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Side by Side Diff: ui/views/widget/desktop_aura/desktop_native_widget_aura.cc

Issue 173803002: Redesigns the text input focus handling. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Synced. Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/widget/desktop_aura/desktop_native_widget_aura.h" 5 #include "ui/views/widget/desktop_aura/desktop_native_widget_aura.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "ui/aura/client/activation_client.h" 9 #include "ui/aura/client/activation_client.h"
10 #include "ui/aura/client/aura_constants.h" 10 #include "ui/aura/client/aura_constants.h"
11 #include "ui/aura/client/cursor_client.h" 11 #include "ui/aura/client/cursor_client.h"
12 #include "ui/aura/client/drag_drop_client.h" 12 #include "ui/aura/client/drag_drop_client.h"
13 #include "ui/aura/client/focus_client.h" 13 #include "ui/aura/client/focus_client.h"
14 #include "ui/aura/client/window_tree_client.h" 14 #include "ui/aura/client/window_tree_client.h"
15 #include "ui/aura/window.h" 15 #include "ui/aura/window.h"
16 #include "ui/aura/window_event_dispatcher.h" 16 #include "ui/aura/window_event_dispatcher.h"
17 #include "ui/aura/window_observer.h" 17 #include "ui/aura/window_observer.h"
18 #include "ui/aura/window_property.h" 18 #include "ui/aura/window_property.h"
19 #include "ui/aura/window_tree_host.h" 19 #include "ui/aura/window_tree_host.h"
20 #include "ui/base/hit_test.h" 20 #include "ui/base/hit_test.h"
21 #include "ui/base/ui_base_switches_util.h"
21 #include "ui/compositor/layer.h" 22 #include "ui/compositor/layer.h"
22 #include "ui/gfx/canvas.h" 23 #include "ui/gfx/canvas.h"
23 #include "ui/gfx/display.h" 24 #include "ui/gfx/display.h"
24 #include "ui/gfx/point_conversions.h" 25 #include "ui/gfx/point_conversions.h"
25 #include "ui/gfx/screen.h" 26 #include "ui/gfx/screen.h"
26 #include "ui/gfx/size_conversions.h" 27 #include "ui/gfx/size_conversions.h"
27 #include "ui/native_theme/native_theme.h" 28 #include "ui/native_theme/native_theme.h"
28 #include "ui/views/corewm/compound_event_filter.h" 29 #include "ui/views/corewm/compound_event_filter.h"
29 #include "ui/views/corewm/corewm_switches.h" 30 #include "ui/views/corewm/corewm_switches.h"
30 #include "ui/views/corewm/cursor_manager.h" 31 #include "ui/views/corewm/cursor_manager.h"
31 #include "ui/views/corewm/focus_controller.h" 32 #include "ui/views/corewm/focus_controller.h"
32 #include "ui/views/corewm/input_method_event_filter.h" 33 #include "ui/views/corewm/input_method_event_filter.h"
33 #include "ui/views/corewm/native_cursor_manager.h" 34 #include "ui/views/corewm/native_cursor_manager.h"
34 #include "ui/views/corewm/shadow_controller.h" 35 #include "ui/views/corewm/shadow_controller.h"
35 #include "ui/views/corewm/shadow_types.h" 36 #include "ui/views/corewm/shadow_types.h"
36 #include "ui/views/corewm/tooltip.h" 37 #include "ui/views/corewm/tooltip.h"
37 #include "ui/views/corewm/tooltip_controller.h" 38 #include "ui/views/corewm/tooltip_controller.h"
38 #include "ui/views/corewm/visibility_controller.h" 39 #include "ui/views/corewm/visibility_controller.h"
39 #include "ui/views/corewm/window_modality_controller.h" 40 #include "ui/views/corewm/window_modality_controller.h"
40 #include "ui/views/drag_utils.h" 41 #include "ui/views/drag_utils.h"
41 #include "ui/views/ime/input_method.h"
42 #include "ui/views/ime/input_method_bridge.h" 42 #include "ui/views/ime/input_method_bridge.h"
43 #include "ui/views/ime/null_input_method.h"
43 #include "ui/views/widget/desktop_aura/desktop_capture_client.h" 44 #include "ui/views/widget/desktop_aura/desktop_capture_client.h"
44 #include "ui/views/widget/desktop_aura/desktop_cursor_loader_updater.h" 45 #include "ui/views/widget/desktop_aura/desktop_cursor_loader_updater.h"
45 #include "ui/views/widget/desktop_aura/desktop_dispatcher_client.h" 46 #include "ui/views/widget/desktop_aura/desktop_dispatcher_client.h"
