| Index: src/heap/slots-buffer.h
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| diff --git a/src/heap/slots-buffer.h b/src/heap/slots-buffer.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..dc6c92296375e4428ecee0f2d2818112921f0445
|
| --- /dev/null
|
| +++ b/src/heap/slots-buffer.h
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| @@ -0,0 +1,175 @@
|
| +// Copyright 2015 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef V8_HEAP_SLOTS_BUFFER_H_
|
| +#define V8_HEAP_SLOTS_BUFFER_H_
|
| +
|
| +#include "src/objects.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +// Forward declarations.
|
| +class SlotsBuffer;
|
| +
|
| +
|
| +// SlotsBufferAllocator manages the allocation and deallocation of slots buffer
|
| +// chunks and links them together. Slots buffer chunks are always created by the
|
| +// SlotsBufferAllocator.
|
| +class SlotsBufferAllocator {
|
| + public:
|
| + SlotsBuffer* AllocateBuffer(SlotsBuffer* next_buffer);
|
| + void DeallocateBuffer(SlotsBuffer* buffer);
|
| +
|
| + void DeallocateChain(SlotsBuffer** buffer_address);
|
| +};
|
| +
|
| +
|
| +// SlotsBuffer records a sequence of slots that has to be updated
|
| +// after live objects were relocated from evacuation candidates.
|
| +// All slots are either untyped or typed:
|
| +// - Untyped slots are expected to contain a tagged object pointer.
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| +// They are recorded by an address.
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| +// - Typed slots are expected to contain an encoded pointer to a heap
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| +// object where the way of encoding depends on the type of the slot.
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| +// They are recorded as a pair (SlotType, slot address).
|
| +// We assume that zero-page is never mapped this allows us to distinguish
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| +// untyped slots from typed slots during iteration by a simple comparison:
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| +// if element of slots buffer is less than NUMBER_OF_SLOT_TYPES then it
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| +// is the first element of typed slot's pair.
|
| +class SlotsBuffer {
|
| + public:
|
| + typedef Object** ObjectSlot;
|
| +
|
| + explicit SlotsBuffer(SlotsBuffer* next_buffer)
|
| + : idx_(0), chain_length_(1), next_(next_buffer) {
|
| + if (next_ != NULL) {
|
| + chain_length_ = next_->chain_length_ + 1;
|
| + }
|
| + }
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| +
|
| + ~SlotsBuffer() {}
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| +
|
| + void Add(ObjectSlot slot) {
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| + DCHECK(0 <= idx_ && idx_ < kNumberOfElements);
|
| +#ifdef DEBUG
|
| + if (slot >= reinterpret_cast<ObjectSlot>(NUMBER_OF_SLOT_TYPES)) {
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| + DCHECK_NOT_NULL(*slot);
|
| + }
|
| +#endif
|
| + slots_[idx_++] = slot;
|
| + }
|
| +
|
| + ObjectSlot Get(intptr_t i) {
|
| + DCHECK(i >= 0 && i < kNumberOfElements);
|
| + return slots_[i];
|
| + }
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| +
|
| + size_t Size() {
|
| + DCHECK(idx_ <= kNumberOfElements);
|
| + return idx_;
|
| + }
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| +
|
| + enum SlotType {
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| + EMBEDDED_OBJECT_SLOT,
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| + OBJECT_SLOT,
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| + RELOCATED_CODE_OBJECT,
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| + CELL_TARGET_SLOT,
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| + CODE_TARGET_SLOT,
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| + CODE_ENTRY_SLOT,
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| + DEBUG_TARGET_SLOT,
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| + NUMBER_OF_SLOT_TYPES
|
| + };
|
| +
|
| + static const char* SlotTypeToString(SlotType type) {
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| + switch (type) {
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| + case EMBEDDED_OBJECT_SLOT:
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| + return "EMBEDDED_OBJECT_SLOT";
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| + case OBJECT_SLOT:
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| + return "OBJECT_SLOT";
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| + case RELOCATED_CODE_OBJECT:
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| + return "RELOCATED_CODE_OBJECT";
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| + case CELL_TARGET_SLOT:
