Index: ppapi/shared_impl/ppb_opengles2_shared.cc |
diff --git a/ppapi/shared_impl/ppb_opengles2_shared.cc b/ppapi/shared_impl/ppb_opengles2_shared.cc |
index 3944089f95f0d40f2a846816cb27529e41257925..66af5d2fc2fdbcaa1f578590e96127e682bbea97 100644 |
--- a/ppapi/shared_impl/ppb_opengles2_shared.cc |
+++ b/ppapi/shared_impl/ppb_opengles2_shared.cc |
@@ -39,8 +39,10 @@ void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
} |
} |
-void BindAttribLocation( |
- PP_Resource context_id, GLuint program, GLuint index, const char* name) { |
+void BindAttribLocation(PP_Resource context_id, |
+ GLuint program, |
+ GLuint index, |
+ const char* name) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->BindAttribLocation(program, index, name); |
@@ -54,16 +56,18 @@ void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { |
} |
} |
-void BindFramebuffer( |
- PP_Resource context_id, GLenum target, GLuint framebuffer) { |
+void BindFramebuffer(PP_Resource context_id, |
+ GLenum target, |
+ GLuint framebuffer) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->BindFramebuffer(target, framebuffer); |
} |
} |
-void BindRenderbuffer( |
- PP_Resource context_id, GLenum target, GLuint renderbuffer) { |
+void BindRenderbuffer(PP_Resource context_id, |
+ GLenum target, |
+ GLuint renderbuffer) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->BindRenderbuffer(target, renderbuffer); |
@@ -77,9 +81,11 @@ void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { |
} |
} |
-void BlendColor( |
- PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
- GLclampf alpha) { |
+void BlendColor(PP_Resource context_id, |
+ GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->BlendColor(red, green, blue, alpha); |
@@ -93,8 +99,9 @@ void BlendEquation(PP_Resource context_id, GLenum mode) { |
} |
} |
-void BlendEquationSeparate( |
- PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { |
+void BlendEquationSeparate(PP_Resource context_id, |
+ GLenum modeRGB, |
+ GLenum modeAlpha) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->BlendEquationSeparate(modeRGB, modeAlpha); |
@@ -108,27 +115,33 @@ void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { |
} |
} |
-void BlendFuncSeparate( |
- PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
- GLenum dstAlpha) { |
+void BlendFuncSeparate(PP_Resource context_id, |
+ GLenum srcRGB, |
+ GLenum dstRGB, |
+ GLenum srcAlpha, |
+ GLenum dstAlpha) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
} |
} |
-void BufferData( |
- PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, |
- GLenum usage) { |
+void BufferData(PP_Resource context_id, |
+ GLenum target, |
+ GLsizeiptr size, |
+ const void* data, |
+ GLenum usage) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->BufferData(target, size, data, usage); |
} |
} |
-void BufferSubData( |
- PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, |
- const void* data) { |
+void BufferSubData(PP_Resource context_id, |
+ GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ const void* data) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->BufferSubData(target, offset, size, data); |
@@ -151,9 +164,11 @@ void Clear(PP_Resource context_id, GLbitfield mask) { |
} |
} |
-void ClearColor( |
- PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, |
- GLclampf alpha) { |
+void ClearColor(PP_Resource context_id, |
+ GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->ClearColor(red, green, blue, alpha); |
@@ -174,9 +189,11 @@ void ClearStencil(PP_Resource context_id, GLint s) { |
} |
} |
-void ColorMask( |
- PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, |
- GLboolean alpha) { |
+void ColorMask(PP_Resource context_id, |
+ GLboolean red, |
+ GLboolean green, |
+ GLboolean blue, |
+ GLboolean alpha) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->ColorMask(red, green, blue, alpha); |
@@ -190,51 +207,75 @@ void CompileShader(PP_Resource context_id, GLuint shader) { |
} |
} |
-void CompressedTexImage2D( |
- PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
- GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
- const void* data) { |
+void CompressedTexImage2D(PP_Resource context_id, |
+ GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->CompressedTexImage2D( |
- target, level, internalformat, width, height, border, imageSize, |
- data); |
+ ToGles2Impl(&enter)->CompressedTexImage2D( |
+ target, level, internalformat, width, height, border, imageSize, data); |
} |
} |
-void CompressedTexSubImage2D( |
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
- GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
- GLsizei imageSize, const void* data) { |
+void CompressedTexSubImage2D(PP_Resource context_id, |
+ GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->CompressedTexSubImage2D( |
- target, level, xoffset, yoffset, width, height, format, imageSize, |
- data); |
+ ToGles2Impl(&enter)->CompressedTexSubImage2D(target, |
+ level, |
+ xoffset, |
+ yoffset, |
+ width, |
+ height, |
+ format, |
+ imageSize, |
+ data); |
} |
} |
-void CopyTexImage2D( |
- PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, |
