Index: content/public/browser/render_widget_host_view.h |
diff --git a/content/public/browser/render_widget_host_view.h b/content/public/browser/render_widget_host_view.h |
index 4c0df76ac21e17c3da87a3a86cd3d21dc9642047..7638a2e76d72f0e679af6ad59c1bb807a6d05dfe 100644 |
--- a/content/public/browser/render_widget_host_view.h |
+++ b/content/public/browser/render_widget_host_view.h |
@@ -20,6 +20,10 @@ class Rect; |
class Size; |
} |
+namespace ui { |
+class TextInputClient; |
+} |
+ |
namespace content { |
class BrowserAccessibilityManager; |
@@ -76,6 +80,13 @@ class CONTENT_EXPORT RenderWidgetHostView { |
virtual gfx::NativeViewId GetNativeViewId() const = 0; |
virtual gfx::NativeViewAccessible GetNativeViewAccessible() = 0; |
+ // Returns a ui::TextInputClient to support text input or NULL if this RWHV |
+ // doesn't support text input. |
+ // Note: Not all the platforms use ui::InputMethod and ui::TextInputClient for |
+ // text input. Some of platforms (Mac and Android for example) use their own |
msw
2014/05/02 18:46:03
nit: "Some platforms" or "Some of the platforms"
Yuki
2014/05/07 05:58:02
Done.
|
+ // text input system. |
+ virtual ui::TextInputClient* GetTextInputClient() = 0; |
+ |
// Set focus to the associated View component. |
virtual void Focus() = 0; |
// Returns true if the View currently has the focus. |