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Unified Diff: src/heap/slots-buffer.h

Issue 1739003003: Version 5.0.71.2 (cherry-pick) (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@5.0
Patch Set: Created 4 years, 10 months ago
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Index: src/heap/slots-buffer.h
diff --git a/src/heap/slots-buffer.h b/src/heap/slots-buffer.h
new file mode 100644
index 0000000000000000000000000000000000000000..dc6c92296375e4428ecee0f2d2818112921f0445
--- /dev/null
+++ b/src/heap/slots-buffer.h
@@ -0,0 +1,175 @@
+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_HEAP_SLOTS_BUFFER_H_
+#define V8_HEAP_SLOTS_BUFFER_H_
+
+#include "src/objects.h"
+
+namespace v8 {
+namespace internal {
+
+// Forward declarations.
+class SlotsBuffer;
+
+
+// SlotsBufferAllocator manages the allocation and deallocation of slots buffer
+// chunks and links them together. Slots buffer chunks are always created by the
+// SlotsBufferAllocator.
+class SlotsBufferAllocator {
+ public:
+ SlotsBuffer* AllocateBuffer(SlotsBuffer* next_buffer);
+ void DeallocateBuffer(SlotsBuffer* buffer);
+
+ void DeallocateChain(SlotsBuffer** buffer_address);
+};
+
+
+// SlotsBuffer records a sequence of slots that has to be updated
+// after live objects were relocated from evacuation candidates.
+// All slots are either untyped or typed:
+// - Untyped slots are expected to contain a tagged object pointer.
+// They are recorded by an address.
+// - Typed slots are expected to contain an encoded pointer to a heap
+// object where the way of encoding depends on the type of the slot.
+// They are recorded as a pair (SlotType, slot address).
+// We assume that zero-page is never mapped this allows us to distinguish
+// untyped slots from typed slots during iteration by a simple comparison:
+// if element of slots buffer is less than NUMBER_OF_SLOT_TYPES then it
+// is the first element of typed slot's pair.
+class SlotsBuffer {
+ public:
+ typedef Object** ObjectSlot;
+
+ explicit SlotsBuffer(SlotsBuffer* next_buffer)
+ : idx_(0), chain_length_(1), next_(next_buffer) {
+ if (next_ != NULL) {
+ chain_length_ = next_->chain_length_ + 1;
+ }
+ }
+
+ ~SlotsBuffer() {}
+
+ void Add(ObjectSlot slot) {
+ DCHECK(0 <= idx_ && idx_ < kNumberOfElements);
+#ifdef DEBUG
+ if (slot >= reinterpret_cast<ObjectSlot>(NUMBER_OF_SLOT_TYPES)) {
+ DCHECK_NOT_NULL(*slot);
+ }
+#endif
+ slots_[idx_++] = slot;
+ }
+
+ ObjectSlot Get(intptr_t i) {
+ DCHECK(i >= 0 && i < kNumberOfElements);
+ return slots_[i];
+ }
+
+ size_t Size() {
+ DCHECK(idx_ <= kNumberOfElements);
+ return idx_;
+ }
+
+ enum SlotType {
+ EMBEDDED_OBJECT_SLOT,
+ OBJECT_SLOT,
+ RELOCATED_CODE_OBJECT,
+ CELL_TARGET_SLOT,
+ CODE_TARGET_SLOT,
+ CODE_ENTRY_SLOT,
+ DEBUG_TARGET_SLOT,
+ NUMBER_OF_SLOT_TYPES
+ };
+
+ static const char* SlotTypeToString(SlotType type) {
+ switch (type) {
+ case EMBEDDED_OBJECT_SLOT:
+ return "EMBEDDED_OBJECT_SLOT";
+ case OBJECT_SLOT:
+ return "OBJECT_SLOT";
+ case RELOCATED_CODE_OBJECT:
+ return "RELOCATED_CODE_OBJECT";
+ case CELL_TARGET_SLOT:
+ return "CELL_TARGET_SLOT";
+ case CODE_TARGET_SLOT:
+ return "CODE_TARGET_SLOT";
+ case CODE_ENTRY_SLOT:
+ return "CODE_ENTRY_SLOT";
+ case DEBUG_TARGET_SLOT:
+ return "DEBUG_TARGET_SLOT";
+ case NUMBER_OF_SLOT_TYPES:
+ return "NUMBER_OF_SLOT_TYPES";
+ }
+ return "UNKNOWN SlotType";
+ }
+
+ SlotsBuffer* next() { return next_; }
+
+ static int SizeOfChain(SlotsBuffer* buffer) {
+ if (buffer == NULL) return 0;
+ return static_cast<int>(buffer->idx_ +
+ (buffer->chain_length_ - 1) * kNumberOfElements);
+ }
+
+ inline bool IsFull() { return idx_ == kNumberOfElements; }
+
+ inline bool HasSpaceForTypedSlot() { return idx_ < kNumberOfElements - 1; }
+
+ enum AdditionMode { FAIL_ON_OVERFLOW, IGNORE_OVERFLOW };
+
+ static bool ChainLengthThresholdReached(SlotsBuffer* buffer) {
+ return buffer != NULL && buffer->chain_length_ >= kChainLengthThreshold;
+ }
+
+ INLINE(static bool AddTo(SlotsBufferAllocator* allocator,
+ SlotsBuffer** buffer_address, ObjectSlot slot,
+ AdditionMode mode)) {
+ SlotsBuffer* buffer = *buffer_address;
+ if (buffer == NULL || buffer->IsFull()) {
+ if (mode == FAIL_ON_OVERFLOW && ChainLengthThresholdReached(buffer)) {
+ allocator->DeallocateChain(buffer_address);
+ return false;
+ }
+ buffer = allocator->AllocateBuffer(buffer);
+ *buffer_address = buffer;
+ }
+ buffer->Add(slot);
+ return true;
+ }
+
+ static bool IsTypedSlot(ObjectSlot slot);
+
+ static bool AddTo(SlotsBufferAllocator* allocator,
+ SlotsBuffer** buffer_address, SlotType type, Address addr,
+ AdditionMode mode);
+
+ // Eliminates all stale entries from the slots buffer, i.e., slots that
+ // are not part of live objects anymore. This method must be called after
+ // marking, when the whole transitive closure is known and must be called
+ // before sweeping when mark bits are still intact.
+ static void RemoveInvalidSlots(Heap* heap, SlotsBuffer* buffer);
+
+ // Eliminate all slots that are within the given address range.
+ static void RemoveObjectSlots(Heap* heap, SlotsBuffer* buffer,
+ Address start_slot, Address end_slot);
+
+ // Ensures that there are no invalid slots in the chain of slots buffers.
+ static void VerifySlots(Heap* heap, SlotsBuffer* buffer);
+
+ static const int kNumberOfElements = 1021;
+
+ private:
+ static const int kChainLengthThreshold = 15;
+
+ intptr_t idx_;
+ intptr_t chain_length_;
+ SlotsBuffer* next_;
+ ObjectSlot slots_[kNumberOfElements];
+};
+
+
+} // namespace internal
+} // namespace v8
+
+#endif // V8_HEAP_SLOTS_BUFFER_H_
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