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
+void CopyTexImage2D(PP_Resource context_id, |
+ GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->CopyTexImage2D( |
- target, level, internalformat, x, y, width, height, border); |
+ ToGles2Impl(&enter)->CopyTexImage2D( |
+ target, level, internalformat, x, y, width, height, border); |
} |
} |
-void CopyTexSubImage2D( |
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
- GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
+void CopyTexSubImage2D(PP_Resource context_id, |
+ GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->CopyTexSubImage2D( |
- target, level, xoffset, yoffset, x, y, width, height); |
+ ToGles2Impl(&enter)->CopyTexSubImage2D( |
+ target, level, xoffset, yoffset, x, y, width, height); |
} |
} |
@@ -270,8 +311,9 @@ void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { |
} |
} |
-void DeleteFramebuffers( |
- PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { |
+void DeleteFramebuffers(PP_Resource context_id, |
+ GLsizei n, |
+ const GLuint* framebuffers) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->DeleteFramebuffers(n, framebuffers); |
@@ -285,8 +327,9 @@ void DeleteProgram(PP_Resource context_id, GLuint program) { |
} |
} |
-void DeleteRenderbuffers( |
- PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { |
+void DeleteRenderbuffers(PP_Resource context_id, |
+ GLsizei n, |
+ const GLuint* renderbuffers) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->DeleteRenderbuffers(n, renderbuffers); |
@@ -300,8 +343,7 @@ void DeleteShader(PP_Resource context_id, GLuint shader) { |
} |
} |
-void DeleteTextures( |
- PP_Resource context_id, GLsizei n, const GLuint* textures) { |
+void DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->DeleteTextures(n, textures); |
@@ -350,17 +392,21 @@ void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { |
} |
} |
-void DrawArrays( |
- PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { |
+void DrawArrays(PP_Resource context_id, |
+ GLenum mode, |
+ GLint first, |
+ GLsizei count) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->DrawArrays(mode, first, count); |
} |
} |
-void DrawElements( |
- PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, |
- const void* indices) { |
+void DrawElements(PP_Resource context_id, |
+ GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->DrawElements(mode, count, type, indices); |
@@ -395,25 +441,28 @@ void Flush(PP_Resource context_id) { |
} |
} |
-void FramebufferRenderbuffer( |
- PP_Resource context_id, GLenum target, GLenum attachment, |
- GLenum renderbuffertarget, GLuint renderbuffer) { |
+void FramebufferRenderbuffer(PP_Resource context_id, |
+ GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->FramebufferRenderbuffer( |
- target, attachment, renderbuffertarget, renderbuffer); |
+ ToGles2Impl(&enter)->FramebufferRenderbuffer( |
+ target, attachment, renderbuffertarget, renderbuffer); |
} |
} |
-void FramebufferTexture2D( |
- PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, |
- GLuint texture, GLint level) { |
+void FramebufferTexture2D(PP_Resource context_id, |
+ GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->FramebufferTexture2D( |
- target, attachment, textarget, texture, level); |
+ ToGles2Impl(&enter) |
+ ->FramebufferTexture2D(target, attachment, textarget, texture, level); |
} |
} |
@@ -445,8 +494,9 @@ void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { |
} |
} |
-void GenRenderbuffers( |
- PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { |
+void GenRenderbuffers(PP_Resource context_id, |
+ GLsizei n, |
+ GLuint* renderbuffers) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GenRenderbuffers(n, renderbuffers); |
@@ -460,39 +510,50 @@ void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { |
} |
} |
-void GetActiveAttrib( |
- PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
- GLsizei* length, GLint* size, GLenum* type, char* name) { |
+void GetActiveAttrib(PP_Resource context_id, |
+ GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->GetActiveAttrib( |
- program, index, bufsize, length, size, type, name); |
+ ToGles2Impl(&enter) |
+ ->GetActiveAttrib(program, index, bufsize, length, size, type, name); |
} |
} |
-void GetActiveUniform( |
- PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, |
- GLsizei* length, GLint* size, GLenum* type, char* name) { |
+void GetActiveUniform(PP_Resource context_id, |
+ GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->GetActiveUniform( |
- program, index, bufsize, length, size, type, name); |
+ ToGles2Impl(&enter) |
+ ->GetActiveUniform(program, index, bufsize, length, size, type, name); |
} |
} |
-void GetAttachedShaders( |
- PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, |
- GLuint* shaders) { |
+void GetAttachedShaders(PP_Resource context_id, |
+ GLuint program, |
+ GLsizei maxcount, |
+ GLsizei* count, |
+ GLuint* shaders) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetAttachedShaders(program, maxcount, count, shaders); |
} |
} |
-GLint GetAttribLocation( |
- PP_Resource context_id, GLuint program, const char* name) { |
