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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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111 // the destructor. | 111 // the destructor. |
112 virtual AbstractAudioContext* context() const; | 112 virtual AbstractAudioContext* context() const; |
113 void clearContext() { m_context = nullptr; } | 113 void clearContext() { m_context = nullptr; } |
114 | 114 |
115 enum ChannelCountMode { | 115 enum ChannelCountMode { |
116 Max, | 116 Max, |
117 ClampedMax, | 117 ClampedMax, |
118 Explicit | 118 Explicit |
119 }; | 119 }; |
120 | 120 |
121 NodeType nodeType() const { return m_nodeType; } | 121 NodeType getNodeType() const { return m_nodeType; } |
122 String nodeTypeName() const; | 122 String nodeTypeName() const; |
123 | 123 |
124 // This object has been connected to another object. This might have | 124 // This object has been connected to another object. This might have |
125 // existing connections from others. | 125 // existing connections from others. |
126 // This function must be called after acquiring a connection reference. | 126 // This function must be called after acquiring a connection reference. |
127 void makeConnection(); | 127 void makeConnection(); |
128 // This object will be disconnected from another object. This might have | 128 // This object will be disconnected from another object. This might have |
129 // remaining connections from others. | 129 // remaining connections from others. |
130 // This function must be called before releasing a connection reference. | 130 // This function must be called before releasing a connection reference. |
131 void breakConnection(); | 131 void breakConnection(); |
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332 HeapVector<Member<HeapHashSet<Member<AudioNode>>>> m_connectedNodes; | 332 HeapVector<Member<HeapHashSet<Member<AudioNode>>>> m_connectedNodes; |
333 // Represents audio node graph with Oilpan references. N-th HeapHashSet | 333 // Represents audio node graph with Oilpan references. N-th HeapHashSet |
334 // represents a set of AudioParam objects connected to this AudioNode's N-th | 334 // represents a set of AudioParam objects connected to this AudioNode's N-th |
335 // output. | 335 // output. |
336 HeapVector<Member<HeapHashSet<Member<AudioParam>>>> m_connectedParams; | 336 HeapVector<Member<HeapHashSet<Member<AudioParam>>>> m_connectedParams; |
337 }; | 337 }; |
338 | 338 |
339 } // namespace blink | 339 } // namespace blink |
340 | 340 |
341 #endif // AudioNode_h | 341 #endif // AudioNode_h |
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