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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2007 The Android Open Source Project | 3 * Copyright 2007 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcState_DEFINED | 10 #ifndef SkBitmapProcState_DEFINED |
11 #define SkBitmapProcState_DEFINED | 11 #define SkBitmapProcState_DEFINED |
12 | 12 |
13 #include "SkBitmap.h" | 13 #include "SkBitmap.h" |
14 #include "SkBitmapFilter.h" | |
14 #include "SkMatrix.h" | 15 #include "SkMatrix.h" |
15 | 16 |
16 #define FractionalInt_IS_64BIT | 17 #define FractionalInt_IS_64BIT |
17 | 18 |
18 #ifdef FractionalInt_IS_64BIT | 19 #ifdef FractionalInt_IS_64BIT |
19 typedef SkFixed48 SkFractionalInt; | 20 typedef SkFixed48 SkFractionalInt; |
20 #define SkScalarToFractionalInt(x) SkScalarToFixed48(x) | 21 #define SkScalarToFractionalInt(x) SkScalarToFixed48(x) |
21 #define SkFractionalIntToFixed(x) SkFixed48ToFixed(x) | 22 #define SkFractionalIntToFixed(x) SkFixed48ToFixed(x) |
22 #define SkFixedToFractionalInt(x) SkFixedToFixed48(x) | 23 #define SkFixedToFractionalInt(x) SkFixedToFixed48(x) |
23 #define SkFractionalIntToInt(x) SkFixed48ToInt(x) | 24 #define SkFractionalIntToInt(x) SkFixed48ToInt(x) |
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115 ShaderProc16 getShaderProc16() const { return fShaderProc16; } | 116 ShaderProc16 getShaderProc16() const { return fShaderProc16; } |
116 | 117 |
117 #ifdef SK_DEBUG | 118 #ifdef SK_DEBUG |
118 MatrixProc getMatrixProc() const; | 119 MatrixProc getMatrixProc() const; |
119 #else | 120 #else |
120 MatrixProc getMatrixProc() const { return fMatrixProc; } | 121 MatrixProc getMatrixProc() const { return fMatrixProc; } |
121 #endif | 122 #endif |
122 SampleProc32 getSampleProc32() const { return fSampleProc32; } | 123 SampleProc32 getSampleProc32() const { return fSampleProc32; } |
123 SampleProc16 getSampleProc16() const { return fSampleProc16; } | 124 SampleProc16 getSampleProc16() const { return fSampleProc16; } |
124 | 125 |
126 void buildFilterCoefficients(SkFixed dst[4], float t) const; | |
127 SkBitmapFilter *fBitmapFilter; | |
reed1
2013/07/09 14:25:47
who needs direct access to this object (other than
humper
2013/07/09 14:47:26
Nobody. Will restrict.
On 2013/07/09 14:25:47,
| |
128 | |
125 private: | 129 private: |
126 friend class SkBitmapProcShader; | 130 friend class SkBitmapProcShader; |
127 | 131 |
128 ShaderProc32 fShaderProc32; // chooseProcs | 132 ShaderProc32 fShaderProc32; // chooseProcs |
129 ShaderProc16 fShaderProc16; // chooseProcs | 133 ShaderProc16 fShaderProc16; // chooseProcs |
130 // These are used if the shaderproc is NULL | 134 // These are used if the shaderproc is NULL |
131 MatrixProc fMatrixProc; // chooseProcs | 135 MatrixProc fMatrixProc; // chooseProcs |
132 SampleProc32 fSampleProc32; // chooseProcs | 136 SampleProc32 fSampleProc32; // chooseProcs |
133 SampleProc16 fSampleProc16; // chooseProcs | 137 SampleProc16 fSampleProc16; // chooseProcs |
134 | 138 |
135 SkMatrix fUnitInvMatrix; // chooseProcs | 139 SkMatrix fUnitInvMatrix; // chooseProcs |
136 SkBitmap fOrigBitmap; // CONSTRUCTOR | 140 SkBitmap fOrigBitmap; // CONSTRUCTOR |
137 SkBitmap fMipBitmap; | 141 SkBitmap fMipBitmap; |
138 | 142 |
139 MatrixProc chooseMatrixProc(bool trivial_matrix); | 143 MatrixProc chooseMatrixProc(bool trivial_matrix); |
140 bool chooseProcs(const SkMatrix& inv, const SkPaint&); | 144 bool chooseProcs(const SkMatrix& inv, const SkPaint&); |
141 ShaderProc32 chooseShaderProc32(); | 145 ShaderProc32 chooseShaderProc32(); |
142 | 146 |
143 | 147 ShaderProc32 chooseBitmapFilterProc(const SkPaint &paint); |
144 /** test method for choosing a bicubic shading filter | |
145 */ | |
146 | |
147 ShaderProc32 chooseBicubicFilterProc(const SkPaint &paint); | |
148 | 148 |
149 // Return false if we failed to setup for fast translate (e.g. overflow) | 149 // Return false if we failed to setup for fast translate (e.g. overflow) |
150 bool setupForTranslate(); | 150 bool setupForTranslate(); |
151 | 151 |
152 #ifdef SK_DEBUG | 152 #ifdef SK_DEBUG |
153 static void DebugMatrixProc(const SkBitmapProcState&, | 153 static void DebugMatrixProc(const SkBitmapProcState&, |
154 uint32_t[], int count, int x, int y); | 154 uint32_t[], int count, int x, int y); |
155 #endif | 155 #endif |
156 }; | 156 }; |
157 | 157 |
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193 int count, int x, int y); | 193 int count, int x, int y); |
194 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], | 194 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], |
195 int count, int x, int y); | 195 int count, int x, int y); |
196 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, | 196 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, |
197 uint32_t xy[], int count, int x, int y); | 197 uint32_t xy[], int count, int x, int y); |
198 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, | 198 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, |
199 uint32_t xy[], int count, int x, int y); | 199 uint32_t xy[], int count, int x, int y); |
200 void S32_D16_filter_DX(const SkBitmapProcState& s, | 200 void S32_D16_filter_DX(const SkBitmapProcState& s, |
201 const uint32_t* xy, int count, uint16_t* colo rs); | 201 const uint32_t* xy, int count, uint16_t* colo rs); |
202 | 202 |
203 void highQualityFilter_ScaleOnly(const SkBitmapProcState &s, int x, int y, | |
204 SkPMColor *SK_RESTRICT colors, int count); | |
205 void highQualityFilter(const SkBitmapProcState &s, int x, int y, | |
206 SkPMColor *SK_RESTRICT colors, int count); | |
207 | |
208 | |
203 #endif | 209 #endif |
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