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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 372 pc += BC_CHECK_REGISTER_LT_LENGTH; | 372 pc += BC_CHECK_REGISTER_LT_LENGTH; |
| 373 } | 373 } |
| 374 break; | 374 break; |
| 375 BYTECODE(CHECK_REGISTER_GE) | 375 BYTECODE(CHECK_REGISTER_GE) |
| 376 if (registers[pc[1]] >= Load16(pc + 2)) { | 376 if (registers[pc[1]] >= Load16(pc + 2)) { |
| 377 pc = code_base + Load32(pc + 4); | 377 pc = code_base + Load32(pc + 4); |
| 378 } else { | 378 } else { |
| 379 pc += BC_CHECK_REGISTER_GE_LENGTH; | 379 pc += BC_CHECK_REGISTER_GE_LENGTH; |
| 380 } | 380 } |
| 381 break; | 381 break; |
| 382 BYTECODE(CHECK_REGISTER_EQ_POS) |
| 383 if (registers[pc[1]] == current) { |
| 384 pc = code_base + Load32(pc + 2); |
| 385 } else { |
| 386 pc += BC_CHECK_REGISTER_EQ_POS_LENGTH; |
| 387 } |
| 388 break; |
| 382 BYTECODE(LOOKUP_MAP1) { | 389 BYTECODE(LOOKUP_MAP1) { |
| 383 // Look up character in a bitmap. If we find a 0, then jump to the | 390 // Look up character in a bitmap. If we find a 0, then jump to the |
| 384 // location at pc + 7. Otherwise fall through! | 391 // location at pc + 7. Otherwise fall through! |
| 385 int index = current_char - Load16(pc + 1); | 392 int index = current_char - Load16(pc + 1); |
| 386 byte map = code_base[Load32(pc + 3) + (index >> 3)]; | 393 byte map = code_base[Load32(pc + 3) + (index >> 3)]; |
| 387 map = ((map >> (index & 7)) & 1); | 394 map = ((map >> (index & 7)) & 1); |
| 388 if (map == 0) { | 395 if (map == 0) { |
| 389 pc = code_base + Load32(pc + 7); | 396 pc = code_base + Load32(pc + 7); |
| 390 } else { | 397 } else { |
| 391 pc += BC_LOOKUP_MAP1_LENGTH; | 398 pc += BC_LOOKUP_MAP1_LENGTH; |
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| 521 if (start_position != 0) previous_char = subject_vector[start_position - 1]; | 528 if (start_position != 0) previous_char = subject_vector[start_position - 1]; |
| 522 return RawMatch(code_base, | 529 return RawMatch(code_base, |
| 523 subject_vector, | 530 subject_vector, |
| 524 registers, | 531 registers, |
| 525 start_position, | 532 start_position, |
| 526 previous_char); | 533 previous_char); |
| 527 } | 534 } |
| 528 } | 535 } |
| 529 | 536 |
| 530 } } // namespace v8::internal | 537 } } // namespace v8::internal |
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