+GLint GetAttribLocation(PP_Resource context_id, |
+ GLuint program, |
+ const char* name) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
return ToGles2Impl(&enter)->GetAttribLocation(program, name); |
@@ -508,8 +569,10 @@ void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { |
} |
} |
-void GetBufferParameteriv( |
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
+void GetBufferParameteriv(PP_Resource context_id, |
+ GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetBufferParameteriv(target, pname, params); |
@@ -532,14 +595,15 @@ void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { |
} |
} |
-void GetFramebufferAttachmentParameteriv( |
- PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, |
- GLint* params) { |
+void GetFramebufferAttachmentParameteriv(PP_Resource context_id, |
+ GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->GetFramebufferAttachmentParameteriv( |
- target, attachment, pname, params); |
+ ToGles2Impl(&enter)->GetFramebufferAttachmentParameteriv( |
+ target, attachment, pname, params); |
} |
} |
@@ -550,62 +614,75 @@ void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { |
} |
} |
-void GetProgramiv( |
- PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { |
+void GetProgramiv(PP_Resource context_id, |
+ GLuint program, |
+ GLenum pname, |
+ GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetProgramiv(program, pname, params); |
} |
} |
-void GetProgramInfoLog( |
- PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, |
- char* infolog) { |
+void GetProgramInfoLog(PP_Resource context_id, |
+ GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetProgramInfoLog(program, bufsize, length, infolog); |
} |
} |
-void GetRenderbufferParameteriv( |
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
+void GetRenderbufferParameteriv(PP_Resource context_id, |
+ GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetRenderbufferParameteriv(target, pname, params); |
} |
} |
-void GetShaderiv( |
- PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { |
+void GetShaderiv(PP_Resource context_id, |
+ GLuint shader, |
+ GLenum pname, |
+ GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetShaderiv(shader, pname, params); |
} |
} |
-void GetShaderInfoLog( |
- PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
- char* infolog) { |
+void GetShaderInfoLog(PP_Resource context_id, |
+ GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetShaderInfoLog(shader, bufsize, length, infolog); |
} |
} |
-void GetShaderPrecisionFormat( |
- PP_Resource context_id, GLenum shadertype, GLenum precisiontype, |
- GLint* range, GLint* precision) { |
+void GetShaderPrecisionFormat(PP_Resource context_id, |
+ GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->GetShaderPrecisionFormat( |
- shadertype, precisiontype, range, precision); |
+ ToGles2Impl(&enter) |
+ ->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
} |
} |
-void GetShaderSource( |
- PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, |
- char* source) { |
+void GetShaderSource(PP_Resource context_id, |
+ GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetShaderSource(shader, bufsize, length, source); |
@@ -621,40 +698,49 @@ const GLubyte* GetString(PP_Resource context_id, GLenum name) { |
} |
} |
-void GetTexParameterfv( |
- PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { |
+void GetTexParameterfv(PP_Resource context_id, |
+ GLenum target, |
+ GLenum pname, |
+ GLfloat* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetTexParameterfv(target, pname, params); |
} |
} |
-void GetTexParameteriv( |
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
+void GetTexParameteriv(PP_Resource context_id, |
+ GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetTexParameteriv(target, pname, params); |
} |
} |
-void GetUniformfv( |
- PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { |
+void GetUniformfv(PP_Resource context_id, |
+ GLuint program, |
+ GLint location, |
+ GLfloat* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetUniformfv(program, location, params); |
} |
} |
-void GetUniformiv( |
- PP_Resource context_id, GLuint program, GLint location, GLint* params) { |
+void GetUniformiv(PP_Resource context_id, |
+ GLuint program, |
+ GLint location, |
+ GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetUniformiv(program, location, params); |
} |
} |
-GLint GetUniformLocation( |
- PP_Resource context_id, GLuint program, const char* name) { |
+GLint GetUniformLocation(PP_Resource context_id, |
+ GLuint program, |
+ const char* name) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
return ToGles2Impl(&enter)->GetUniformLocation(program, name); |
@@ -663,24 +749,30 @@ GLint GetUniformLocation( |
} |
} |
-void GetVertexAttribfv( |
- PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { |
+void GetVertexAttribfv(PP_Resource context_id, |
+ GLuint index, |
+ GLenum pname, |
+ GLfloat* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetVertexAttribfv(index, pname, params); |
} |
} |
-void GetVertexAttribiv( |
- PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { |
