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| 1 | 1 | 
| 2 /* | 2 /* | 
| 3 * Copyright 2007 The Android Open Source Project | 3 * Copyright 2007 The Android Open Source Project | 
| 4 * | 4 * | 
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be | 
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. | 
| 7 */ | 7 */ | 
| 8 | 8 | 
| 9 | 9 | 
| 10 #ifndef SkBitmapProcState_DEFINED | 10 #ifndef SkBitmapProcState_DEFINED | 
| 11 #define SkBitmapProcState_DEFINED | 11 #define SkBitmapProcState_DEFINED | 
| 12 | 12 | 
| 13 #include "SkBitmap.h" | 13 #include "SkBitmap.h" | 
| 14 #include "SkBitmapFilter.h" | |
| 14 #include "SkMatrix.h" | 15 #include "SkMatrix.h" | 
| 15 | 16 | 
| 16 #define FractionalInt_IS_64BIT | 17 #define FractionalInt_IS_64BIT | 
| 17 | 18 | 
| 18 #ifdef FractionalInt_IS_64BIT | 19 #ifdef FractionalInt_IS_64BIT | 
| 19 typedef SkFixed48 SkFractionalInt; | 20 typedef SkFixed48 SkFractionalInt; | 
| 20 #define SkScalarToFractionalInt(x) SkScalarToFixed48(x) | 21 #define SkScalarToFractionalInt(x) SkScalarToFixed48(x) | 
| 21 #define SkFractionalIntToFixed(x) SkFixed48ToFixed(x) | 22 #define SkFractionalIntToFixed(x) SkFixed48ToFixed(x) | 
| 22 #define SkFixedToFractionalInt(x) SkFixedToFixed48(x) | 23 #define SkFixedToFractionalInt(x) SkFixedToFixed48(x) | 
| 23 #define SkFractionalIntToInt(x) SkFixed48ToInt(x) | 24 #define SkFractionalIntToInt(x) SkFixed48ToInt(x) | 
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| 115 ShaderProc16 getShaderProc16() const { return fShaderProc16; } | 116 ShaderProc16 getShaderProc16() const { return fShaderProc16; } | 
| 116 | 117 | 
| 117 #ifdef SK_DEBUG | 118 #ifdef SK_DEBUG | 
| 118 MatrixProc getMatrixProc() const; | 119 MatrixProc getMatrixProc() const; | 
| 119 #else | 120 #else | 
| 120 MatrixProc getMatrixProc() const { return fMatrixProc; } | 121 MatrixProc getMatrixProc() const { return fMatrixProc; } | 
| 121 #endif | 122 #endif | 
| 122 SampleProc32 getSampleProc32() const { return fSampleProc32; } | 123 SampleProc32 getSampleProc32() const { return fSampleProc32; } | 
| 123 SampleProc16 getSampleProc16() const { return fSampleProc16; } | 124 SampleProc16 getSampleProc16() const { return fSampleProc16; } | 
| 124 | 125 | 
| 126 void buildFilterCoefficients(SkFixed dst[4], float t) const; | |
| 127 SkBitmapFilter *fBitmapFilter; | |
| 
 
reed1
2013/07/09 14:25:47
who needs direct access to this object (other than
 
humper
2013/07/09 14:47:26
Nobody.  Will restrict.  
On 2013/07/09 14:25:47,
 
 | |
| 128 | |
| 125 private: | 129 private: | 
| 126 friend class SkBitmapProcShader; | 130 friend class SkBitmapProcShader; | 
| 127 | 131 | 
| 128 ShaderProc32 fShaderProc32; // chooseProcs | 132 ShaderProc32 fShaderProc32; // chooseProcs | 
| 129 ShaderProc16 fShaderProc16; // chooseProcs | 133 ShaderProc16 fShaderProc16; // chooseProcs | 
| 130 // These are used if the shaderproc is NULL | 134 // These are used if the shaderproc is NULL | 
| 131 MatrixProc fMatrixProc; // chooseProcs | 135 MatrixProc fMatrixProc; // chooseProcs | 
| 132 SampleProc32 fSampleProc32; // chooseProcs | 136 SampleProc32 fSampleProc32; // chooseProcs | 
| 133 SampleProc16 fSampleProc16; // chooseProcs | 137 SampleProc16 fSampleProc16; // chooseProcs | 
| 134 | 138 | 
| 135 SkMatrix fUnitInvMatrix; // chooseProcs | 139 SkMatrix fUnitInvMatrix; // chooseProcs | 
| 136 SkBitmap fOrigBitmap; // CONSTRUCTOR | 140 SkBitmap fOrigBitmap; // CONSTRUCTOR | 
| 137 SkBitmap fMipBitmap; | 141 SkBitmap fMipBitmap; | 
| 138 | 142 | 
| 139 MatrixProc chooseMatrixProc(bool trivial_matrix); | 143 MatrixProc chooseMatrixProc(bool trivial_matrix); | 
| 140 bool chooseProcs(const SkMatrix& inv, const SkPaint&); | 144 bool chooseProcs(const SkMatrix& inv, const SkPaint&); | 
| 141 ShaderProc32 chooseShaderProc32(); | 145 ShaderProc32 chooseShaderProc32(); | 
| 142 | 146 | 
| 143 | 147 ShaderProc32 chooseBitmapFilterProc(const SkPaint &paint); | 
| 144 /** test method for choosing a bicubic shading filter | |
| 145 */ | |
| 146 | |
| 147 ShaderProc32 chooseBicubicFilterProc(const SkPaint &paint); | |
| 148 | 148 | 
| 149 // Return false if we failed to setup for fast translate (e.g. overflow) | 149 // Return false if we failed to setup for fast translate (e.g. overflow) | 
| 150 bool setupForTranslate(); | 150 bool setupForTranslate(); | 
| 151 | 151 | 
| 152 #ifdef SK_DEBUG | 152 #ifdef SK_DEBUG | 
| 153 static void DebugMatrixProc(const SkBitmapProcState&, | 153 static void DebugMatrixProc(const SkBitmapProcState&, | 
| 154 uint32_t[], int count, int x, int y); | 154 uint32_t[], int count, int x, int y); | 
| 155 #endif | 155 #endif | 
| 156 }; | 156 }; | 
| 157 | 157 | 
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| 193 int count, int x, int y); | 193 int count, int x, int y); | 
| 194 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], | 194 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], | 
| 195 int count, int x, int y); | 195 int count, int x, int y); | 
| 196 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, | 196 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, | 
| 197 uint32_t xy[], int count, int x, int y); | 197 uint32_t xy[], int count, int x, int y); | 
| 198 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, | 198 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, | 
| 199 uint32_t xy[], int count, int x, int y); | 199 uint32_t xy[], int count, int x, int y); | 
| 200 void S32_D16_filter_DX(const SkBitmapProcState& s, | 200 void S32_D16_filter_DX(const SkBitmapProcState& s, | 
| 201 const uint32_t* xy, int count, uint16_t* colo rs); | 201 const uint32_t* xy, int count, uint16_t* colo rs); | 
| 202 | 202 | 
| 203 void highQualityFilter_ScaleOnly(const SkBitmapProcState &s, int x, int y, | |
| 204 SkPMColor *SK_RESTRICT colors, int count); | |
| 205 void highQualityFilter(const SkBitmapProcState &s, int x, int y, | |
| 206 SkPMColor *SK_RESTRICT colors, int count); | |
| 207 | |
| 208 | |
| 203 #endif | 209 #endif | 
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