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| + return "CELL_TARGET_SLOT";
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| + case CODE_TARGET_SLOT:
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| + return "CODE_TARGET_SLOT";
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| + case CODE_ENTRY_SLOT:
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| + return "CODE_ENTRY_SLOT";
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| + case DEBUG_TARGET_SLOT:
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| + return "DEBUG_TARGET_SLOT";
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| + case NUMBER_OF_SLOT_TYPES:
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| + return "NUMBER_OF_SLOT_TYPES";
|
| + }
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| + return "UNKNOWN SlotType";
|
| + }
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| +
|
| + SlotsBuffer* next() { return next_; }
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| +
|
| + static int SizeOfChain(SlotsBuffer* buffer) {
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| + if (buffer == NULL) return 0;
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| + return static_cast<int>(buffer->idx_ +
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| + (buffer->chain_length_ - 1) * kNumberOfElements);
|
| + }
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| +
|
| + inline bool IsFull() { return idx_ == kNumberOfElements; }
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| +
|
| + inline bool HasSpaceForTypedSlot() { return idx_ < kNumberOfElements - 1; }
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| +
|
| + enum AdditionMode { FAIL_ON_OVERFLOW, IGNORE_OVERFLOW };
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| +
|
| + static bool ChainLengthThresholdReached(SlotsBuffer* buffer) {
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| + return buffer != NULL && buffer->chain_length_ >= kChainLengthThreshold;
|
| + }
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| +
|
| + INLINE(static bool AddTo(SlotsBufferAllocator* allocator,
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| + SlotsBuffer** buffer_address, ObjectSlot slot,
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| + AdditionMode mode)) {
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| + SlotsBuffer* buffer = *buffer_address;
|
| + if (buffer == NULL || buffer->IsFull()) {
|
| + if (mode == FAIL_ON_OVERFLOW && ChainLengthThresholdReached(buffer)) {
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| + allocator->DeallocateChain(buffer_address);
|
| + return false;
|
| + }
|
| + buffer = allocator->AllocateBuffer(buffer);
|
| + *buffer_address = buffer;
|
| + }
|
| + buffer->Add(slot);
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| + return true;
|
| + }
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| +
|
| + static bool IsTypedSlot(ObjectSlot slot);
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| +
|
| + static bool AddTo(SlotsBufferAllocator* allocator,
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| + SlotsBuffer** buffer_address, SlotType type, Address addr,
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| + AdditionMode mode);
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| +
|
| + // Eliminates all stale entries from the slots buffer, i.e., slots that
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| + // are not part of live objects anymore. This method must be called after
|
| + // marking, when the whole transitive closure is known and must be called
|
| + // before sweeping when mark bits are still intact.
|
| + static void RemoveInvalidSlots(Heap* heap, SlotsBuffer* buffer);
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| +
|
| + // Eliminate all slots that are within the given address range.
|
| + static void RemoveObjectSlots(Heap* heap, SlotsBuffer* buffer,
|
| + Address start_slot, Address end_slot);
|
| +
|
| + // Ensures that there are no invalid slots in the chain of slots buffers.
|
| + static void VerifySlots(Heap* heap, SlotsBuffer* buffer);
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| +
|
| + static const int kNumberOfElements = 1021;
|
| +
|
| + private:
|
| + static const int kChainLengthThreshold = 15;
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| +
|
| + intptr_t idx_;
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| + intptr_t chain_length_;
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| + SlotsBuffer* next_;
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| + ObjectSlot slots_[kNumberOfElements];
|
| +};
|
| +
|
| +
|
| +} // namespace internal
|
| +} // namespace v8
|
| +
|
| +#endif // V8_HEAP_SLOTS_BUFFER_H_
|
|
|