+void GetVertexAttribiv(PP_Resource context_id, |
+ GLuint index, |
+ GLenum pname, |
+ GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetVertexAttribiv(index, pname, params); |
} |
} |
-void GetVertexAttribPointerv( |
- PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { |
+void GetVertexAttribPointerv(PP_Resource context_id, |
+ GLuint index, |
+ GLenum pname, |
+ void** pointer) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetVertexAttribPointerv(index, pname, pointer); |
@@ -785,9 +877,14 @@ void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { |
} |
} |
-void ReadPixels( |
- PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, |
- GLenum format, GLenum type, void* pixels) { |
+void ReadPixels(PP_Resource context_id, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ void* pixels) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->ReadPixels(x, y, width, height, format, type, pixels); |
@@ -801,13 +898,15 @@ void ReleaseShaderCompiler(PP_Resource context_id) { |
} |
} |
-void RenderbufferStorage( |
- PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, |
- GLsizei height) { |
+void RenderbufferStorage(PP_Resource context_id, |
+ GLenum target, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->RenderbufferStorage(target, internalformat, width, height); |
+ ToGles2Impl(&enter) |
+ ->RenderbufferStorage(target, internalformat, width, height); |
} |
} |
@@ -818,27 +917,34 @@ void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { |
} |
} |
-void Scissor( |
- PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
+void Scissor(PP_Resource context_id, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Scissor(x, y, width, height); |
} |
} |
-void ShaderBinary( |
- PP_Resource context_id, GLsizei n, const GLuint* shaders, |
- GLenum binaryformat, const void* binary, GLsizei length) { |
+void ShaderBinary(PP_Resource context_id, |
+ GLsizei n, |
+ const GLuint* shaders, |
+ GLenum binaryformat, |
+ const void* binary, |
+ GLsizei length) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->ShaderBinary(n, shaders, binaryformat, binary, length); |
+ ToGles2Impl(&enter)->ShaderBinary(n, shaders, binaryformat, binary, length); |
} |
} |
-void ShaderSource( |
- PP_Resource context_id, GLuint shader, GLsizei count, const char** str, |
- const GLint* length) { |
+void ShaderSource(PP_Resource context_id, |
+ GLuint shader, |
+ GLsizei count, |
+ const char** str, |
+ const GLint* length) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->ShaderSource(shader, count, str, length); |
@@ -852,8 +958,11 @@ void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { |
} |
} |
-void StencilFuncSeparate( |
- PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { |
+void StencilFuncSeparate(PP_Resource context_id, |
+ GLenum face, |
+ GLenum func, |
+ GLint ref, |
+ GLuint mask) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->StencilFuncSeparate(face, func, ref, mask); |
@@ -874,79 +983,105 @@ void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { |
} |
} |
-void StencilOp( |
- PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { |
+void StencilOp(PP_Resource context_id, |
+ GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->StencilOp(fail, zfail, zpass); |
} |
} |
-void StencilOpSeparate( |
- PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, |
- GLenum zpass) { |
+void StencilOpSeparate(PP_Resource context_id, |
+ GLenum face, |
+ GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->StencilOpSeparate(face, fail, zfail, zpass); |
} |
} |
-void TexImage2D( |
- PP_Resource context_id, GLenum target, GLint level, GLint internalformat, |
- GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
- const void* pixels) { |
+void TexImage2D(PP_Resource context_id, |
+ GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->TexImage2D( |
- target, level, internalformat, width, height, border, format, type, |
- pixels); |
+ ToGles2Impl(&enter)->TexImage2D(target, |
+ level, |
+ internalformat, |
+ width, |
+ height, |
+ border, |
+ format, |
+ type, |
+ pixels); |
} |
} |
-void TexParameterf( |
- PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { |
+void TexParameterf(PP_Resource context_id, |
+ GLenum target, |
+ GLenum pname, |
+ GLfloat param) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->TexParameterf(target, pname, param); |
} |
} |
-void TexParameterfv( |
- PP_Resource context_id, GLenum target, GLenum pname, |
- const GLfloat* params) { |
+void TexParameterfv(PP_Resource context_id, |
+ GLenum target, |
+ GLenum pname, |
+ const GLfloat* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->TexParameterfv(target, pname, params); |
} |
} |
-void TexParameteri( |
- PP_Resource context_id, GLenum target, GLenum pname, GLint param) { |
+void TexParameteri(PP_Resource context_id, |
+ GLenum target, |
+ GLenum pname, |
+ GLint param) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->TexParameteri(target, pname, param); |
} |
} |
-void TexParameteriv( |
- PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { |
+void TexParameteriv(PP_Resource context_id, |
+ GLenum target, |
