpose, value);
@@ -1124,103 +1293,125 @@ void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) {
}
}
-void VertexAttrib1fv(
- PP_Resource context_id, GLuint indx, const GLfloat* values) {
+void VertexAttrib1fv(PP_Resource context_id,
+ GLuint indx,
+ const GLfloat* values) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib1fv(indx, values);
}
}
-void VertexAttrib2f(
- PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
+void VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib2f(indx, x, y);
}
}
-void VertexAttrib2fv(
- PP_Resource context_id, GLuint indx, const GLfloat* values) {
+void VertexAttrib2fv(PP_Resource context_id,
+ GLuint indx,
+ const GLfloat* values) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib2fv(indx, values);
}
}
-void VertexAttrib3f(
- PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
+void VertexAttrib3f(PP_Resource context_id,
+ GLuint indx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib3f(indx, x, y, z);
}
}
-void VertexAttrib3fv(
- PP_Resource context_id, GLuint indx, const GLfloat* values) {
+void VertexAttrib3fv(PP_Resource context_id,
+ GLuint indx,
+ const GLfloat* values) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib3fv(indx, values);
}
}
-void VertexAttrib4f(
- PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w) {
+void VertexAttrib4f(PP_Resource context_id,
+ GLuint indx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib4f(indx, x, y, z, w);
}
}
-void VertexAttrib4fv(
- PP_Resource context_id, GLuint indx, const GLfloat* values) {
+void VertexAttrib4fv(PP_Resource context_id,
+ GLuint indx,
+ const GLfloat* values) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttrib4fv(indx, values);
}
}
-void VertexAttribPointer(
- PP_Resource context_id, GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, const void* ptr) {
+void VertexAttribPointer(PP_Resource context_id,
+ GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->VertexAttribPointer(
- indx, size, type, normalized, stride, ptr);
+ ToGles2Impl(&enter)
+ ->VertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
}
-void Viewport(
- PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
+void Viewport(PP_Resource context_id,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->Viewport(x, y, width, height);
}
}
-void BlitFramebufferEXT(
- PP_Resource context_id, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
- GLenum filter) {
+void BlitFramebufferEXT(PP_Resource context_id,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->BlitFramebufferCHROMIUM(
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
- filter);
+ ToGles2Impl(&enter)->BlitFramebufferCHROMIUM(
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
}
-void RenderbufferStorageMultisampleEXT(
- PP_Resource context_id, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height) {
+void RenderbufferStorageMultisampleEXT(PP_Resource context_id,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->RenderbufferStorageMultisampleCHROMIUM(
- target, samples, internalformat, width, height);
+ ToGles2Impl(&enter)->RenderbufferStorageMultisampleCHROMIUM(
+ target, samples, internalformat, width, height);
}
}
@@ -1231,8 +1422,9 @@ void GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) {
}
}
-void DeleteQueriesEXT(
- PP_Resource context_id, GLsizei n, const GLuint* queries) {
+void DeleteQueriesEXT(PP_Resource context_id,
+ GLsizei n,
+ const GLuint* queries) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->DeleteQueriesEXT(n, queries);
@@ -1262,16 +1454,20 @@ void EndQueryEXT(PP_Resource context_id, GLenum target) {
}
}
-void GetQueryivEXT(
