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1 //===- subzero/src/IceCfg.cpp - Control flow graph implementation ---------===// | 1 //===- subzero/src/IceCfg.cpp - Control flow graph implementation ---------===// |
2 // | 2 // |
3 // The Subzero Code Generator | 3 // The Subzero Code Generator |
4 // | 4 // |
5 // This file is distributed under the University of Illinois Open Source | 5 // This file is distributed under the University of Illinois Open Source |
6 // License. See LICENSE.TXT for details. | 6 // License. See LICENSE.TXT for details. |
7 // | 7 // |
8 //===----------------------------------------------------------------------===// | 8 //===----------------------------------------------------------------------===// |
9 /// | 9 /// |
10 /// \file | 10 /// \file |
11 /// \brief Implements the Cfg class. | 11 /// \brief Implements the Cfg class. |
12 /// | 12 /// |
13 //===----------------------------------------------------------------------===// | 13 //===----------------------------------------------------------------------===// |
14 | 14 |
15 #include "IceCfg.h" | 15 #include "IceCfg.h" |
16 | 16 |
17 #include "IceAssembler.h" | 17 #include "IceAssembler.h" |
| 18 #include "IceBitVector.h" |
18 #include "IceCfgNode.h" | 19 #include "IceCfgNode.h" |
19 #include "IceClFlags.h" | 20 #include "IceClFlags.h" |
20 #include "IceDefs.h" | 21 #include "IceDefs.h" |
21 #include "IceELFObjectWriter.h" | 22 #include "IceELFObjectWriter.h" |
22 #include "IceGlobalInits.h" | 23 #include "IceGlobalInits.h" |
23 #include "IceInst.h" | 24 #include "IceInst.h" |
24 #include "IceInstVarIter.h" | 25 #include "IceInstVarIter.h" |
25 #include "IceLiveness.h" | 26 #include "IceLiveness.h" |
26 #include "IceLoopAnalyzer.h" | 27 #include "IceLoopAnalyzer.h" |
27 #include "IceOperand.h" | 28 #include "IceOperand.h" |
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230 getContext()->dumpTimers(); | 231 getContext()->dumpTimers(); |
231 } | 232 } |
232 | 233 |
233 void Cfg::computeInOutEdges() { | 234 void Cfg::computeInOutEdges() { |
234 // Compute the out-edges. | 235 // Compute the out-edges. |
235 for (CfgNode *Node : Nodes) | 236 for (CfgNode *Node : Nodes) |
236 Node->computeSuccessors(); | 237 Node->computeSuccessors(); |
237 | 238 |
238 // Prune any unreachable nodes before computing in-edges. | 239 // Prune any unreachable nodes before computing in-edges. |
239 SizeT NumNodes = getNumNodes(); | 240 SizeT NumNodes = getNumNodes(); |
240 llvm::BitVector Reachable(NumNodes); | 241 BitVector Reachable(NumNodes); |
241 llvm::BitVector Pending(NumNodes); | 242 BitVector Pending(NumNodes); |
242 Pending.set(getEntryNode()->getIndex()); | 243 Pending.set(getEntryNode()->getIndex()); |
243 while (true) { | 244 while (true) { |
244 int Index = Pending.find_first(); | 245 int Index = Pending.find_first(); |
245 if (Index == -1) | 246 if (Index == -1) |
246 break; | 247 break; |
247 Pending.reset(Index); | 248 Pending.reset(Index); |
248 Reachable.set(Index); | 249 Reachable.set(Index); |
249 CfgNode *Node = Nodes[Index]; | 250 CfgNode *Node = Nodes[Index]; |
250 assert(Node->getIndex() == (SizeT)Index); | 251 assert(Node->getIndex() == (SizeT)Index); |
251 for (CfgNode *Succ : Node->getOutEdges()) { | 252 for (CfgNode *Succ : Node->getOutEdges()) { |
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420 Reordered.reserve(Placed.size() + Unreachable.size()); | 421 Reordered.reserve(Placed.size() + Unreachable.size()); |
421 for (CfgNode *Node : Placed) | 422 for (CfgNode *Node : Placed) |
422 Reordered.push_back(Node); | 423 Reordered.push_back(Node); |
423 for (CfgNode *Node : Unreachable) | 424 for (CfgNode *Node : Unreachable) |
424 Reordered.push_back(Node); | 425 Reordered.push_back(Node); |
425 assert(getNumNodes() == Reordered.size()); | 426 assert(getNumNodes() == Reordered.size()); |
426 swapNodes(Reordered); | 427 swapNodes(Reordered); |
427 } | 428 } |
428 | 429 |
429 namespace { | 430 namespace { |
430 void getRandomPostOrder(CfgNode *Node, llvm::BitVector &ToVisit, | 431 void getRandomPostOrder(CfgNode *Node, BitVector &ToVisit, |
431 Ice::NodeList &PostOrder, | 432 Ice::NodeList &PostOrder, |
432 Ice::RandomNumberGenerator *RNG) { | 433 Ice::RandomNumberGenerator *RNG) { |
433 assert(ToVisit[Node->getIndex()]); | 434 assert(ToVisit[Node->getIndex()]); |
434 ToVisit[Node->getIndex()] = false; | 435 ToVisit[Node->getIndex()] = false; |
435 NodeList Outs = Node->getOutEdges(); | 436 NodeList Outs = Node->getOutEdges(); |