+ GLenum pname, |
+ const GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->TexParameteriv(target, pname, params); |
} |
} |
-void TexSubImage2D( |
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
- GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
- const void* pixels) { |
+void TexSubImage2D(PP_Resource context_id, |
+ GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->TexSubImage2D( |
- target, level, xoffset, yoffset, width, height, format, type, |
- pixels); |
+ ToGles2Impl(&enter)->TexSubImage2D( |
+ target, level, xoffset, yoffset, width, height, format, type, pixels); |
} |
} |
@@ -957,8 +1092,10 @@ void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { |
} |
} |
-void Uniform1fv( |
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
+void Uniform1fv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ const GLfloat* v) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform1fv(location, count, v); |
@@ -972,8 +1109,10 @@ void Uniform1i(PP_Resource context_id, GLint location, GLint x) { |
} |
} |
-void Uniform1iv( |
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
+void Uniform1iv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ const GLint* v) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform1iv(location, count, v); |
@@ -987,8 +1126,10 @@ void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { |
} |
} |
-void Uniform2fv( |
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
+void Uniform2fv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ const GLfloat* v) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform2fv(location, count, v); |
@@ -1002,101 +1143,129 @@ void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { |
} |
} |
-void Uniform2iv( |
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
+void Uniform2iv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ const GLint* v) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform2iv(location, count, v); |
} |
} |
-void Uniform3f( |
- PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
+void Uniform3f(PP_Resource context_id, |
+ GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform3f(location, x, y, z); |
} |
} |
-void Uniform3fv( |
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
+void Uniform3fv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ const GLfloat* v) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform3fv(location, count, v); |
} |
} |
-void Uniform3i( |
- PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { |
+void Uniform3i(PP_Resource context_id, |
+ GLint location, |
+ GLint x, |
+ GLint y, |
+ GLint z) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform3i(location, x, y, z); |
} |
} |
-void Uniform3iv( |
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
+void Uniform3iv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ const GLint* v) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform3iv(location, count, v); |
} |
} |
-void Uniform4f( |
- PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, |
- GLfloat w) { |
+void Uniform4f(PP_Resource context_id, |
+ GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform4f(location, x, y, z, w); |
} |
} |
-void Uniform4fv( |
- PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { |
+void Uniform4fv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ const GLfloat* v) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform4fv(location, count, v); |
} |
} |
-void Uniform4i( |
- PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, |
- GLint w) { |
+void Uniform4i(PP_Resource context_id, |
+ GLint location, |
+ GLint x, |
+ GLint y, |
+ GLint z, |
+ GLint w) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform4i(location, x, y, z, w); |
} |
} |
-void Uniform4iv( |
- PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { |
+void Uniform4iv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ const GLint* v) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Uniform4iv(location, count, v); |
} |
} |
-void UniformMatrix2fv( |
- PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
- const GLfloat* value) { |
+void UniformMatrix2fv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->UniformMatrix2fv(location, count, transpose, value); |
} |
} |
-void UniformMatrix3fv( |
- PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
- const GLfloat* value) { |
+void UniformMatrix3fv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->UniformMatrix3fv(location, count, transpose, value); |
} |
} |
-void UniformMatrix4fv( |
- PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, |
- const GLfloat* value) { |
+void UniformMatrix4fv(PP_Resource context_id, |
+ GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->UniformMatrix4fv(location, count, transpose, value); |
@@ -1124,103 +1293,125 @@ void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { |
} |
} |
-void VertexAttrib1fv( |
- PP_Resource context_id, GLuint indx, const GLfloat* values) { |
+void VertexAttrib1fv(PP_Resource context_id, |
+ GLuint indx, |
+ const GLfloat* values) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->VertexAttrib1fv(indx, values); |