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
+void GetQueryivEXT(PP_Resource context_id,
+ GLenum target,
+ GLenum pname,
+ GLint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetQueryivEXT(target, pname, params);
}
}
-void GetQueryObjectuivEXT(
- PP_Resource context_id, GLuint id, GLenum pname, GLuint* params) {
+void GetQueryObjectuivEXT(PP_Resource context_id,
+ GLuint id,
+ GLenum pname,
+ GLuint* params) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->GetQueryObjectuivEXT(id, pname, params);
@@ -1287,13 +1483,15 @@ GLboolean EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) {
}
}
-void* MapBufferSubDataCHROMIUM(
- PP_Resource context_id, GLuint target, GLintptr offset, GLsizeiptr size,
- GLenum access) {
+void* MapBufferSubDataCHROMIUM(PP_Resource context_id,
+ GLuint target,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLenum access) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- return ToGles2Impl(
- &enter)->MapBufferSubDataCHROMIUM(target, offset, size, access);
+ return ToGles2Impl(&enter)
+ ->MapBufferSubDataCHROMIUM(target, offset, size, access);
} else {
return NULL;
}
@@ -1306,16 +1504,20 @@ void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) {
}
}
-void* MapTexSubImage2DCHROMIUM(
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLenum access) {
+void* MapTexSubImage2DCHROMIUM(PP_Resource context_id,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLenum access) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- return ToGles2Impl(
- &enter)->MapTexSubImage2DCHROMIUM(
- target, level, xoffset, yoffset, width, height, format, type,
- access);
+ return ToGles2Impl(&enter)->MapTexSubImage2DCHROMIUM(
+ target, level, xoffset, yoffset, width, height, format, type, access);
} else {
return NULL;
}
@@ -1328,29 +1530,34 @@ void UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) {
}
}
-void DrawArraysInstancedANGLE(
- PP_Resource context_id, GLenum mode, GLint first, GLsizei count,
- GLsizei primcount) {
+void DrawArraysInstancedANGLE(PP_Resource context_id,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->DrawArraysInstancedANGLE(mode, first, count, primcount);
+ ToGles2Impl(&enter)
+ ->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
}
-void DrawElementsInstancedANGLE(
- PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
- const void* indices, GLsizei primcount) {
+void DrawElementsInstancedANGLE(PP_Resource context_id,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
- ToGles2Impl(
- &enter)->DrawElementsInstancedANGLE(
- mode, count, type, indices, primcount);
+ ToGles2Impl(&enter)
+ ->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
}
-void VertexAttribDivisorANGLE(
- PP_Resource context_id, GLuint index, GLuint divisor) {
+void VertexAttribDivisorANGLE(PP_Resource context_id,
+ GLuint index,
+ GLuint divisor) {
Enter3D enter(context_id, true);
if (enter.succeeded()) {
ToGles2Impl(&enter)->VertexAttribDivisorANGLE(index, divisor);
@@ -1360,196 +1567,115 @@ void VertexAttribDivisorANGLE(
} // namespace
const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() {
static const struct PPB_OpenGLES2 ppb_opengles2 = {
- &ActiveTexture,
- &AttachShader,
- &BindAttribLocation,
- &BindBuffer,
- &BindFramebuffer,
- &BindRenderbuffer,
- &BindTexture,
- &BlendColor,
- &BlendEquation,
- &BlendEquationSeparate,
- &BlendFunc,
- &BlendFuncSeparate,
- &BufferData,
- &BufferSubData,
- &CheckFramebufferStatus,
- &Clear,
- &ClearColor,
- &ClearDepthf,
- &ClearStencil,
- &ColorMask,
- &CompileShader,
- &CompressedTexImage2D,
- &CompressedTexSubImage2D,
- &CopyTexImage2D,
- &CopyTexSubImage2D,
