Index: build/toolchain/win/setup_toolchain.py |
diff --git a/build/toolchain/win/setup_toolchain.py b/build/toolchain/win/setup_toolchain.py |
index 1e20387b0b240e987b22e85898c9368d8b0b0b9a..7248ed2479a87e950ccd7e93919fbaa704582796 100644 |
--- a/build/toolchain/win/setup_toolchain.py |
+++ b/build/toolchain/win/setup_toolchain.py |
@@ -156,18 +156,18 @@ def main(): |
vc_bin_dir = os.path.realpath(path) |
break |
- # The Windows SDK include directories must be first. They both have a sal.h, |
- # and the SDK one is newer and the SDK uses some newer features from it not |
- # present in the Visual Studio one. |
- # Having the Windows SDK first is also the only way to control which SDK |
- # version is used. |
- |
- if win_sdk_path: |
- additional_includes = [ |
- os.path.join(win_sdk_path, 'Include', '10.0.10586.0', p) |
- for p in ['shared', 'um', 'winrt']] |
- additional_includes = os.path.pathsep.join(additional_includes) |
- env['INCLUDE'] = additional_includes + os.path.pathsep + env['INCLUDE'] |
+ # Add extra include directories here that need to be in front of the |
+ # installed and packaged include directories. This may be needed in |
+ # order to force a particular SDK version, such as to get VS 2013 to use |
+ # the Windows 10 SDK. Beware of making the INCLUDE variable excessively |
+ # long and be sure to make corresponding changes to build\common.gypi. |
+ # Not currently used. |
+ #if win_sdk_path: |
+ # additional_includes = [ |
+ # os.path.join(win_sdk_path, 'Include', '10.0.10586.0', p) |
+ # for p in ['shared', 'um', 'winrt']] |
+ # additional_includes = os.path.pathsep.join(additional_includes) |
+ # env['INCLUDE'] = additional_includes + os.path.pathsep + env['INCLUDE'] |
env_block = _FormatAsEnvironmentBlock(env) |
with open('environment.' + cpu, 'wb') as f: |
f.write(env_block) |