} |
} |
-void VertexAttrib2f( |
- PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { |
+void VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->VertexAttrib2f(indx, x, y); |
} |
} |
-void VertexAttrib2fv( |
- PP_Resource context_id, GLuint indx, const GLfloat* values) { |
+void VertexAttrib2fv(PP_Resource context_id, |
+ GLuint indx, |
+ const GLfloat* values) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->VertexAttrib2fv(indx, values); |
} |
} |
-void VertexAttrib3f( |
- PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
+void VertexAttrib3f(PP_Resource context_id, |
+ GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->VertexAttrib3f(indx, x, y, z); |
} |
} |
-void VertexAttrib3fv( |
- PP_Resource context_id, GLuint indx, const GLfloat* values) { |
+void VertexAttrib3fv(PP_Resource context_id, |
+ GLuint indx, |
+ const GLfloat* values) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->VertexAttrib3fv(indx, values); |
} |
} |
-void VertexAttrib4f( |
- PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
- GLfloat w) { |
+void VertexAttrib4f(PP_Resource context_id, |
+ GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->VertexAttrib4f(indx, x, y, z, w); |
} |
} |
-void VertexAttrib4fv( |
- PP_Resource context_id, GLuint indx, const GLfloat* values) { |
+void VertexAttrib4fv(PP_Resource context_id, |
+ GLuint indx, |
+ const GLfloat* values) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->VertexAttrib4fv(indx, values); |
} |
} |
-void VertexAttribPointer( |
- PP_Resource context_id, GLuint indx, GLint size, GLenum type, |
- GLboolean normalized, GLsizei stride, const void* ptr) { |
+void VertexAttribPointer(PP_Resource context_id, |
+ GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLboolean normalized, |
+ GLsizei stride, |
+ const void* ptr) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->VertexAttribPointer( |
- indx, size, type, normalized, stride, ptr); |
+ ToGles2Impl(&enter) |
+ ->VertexAttribPointer(indx, size, type, normalized, stride, ptr); |
} |
} |
-void Viewport( |
- PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { |
+void Viewport(PP_Resource context_id, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->Viewport(x, y, width, height); |
} |
} |
-void BlitFramebufferEXT( |
- PP_Resource context_id, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, |
- GLenum filter) { |
+void BlitFramebufferEXT(PP_Resource context_id, |
+ GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->BlitFramebufferCHROMIUM( |
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, |
- filter); |
+ ToGles2Impl(&enter)->BlitFramebufferCHROMIUM( |
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
} |
} |
-void RenderbufferStorageMultisampleEXT( |
- PP_Resource context_id, GLenum target, GLsizei samples, |
- GLenum internalformat, GLsizei width, GLsizei height) { |
+void RenderbufferStorageMultisampleEXT(PP_Resource context_id, |
+ GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->RenderbufferStorageMultisampleCHROMIUM( |
- target, samples, internalformat, width, height); |
+ ToGles2Impl(&enter)->RenderbufferStorageMultisampleCHROMIUM( |
+ target, samples, internalformat, width, height); |
} |
} |
@@ -1231,8 +1422,9 @@ void GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) { |
} |
} |
-void DeleteQueriesEXT( |
- PP_Resource context_id, GLsizei n, const GLuint* queries) { |
+void DeleteQueriesEXT(PP_Resource context_id, |
+ GLsizei n, |
+ const GLuint* queries) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->DeleteQueriesEXT(n, queries); |
@@ -1262,16 +1454,20 @@ void EndQueryEXT(PP_Resource context_id, GLenum target) { |
} |
} |
-void GetQueryivEXT( |
- PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { |
+void GetQueryivEXT(PP_Resource context_id, |
+ GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetQueryivEXT(target, pname, params); |
} |
} |
-void GetQueryObjectuivEXT( |
- PP_Resource context_id, GLuint id, GLenum pname, GLuint* params) { |
+void GetQueryObjectuivEXT(PP_Resource context_id, |
+ GLuint id, |
+ GLenum pname, |
+ GLuint* params) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->GetQueryObjectuivEXT(id, pname, params); |
@@ -1287,13 +1483,15 @@ GLboolean EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) { |
} |
} |
-void* MapBufferSubDataCHROMIUM( |
- PP_Resource context_id, GLuint target, GLintptr offset, GLsizeiptr size, |
- GLenum access) { |
+void* MapBufferSubDataCHROMIUM(PP_Resource context_id, |
+ GLuint target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ GLenum access) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- return ToGles2Impl( |
- &enter)->MapBufferSubDataCHROMIUM(target, offset, size, access); |
+ return ToGles2Impl(&enter) |
+ ->MapBufferSubDataCHROMIUM(target, offset, size, access); |
} else { |
return NULL; |
} |
@@ -1306,16 +1504,20 @@ void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) { |
} |
} |
-void* MapTexSubImage2DCHROMIUM( |
- PP_Resource context_id, GLenum target, GLint level, GLint xoffset, |
- GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