- &CreateProgram,
- &CreateShader,
- &CullFace,
- &DeleteBuffers,
- &DeleteFramebuffers,
- &DeleteProgram,
- &DeleteRenderbuffers,
- &DeleteShader,
- &DeleteTextures,
- &DepthFunc,
- &DepthMask,
- &DepthRangef,
- &DetachShader,
- &Disable,
- &DisableVertexAttribArray,
- &DrawArrays,
- &DrawElements,
- &Enable,
- &EnableVertexAttribArray,
- &Finish,
- &Flush,
- &FramebufferRenderbuffer,
- &FramebufferTexture2D,
- &FrontFace,
- &GenBuffers,
- &GenerateMipmap,
- &GenFramebuffers,
- &GenRenderbuffers,
- &GenTextures,
- &GetActiveAttrib,
- &GetActiveUniform,
- &GetAttachedShaders,
- &GetAttribLocation,
- &GetBooleanv,
- &GetBufferParameteriv,
- &GetError,
- &GetFloatv,
- &GetFramebufferAttachmentParameteriv,
- &GetIntegerv,
- &GetProgramiv,
- &GetProgramInfoLog,
- &GetRenderbufferParameteriv,
- &GetShaderiv,
- &GetShaderInfoLog,
- &GetShaderPrecisionFormat,
- &GetShaderSource,
- &GetString,
- &GetTexParameterfv,
- &GetTexParameteriv,
- &GetUniformfv,
- &GetUniformiv,
- &GetUniformLocation,
- &GetVertexAttribfv,
- &GetVertexAttribiv,
- &GetVertexAttribPointerv,
- &Hint,
- &IsBuffer,
- &IsEnabled,
- &IsFramebuffer,
- &IsProgram,
- &IsRenderbuffer,
- &IsShader,
- &IsTexture,
- &LineWidth,
- &LinkProgram,
- &PixelStorei,
- &PolygonOffset,
- &ReadPixels,
- &ReleaseShaderCompiler,
- &RenderbufferStorage,
- &SampleCoverage,
- &Scissor,
- &ShaderBinary,
- &ShaderSource,
- &StencilFunc,
- &StencilFuncSeparate,
- &StencilMask,
- &StencilMaskSeparate,
- &StencilOp,
- &StencilOpSeparate,
- &TexImage2D,
- &TexParameterf,
- &TexParameterfv,
- &TexParameteri,
- &TexParameteriv,
- &TexSubImage2D,
- &Uniform1f,
- &Uniform1fv,
- &Uniform1i,
- &Uniform1iv,
- &Uniform2f,
- &Uniform2fv,
- &Uniform2i,
- &Uniform2iv,
- &Uniform3f,
- &Uniform3fv,
- &Uniform3i,
- &Uniform3iv,
- &Uniform4f,
- &Uniform4fv,
- &Uniform4i,
- &Uniform4iv,
- &UniformMatrix2fv,
- &UniformMatrix3fv,
- &UniformMatrix4fv,
- &UseProgram,
- &ValidateProgram,
- &VertexAttrib1f,
- &VertexAttrib1fv,
- &VertexAttrib2f,
- &VertexAttrib2fv,
- &VertexAttrib3f,
- &VertexAttrib3fv,
- &VertexAttrib4f,
- &VertexAttrib4fv,
- &VertexAttribPointer,
- &Viewport
- };
+ &ActiveTexture, &AttachShader,
+ &BindAttribLocation, &BindBuffer,
+ &BindFramebuffer, &BindRenderbuffer,
+ &BindTexture, &BlendColor,
+ &BlendEquation, &BlendEquationSeparate,
+ &BlendFunc, &BlendFuncSeparate,
+ &BufferData, &BufferSubData,
+ &CheckFramebufferStatus, &Clear,
+ &ClearColor, &ClearDepthf,
+ &ClearStencil, &ColorMask,
+ &CompileShader, &CompressedTexImage2D,
+ &CompressedTexSubImage2D, &CopyTexImage2D,
+ &CopyTexSubImage2D, &CreateProgram,
+ &CreateShader, &CullFace,
+ &DeleteBuffers, &DeleteFramebuffers,
+ &DeleteProgram, &DeleteRenderbuffers,
+ &DeleteShader, &DeleteTextures,
+ &DepthFunc, &DepthMask,
+ &DepthRangef, &DetachShader,
+ &Disable, &DisableVertexAttribArray,
+ &DrawArrays, &DrawElements,
+ &Enable, &EnableVertexAttribArray,
+ &Finish, &Flush,
+ &FramebufferRenderbuffer, &FramebufferTexture2D,
+ &FrontFace, &GenBuffers,
+ &GenerateMipmap, &GenFramebuffers,
+ &GenRenderbuffers, &GenTextures,
+ &GetActiveAttrib, &GetActiveUniform,
+ &GetAttachedShaders, &GetAttribLocation,
+ &GetBooleanv, &GetBufferParameteriv,
+ &GetError, &GetFloatv,
+ &GetFramebufferAttachmentParameteriv, &GetIntegerv,
+ &GetProgramiv, &GetProgramInfoLog,
+ &GetRenderbufferParameteriv, &GetShaderiv,
+ &GetShaderInfoLog, &GetShaderPrecisionFormat,
+ &GetShaderSource, &GetString,
+ &GetTexParameterfv, &GetTexParameteriv,
+ &GetUniformfv, &GetUniformiv,
+ &GetUniformLocation, &GetVertexAttribfv,
+ &GetVertexAttribiv, &GetVertexAttribPointerv,
+ &Hint, &IsBuffer,