436 Ice::RandomShuffle(Outs.begin(), Outs.end(), | 437 Ice::RandomShuffle(Outs.begin(), Outs.end(), |
437 [RNG](int N) { return RNG->next(N); }); | 438 [RNG](int N) { return RNG->next(N); }); |
438 for (CfgNode *Next : Outs) { | 439 for (CfgNode *Next : Outs) { |
439 if (ToVisit[Next->getIndex()]) | 440 if (ToVisit[Next->getIndex()]) |
440 getRandomPostOrder(Next, ToVisit, PostOrder, RNG); | 441 getRandomPostOrder(Next, ToVisit, PostOrder, RNG); |
441 } | 442 } |
442 PostOrder.push_back(Node); | 443 PostOrder.push_back(Node); |
443 } | 444 } |
444 } // end of anonymous namespace | 445 } // end of anonymous namespace |
445 | 446 |
446 void Cfg::shuffleNodes() { | 447 void Cfg::shuffleNodes() { |
447 if (!Ctx->getFlags().shouldReorderBasicBlocks()) | 448 if (!Ctx->getFlags().shouldReorderBasicBlocks()) |
448 return; | 449 return; |
449 | 450 |
450 NodeList ReversedReachable; | 451 NodeList ReversedReachable; |
451 NodeList Unreachable; | 452 NodeList Unreachable; |
452 llvm::BitVector ToVisit(Nodes.size(), true); | 453 BitVector ToVisit(Nodes.size(), true); |
453 // Create Random number generator for function reordering | 454 // Create Random number generator for function reordering |
454 RandomNumberGenerator RNG(Ctx->getFlags().getRandomSeed(), | 455 RandomNumberGenerator RNG(Ctx->getFlags().getRandomSeed(), |
455 RPE_BasicBlockReordering, SequenceNumber); | 456 RPE_BasicBlockReordering, SequenceNumber); |
456 // Traverse from entry node. | 457 // Traverse from entry node. |
457 getRandomPostOrder(getEntryNode(), ToVisit, ReversedReachable, &RNG); | 458 getRandomPostOrder(getEntryNode(), ToVisit, ReversedReachable, &RNG); |
458 // Collect the unreachable nodes. | 459 // Collect the unreachable nodes. |
459 for (CfgNode *Node : Nodes) | 460 for (CfgNode *Node : Nodes) |
460 if (ToVisit[Node->getIndex()]) | 461 if (ToVisit[Node->getIndex()]) |
461 Unreachable.push_back(Node); | 462 Unreachable.push_back(Node); |
462 // Copy the layout list to the Nodes. | 463 // Copy the layout list to the Nodes. |
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806 for (CfgNode *Node : Nodes) | 807 for (CfgNode *Node : Nodes) |
807 Node->livenessLightweight(); | 808 Node->livenessLightweight(); |
808 } | 809 } |
809 | 810 |
810 void Cfg::liveness(LivenessMode Mode) { | 811 void Cfg::liveness(LivenessMode Mode) { |
811 TimerMarker T(TimerStack::TT_liveness, this); | 812 TimerMarker T(TimerStack::TT_liveness, this); |
812 Live.reset(new Liveness(this, Mode)); | 813 Live.reset(new Liveness(this, Mode)); |
813 getVMetadata()->init(VMK_Uses); | 814 getVMetadata()->init(VMK_Uses); |
814 Live->init(); | 815 Live->init(); |
815 // Initialize with all nodes needing to be processed. | 816 // Initialize with all nodes needing to be processed. |
816 llvm::BitVector NeedToProcess(Nodes.size(), true); | 817 BitVector NeedToProcess(Nodes.size(), true); |
817 while (NeedToProcess.any()) { | 818 while (NeedToProcess.any()) { |
818 // Iterate in reverse topological order to speed up convergence. | 819 // Iterate in reverse topological order to speed up convergence. |
819 for (CfgNode *Node : reverse_range(Nodes)) { | 820 for (CfgNode *Node : reverse_range(Nodes)) { |
820 if (NeedToProcess[Node->getIndex()]) { | 821 if (NeedToProcess[Node->getIndex()]) { |
821 NeedToProcess[Node->getIndex()] = false; | 822 NeedToProcess[Node->getIndex()] = false; |
822 bool Changed = Node->liveness(getLiveness()); | 823 bool Changed = Node->liveness(getLiveness()); |
823 if (Changed) { | 824 if (Changed) { |
824 // If the beginning-of-block liveness changed since the last | 825 // If the beginning-of-block liveness changed since the last |
825 // iteration, mark all in-edges as needing to be processed. | 826 // iteration, mark all in-edges as needing to be processed. |
826 for (CfgNode *Pred : Node->getInEdges()) | 827 for (CfgNode *Pred : Node->getInEdges()) |
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1128 } | 1129 } |
1129 } | 1130 } |
1130 // Print each basic block | 1131 // Print each basic block |
1131 for (CfgNode *Node : Nodes) | 1132 for (CfgNode *Node : Nodes) |
1132 Node->dump(this); | 1133 Node->dump(this); |
1133 if (isVerbose(IceV_Instructions)) | 1134 if (isVerbose(IceV_Instructions)) |
1134 Str << "}\n"; | 1135 Str << "}\n"; |
1135 } | 1136 } |
1136 | 1137 |
1137 } // end of namespace Ice | 1138 } // end of namespace Ice |
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