- GLenum access) { |
+void* MapTexSubImage2DCHROMIUM(PP_Resource context_id, |
+ GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ GLenum access) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- return ToGles2Impl( |
- &enter)->MapTexSubImage2DCHROMIUM( |
- target, level, xoffset, yoffset, width, height, format, type, |
- access); |
+ return ToGles2Impl(&enter)->MapTexSubImage2DCHROMIUM( |
+ target, level, xoffset, yoffset, width, height, format, type, access); |
} else { |
return NULL; |
} |
@@ -1328,29 +1530,34 @@ void UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) { |
} |
} |
-void DrawArraysInstancedANGLE( |
- PP_Resource context_id, GLenum mode, GLint first, GLsizei count, |
- GLsizei primcount) { |
+void DrawArraysInstancedANGLE(PP_Resource context_id, |
+ GLenum mode, |
+ GLint first, |
+ GLsizei count, |
+ GLsizei primcount) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->DrawArraysInstancedANGLE(mode, first, count, primcount); |
+ ToGles2Impl(&enter) |
+ ->DrawArraysInstancedANGLE(mode, first, count, primcount); |
} |
} |
-void DrawElementsInstancedANGLE( |
- PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, |
- const void* indices, GLsizei primcount) { |
+void DrawElementsInstancedANGLE(PP_Resource context_id, |
+ GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
- ToGles2Impl( |
- &enter)->DrawElementsInstancedANGLE( |
- mode, count, type, indices, primcount); |
+ ToGles2Impl(&enter) |
+ ->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); |
} |
} |
-void VertexAttribDivisorANGLE( |
- PP_Resource context_id, GLuint index, GLuint divisor) { |
+void VertexAttribDivisorANGLE(PP_Resource context_id, |
+ GLuint index, |
+ GLuint divisor) { |
Enter3D enter(context_id, true); |
if (enter.succeeded()) { |
ToGles2Impl(&enter)->VertexAttribDivisorANGLE(index, divisor); |
@@ -1360,196 +1567,115 @@ void VertexAttribDivisorANGLE( |
} // namespace |
const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() { |
static const struct PPB_OpenGLES2 ppb_opengles2 = { |
- &ActiveTexture, |
- &AttachShader, |
- &BindAttribLocation, |
- &BindBuffer, |
- &BindFramebuffer, |
- &BindRenderbuffer, |
- &BindTexture, |
- &BlendColor, |
- &BlendEquation, |
- &BlendEquationSeparate, |
- &BlendFunc, |
- &BlendFuncSeparate, |
- &BufferData, |
- &BufferSubData, |
- &CheckFramebufferStatus, |
- &Clear, |
- &ClearColor, |
- &ClearDepthf, |
- &ClearStencil, |
- &ColorMask, |
- &CompileShader, |
- &CompressedTexImage2D, |
- &CompressedTexSubImage2D, |
- &CopyTexImage2D, |
- &CopyTexSubImage2D, |
- &CreateProgram, |
- &CreateShader, |
- &CullFace, |
- &DeleteBuffers, |
- &DeleteFramebuffers, |
- &DeleteProgram, |
- &DeleteRenderbuffers, |
- &DeleteShader, |
- &DeleteTextures, |
- &DepthFunc, |
- &DepthMask, |
- &DepthRangef, |
- &DetachShader, |
- &Disable, |
- &DisableVertexAttribArray, |
- &DrawArrays, |
- &DrawElements, |
- &Enable, |
- &EnableVertexAttribArray, |
- &Finish, |
- &Flush, |
- &FramebufferRenderbuffer, |
- &FramebufferTexture2D, |
- &FrontFace, |
- &GenBuffers, |
- &GenerateMipmap, |
- &GenFramebuffers, |
- &GenRenderbuffers, |
- &GenTextures, |
- &GetActiveAttrib, |
- &GetActiveUniform, |
- &GetAttachedShaders, |
- &GetAttribLocation, |
- &GetBooleanv, |
- &GetBufferParameteriv, |
- &GetError, |
- &GetFloatv, |
- &GetFramebufferAttachmentParameteriv, |
- &GetIntegerv, |
- &GetProgramiv, |
- &GetProgramInfoLog, |
- &GetRenderbufferParameteriv, |
- &GetShaderiv, |
- &GetShaderInfoLog, |
- &GetShaderPrecisionFormat, |
- &GetShaderSource, |
- &GetString, |
- &GetTexParameterfv, |
- &GetTexParameteriv, |
- &GetUniformfv, |
- &GetUniformiv, |
- &GetUniformLocation, |
- &GetVertexAttribfv, |
- &GetVertexAttribiv, |
- &GetVertexAttribPointerv, |
- &Hint, |
- &IsBuffer, |
- &IsEnabled, |
- &IsFramebuffer, |
- &IsProgram, |
- &IsRenderbuffer, |
- &IsShader, |
- &IsTexture, |
- &LineWidth, |
- &LinkProgram, |
- &PixelStorei, |
- &PolygonOffset, |
- &ReadPixels, |
- &ReleaseShaderCompiler, |
- &RenderbufferStorage, |
- &SampleCoverage, |
- &Scissor, |
- &ShaderBinary, |
- &ShaderSource, |
- &StencilFunc, |
- &StencilFuncSeparate, |
- &StencilMask, |
- &StencilMaskSeparate, |
- &StencilOp, |
- &StencilOpSeparate, |
- &TexImage2D, |
- &TexParameterf, |
- &TexParameterfv, |
- &TexParameteri, |
- &TexParameteriv, |
- &TexSubImage2D, |
- &Uniform1f, |
- &Uniform1fv, |
- &Uniform1i, |
- &Uniform1iv, |
- &Uniform2f, |
- &Uniform2fv, |
- &Uniform2i, |
- &Uniform2iv, |
- &Uniform3f, |
- &Uniform3fv, |
- &Uniform3i, |
- &Uniform3iv, |
- &Uniform4f, |
- &Uniform4fv, |
- &Uniform4i, |
- &Uniform4iv, |
- &UniformMatrix2fv, |
- &UniformMatrix3fv, |
- &UniformMatrix4fv, |
- &UseProgram, |
- &ValidateProgram, |
- &VertexAttrib1f, |
- &VertexAttrib1fv, |
- &VertexAttrib2f, |
- &VertexAttrib2fv, |
- &VertexAttrib3f, |
- &VertexAttrib3fv, |
- &VertexAttrib4f, |
- &VertexAttrib4fv, |
- &VertexAttribPointer, |
- &Viewport |
- }; |
+ &ActiveTexture, &AttachShader, |
+ &BindAttribLocation, &BindBuffer, |
+ &BindFramebuffer, &BindRenderbuffer, |
+ &BindTexture, &BlendColor, |
+ &BlendEquation, &BlendEquationSeparate, |
+ &BlendFunc, &BlendFuncSeparate, |