+ &IsEnabled, &IsFramebuffer,
+ &IsProgram, &IsRenderbuffer,
+ &IsShader, &IsTexture,
+ &LineWidth, &LinkProgram,
+ &PixelStorei, &PolygonOffset,
+ &ReadPixels, &ReleaseShaderCompiler,
+ &RenderbufferStorage, &SampleCoverage,
+ &Scissor, &ShaderBinary,
+ &ShaderSource, &StencilFunc,
+ &StencilFuncSeparate, &StencilMask,
+ &StencilMaskSeparate, &StencilOp,
+ &StencilOpSeparate, &TexImage2D,
+ &TexParameterf, &TexParameterfv,
+ &TexParameteri, &TexParameteriv,
+ &TexSubImage2D, &Uniform1f,
+ &Uniform1fv, &Uniform1i,
+ &Uniform1iv, &Uniform2f,
+ &Uniform2fv, &Uniform2i,
+ &Uniform2iv, &Uniform3f,
+ &Uniform3fv, &Uniform3i,
+ &Uniform3iv, &Uniform4f,
+ &Uniform4fv, &Uniform4i,
+ &Uniform4iv, &UniformMatrix2fv,
+ &UniformMatrix3fv, &UniformMatrix4fv,
+ &UseProgram, &ValidateProgram,
+ &VertexAttrib1f, &VertexAttrib1fv,
+ &VertexAttrib2f, &VertexAttrib2fv,
+ &VertexAttrib3f, &VertexAttrib3fv,
+ &VertexAttrib4f, &VertexAttrib4fv,
+ &VertexAttribPointer, &Viewport};
return &ppb_opengles2;
}
-const PPB_OpenGLES2InstancedArrays* PPB_OpenGLES2_Shared::GetInstancedArraysInterface() { // NOLINT
+const PPB_OpenGLES2InstancedArrays*
+PPB_OpenGLES2_Shared::GetInstancedArraysInterface() { // NOLINT
static const struct PPB_OpenGLES2InstancedArrays ppb_opengles2 = {
- &DrawArraysInstancedANGLE,
- &DrawElementsInstancedANGLE,
- &VertexAttribDivisorANGLE
- };
+ &DrawArraysInstancedANGLE, &DrawElementsInstancedANGLE,
+ &VertexAttribDivisorANGLE};
return &ppb_opengles2;
}
-const PPB_OpenGLES2FramebufferBlit* PPB_OpenGLES2_Shared::GetFramebufferBlitInterface() { // NOLINT
+const PPB_OpenGLES2FramebufferBlit*
+PPB_OpenGLES2_Shared::GetFramebufferBlitInterface() { // NOLINT
static const struct PPB_OpenGLES2FramebufferBlit ppb_opengles2 = {
- &BlitFramebufferEXT
- };
+ &BlitFramebufferEXT};
return &ppb_opengles2;
}
-const PPB_OpenGLES2FramebufferMultisample* PPB_OpenGLES2_Shared::GetFramebufferMultisampleInterface() { // NOLINT
+const PPB_OpenGLES2FramebufferMultisample*
+PPB_OpenGLES2_Shared::GetFramebufferMultisampleInterface() { // NOLINT
static const struct PPB_OpenGLES2FramebufferMultisample ppb_opengles2 = {
- &RenderbufferStorageMultisampleEXT
- };
+ &RenderbufferStorageMultisampleEXT};
return &ppb_opengles2;
}
-const PPB_OpenGLES2ChromiumEnableFeature* PPB_OpenGLES2_Shared::GetChromiumEnableFeatureInterface() { // NOLINT
+const PPB_OpenGLES2ChromiumEnableFeature*
+PPB_OpenGLES2_Shared::GetChromiumEnableFeatureInterface() { // NOLINT
static const struct PPB_OpenGLES2ChromiumEnableFeature ppb_opengles2 = {
- &EnableFeatureCHROMIUM
- };
+ &EnableFeatureCHROMIUM};
return &ppb_opengles2;
}
-const PPB_OpenGLES2ChromiumMapSub* PPB_OpenGLES2_Shared::GetChromiumMapSubInterface() { // NOLINT
+const PPB_OpenGLES2ChromiumMapSub*
+PPB_OpenGLES2_Shared::GetChromiumMapSubInterface() { // NOLINT
static const struct PPB_OpenGLES2ChromiumMapSub ppb_opengles2 = {
- &MapBufferSubDataCHROMIUM,
- &UnmapBufferSubDataCHROMIUM,
- &MapTexSubImage2DCHROMIUM,
- &UnmapTexSubImage2DCHROMIUM
- };
+ &MapBufferSubDataCHROMIUM, &UnmapBufferSubDataCHROMIUM,
+ &MapTexSubImage2DCHROMIUM, &UnmapTexSubImage2DCHROMIUM};
return &ppb_opengles2;
}
const PPB_OpenGLES2Query* PPB_OpenGLES2_Shared::GetQueryInterface() {
static const struct PPB_OpenGLES2Query ppb_opengles2 = {
- &GenQueriesEXT,
- &DeleteQueriesEXT,
- &IsQueryEXT,
- &BeginQueryEXT,
- &EndQueryEXT,
- &GetQueryivEXT,
- &GetQueryObjectuivEXT
- };
+ &GenQueriesEXT, &DeleteQueriesEXT, &IsQueryEXT, &BeginQueryEXT,
+ &EndQueryEXT, &GetQueryivEXT, &GetQueryObjectuivEXT};
return &ppb_opengles2;
}
} // namespace ppapi
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