+ &BufferData, &BufferSubData, |
+ &CheckFramebufferStatus, &Clear, |
+ &ClearColor, &ClearDepthf, |
+ &ClearStencil, &ColorMask, |
+ &CompileShader, &CompressedTexImage2D, |
+ &CompressedTexSubImage2D, &CopyTexImage2D, |
+ &CopyTexSubImage2D, &CreateProgram, |
+ &CreateShader, &CullFace, |
+ &DeleteBuffers, &DeleteFramebuffers, |
+ &DeleteProgram, &DeleteRenderbuffers, |
+ &DeleteShader, &DeleteTextures, |
+ &DepthFunc, &DepthMask, |
+ &DepthRangef, &DetachShader, |
+ &Disable, &DisableVertexAttribArray, |
+ &DrawArrays, &DrawElements, |
+ &Enable, &EnableVertexAttribArray, |
+ &Finish, &Flush, |
+ &FramebufferRenderbuffer, &FramebufferTexture2D, |
+ &FrontFace, &GenBuffers, |
+ &GenerateMipmap, &GenFramebuffers, |
+ &GenRenderbuffers, &GenTextures, |
+ &GetActiveAttrib, &GetActiveUniform, |
+ &GetAttachedShaders, &GetAttribLocation, |
+ &GetBooleanv, &GetBufferParameteriv, |
+ &GetError, &GetFloatv, |
+ &GetFramebufferAttachmentParameteriv, &GetIntegerv, |
+ &GetProgramiv, &GetProgramInfoLog, |
+ &GetRenderbufferParameteriv, &GetShaderiv, |
+ &GetShaderInfoLog, &GetShaderPrecisionFormat, |
+ &GetShaderSource, &GetString, |
+ &GetTexParameterfv, &GetTexParameteriv, |
+ &GetUniformfv, &GetUniformiv, |
+ &GetUniformLocation, &GetVertexAttribfv, |
+ &GetVertexAttribiv, &GetVertexAttribPointerv, |
+ &Hint, &IsBuffer, |
+ &IsEnabled, &IsFramebuffer, |
+ &IsProgram, &IsRenderbuffer, |
+ &IsShader, &IsTexture, |
+ &LineWidth, &LinkProgram, |
+ &PixelStorei, &PolygonOffset, |
+ &ReadPixels, &ReleaseShaderCompiler, |
+ &RenderbufferStorage, &SampleCoverage, |
+ &Scissor, &ShaderBinary, |
+ &ShaderSource, &StencilFunc, |
+ &StencilFuncSeparate, &StencilMask, |
+ &StencilMaskSeparate, &StencilOp, |
+ &StencilOpSeparate, &TexImage2D, |
+ &TexParameterf, &TexParameterfv, |
+ &TexParameteri, &TexParameteriv, |
+ &TexSubImage2D, &Uniform1f, |
+ &Uniform1fv, &Uniform1i, |
+ &Uniform1iv, &Uniform2f, |
+ &Uniform2fv, &Uniform2i, |
+ &Uniform2iv, &Uniform3f, |
+ &Uniform3fv, &Uniform3i, |
+ &Uniform3iv, &Uniform4f, |
+ &Uniform4fv, &Uniform4i, |
+ &Uniform4iv, &UniformMatrix2fv, |
+ &UniformMatrix3fv, &UniformMatrix4fv, |
+ &UseProgram, &ValidateProgram, |
+ &VertexAttrib1f, &VertexAttrib1fv, |
+ &VertexAttrib2f, &VertexAttrib2fv, |
+ &VertexAttrib3f, &VertexAttrib3fv, |
+ &VertexAttrib4f, &VertexAttrib4fv, |
+ &VertexAttribPointer, &Viewport}; |
return &ppb_opengles2; |
} |
-const PPB_OpenGLES2InstancedArrays* PPB_OpenGLES2_Shared::GetInstancedArraysInterface() { // NOLINT |
+const PPB_OpenGLES2InstancedArrays* |
+PPB_OpenGLES2_Shared::GetInstancedArraysInterface() { // NOLINT |
static const struct PPB_OpenGLES2InstancedArrays ppb_opengles2 = { |
- &DrawArraysInstancedANGLE, |
- &DrawElementsInstancedANGLE, |
- &VertexAttribDivisorANGLE |
- }; |
+ &DrawArraysInstancedANGLE, &DrawElementsInstancedANGLE, |
+ &VertexAttribDivisorANGLE}; |
return &ppb_opengles2; |
} |
-const PPB_OpenGLES2FramebufferBlit* PPB_OpenGLES2_Shared::GetFramebufferBlitInterface() { // NOLINT |
+const PPB_OpenGLES2FramebufferBlit* |
+PPB_OpenGLES2_Shared::GetFramebufferBlitInterface() { // NOLINT |
static const struct PPB_OpenGLES2FramebufferBlit ppb_opengles2 = { |
- &BlitFramebufferEXT |
- }; |
+ &BlitFramebufferEXT}; |
return &ppb_opengles2; |
} |
-const PPB_OpenGLES2FramebufferMultisample* PPB_OpenGLES2_Shared::GetFramebufferMultisampleInterface() { // NOLINT |
+const PPB_OpenGLES2FramebufferMultisample* |
+PPB_OpenGLES2_Shared::GetFramebufferMultisampleInterface() { // NOLINT |
static const struct PPB_OpenGLES2FramebufferMultisample ppb_opengles2 = { |
- &RenderbufferStorageMultisampleEXT |
- }; |
+ &RenderbufferStorageMultisampleEXT}; |
return &ppb_opengles2; |
} |
-const PPB_OpenGLES2ChromiumEnableFeature* PPB_OpenGLES2_Shared::GetChromiumEnableFeatureInterface() { // NOLINT |
+const PPB_OpenGLES2ChromiumEnableFeature* |
+PPB_OpenGLES2_Shared::GetChromiumEnableFeatureInterface() { // NOLINT |
static const struct PPB_OpenGLES2ChromiumEnableFeature ppb_opengles2 = { |
- &EnableFeatureCHROMIUM |
- }; |
+ &EnableFeatureCHROMIUM}; |
return &ppb_opengles2; |
} |
-const PPB_OpenGLES2ChromiumMapSub* PPB_OpenGLES2_Shared::GetChromiumMapSubInterface() { // NOLINT |
+const PPB_OpenGLES2ChromiumMapSub* |
+PPB_OpenGLES2_Shared::GetChromiumMapSubInterface() { // NOLINT |
static const struct PPB_OpenGLES2ChromiumMapSub ppb_opengles2 = { |
- &MapBufferSubDataCHROMIUM, |
- &UnmapBufferSubDataCHROMIUM, |
- &MapTexSubImage2DCHROMIUM, |
- &UnmapTexSubImage2DCHROMIUM |
- }; |
+ &MapBufferSubDataCHROMIUM, &UnmapBufferSubDataCHROMIUM, |
+ &MapTexSubImage2DCHROMIUM, &UnmapTexSubImage2DCHROMIUM}; |
return &ppb_opengles2; |
} |
const PPB_OpenGLES2Query* PPB_OpenGLES2_Shared::GetQueryInterface() { |
static const struct PPB_OpenGLES2Query ppb_opengles2 = { |
- &GenQueriesEXT, |
- &DeleteQueriesEXT, |
- &IsQueryEXT, |
- &BeginQueryEXT, |
- &EndQueryEXT, |
- &GetQueryivEXT, |
- &GetQueryObjectuivEXT |
- }; |
+ &GenQueriesEXT, &DeleteQueriesEXT, &IsQueryEXT, &BeginQueryEXT, |
+ &EndQueryEXT, &GetQueryivEXT, &GetQueryObjectuivEXT}; |
return &ppb_opengles2; |
} |
} // namespace ppapi |