46 #include "ui/views/widget/desktop_aura/desktop_event_client.h" 47 #include "ui/views/widget/desktop_aura/desktop_event_client.h"
47 #include "ui/views/widget/desktop_aura/desktop_focus_rules.h" 48 #include "ui/views/widget/desktop_aura/desktop_focus_rules.h"
48 #include "ui/views/widget/desktop_aura/desktop_native_cursor_manager.h" 49 #include "ui/views/widget/desktop_aura/desktop_native_cursor_manager.h"
49 #include "ui/views/widget/desktop_aura/desktop_screen_position_client.h" 50 #include "ui/views/widget/desktop_aura/desktop_screen_position_client.h"
50 #include "ui/views/widget/desktop_aura/desktop_window_tree_host.h" 51 #include "ui/views/widget/desktop_aura/desktop_window_tree_host.h"
51 #include "ui/views/widget/drop_helper.h" 52 #include "ui/views/widget/drop_helper.h"
52 #include "ui/views/widget/native_widget_aura.h" 53 #include "ui/views/widget/native_widget_aura.h"
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619 620
620 content_window_->ReleaseCapture(); 621 content_window_->ReleaseCapture();
621 } 622 }
622 623
623 bool DesktopNativeWidgetAura::HasCapture() const { 624 bool DesktopNativeWidgetAura::HasCapture() const {
624 return content_window_ && content_window_->HasCapture() && 625 return content_window_ && content_window_->HasCapture() &&
625 desktop_window_tree_host_->HasCapture(); 626 desktop_window_tree_host_->HasCapture();
626 } 627 }
627 628
628 InputMethod* DesktopNativeWidgetAura::CreateInputMethod() { 629 InputMethod* DesktopNativeWidgetAura::CreateInputMethod() {
630 if (switches::IsNewTextInputFocusEnabled())
631 return new NullInputMethod();
msw 2014/03/11 00:58:50 Is there an advantage to using NullInputMethod her
Yuki 2014/03/11 15:27:37 NULL doesn't work. Some of (not few) clients assu
msw 2014/03/11 23:24:37 Okay, then this is fine.
632
629 ui::InputMethod* host = input_method_event_filter_->input_method(); 633 ui::InputMethod* host = input_method_event_filter_->input_method();
630 return new InputMethodBridge(this, host, false); 634 return new InputMethodBridge(this, host, false);
631 } 635 }
632 636
633 internal::InputMethodDelegate* 637 internal::InputMethodDelegate*
634 DesktopNativeWidgetAura::GetInputMethodDelegate() { 638 DesktopNativeWidgetAura::GetInputMethodDelegate() {
635 return this; 639 return this;
636 } 640 }
637 641
642 ui::InputMethod* DesktopNativeWidgetAura::GetHostInputMethod() {
643 return input_method_event_filter_->input_method();
644 }
645
638 void DesktopNativeWidgetAura::CenterWindow(const gfx::Size& size) { 646 void DesktopNativeWidgetAura::CenterWindow(const gfx::Size& size) {
639 if (content_window_) 647 if (content_window_)
640 desktop_window_tree_host_->CenterWindow(size); 648 desktop_window_tree_host_->CenterWindow(size);
641 } 649 }
642 650
643 void DesktopNativeWidgetAura::GetWindowPlacement( 651 void DesktopNativeWidgetAura::GetWindowPlacement(
644 gfx::Rect* bounds, 652 gfx::Rect* bounds,
645 ui::WindowShowState* maximized) const { 653 ui::WindowShowState* maximized) const {
646 if (content_window_) 654 if (content_window_)
647 desktop_window_tree_host_->GetWindowPlacement(bounds, maximized); 655 desktop_window_tree_host_->GetWindowPlacement(bounds, maximized);
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1069 1077
1070 //////////////////////////////////////////////////////////////////////////////// 1078 ////////////////////////////////////////////////////////////////////////////////
1071 // DesktopNativeWidgetAura, aura::client::FocusChangeObserver implementation: 1079 // DesktopNativeWidgetAura, aura::client::FocusChangeObserver implementation:
1072 1080
1073 void DesktopNativeWidgetAura::OnWindowFocused(aura::Window* gained_focus, 1081 void DesktopNativeWidgetAura::OnWindowFocused(aura::Window* gained_focus,
1074 aura::Window* lost_focus) { 1082 aura::Window* lost_focus) {
1075 if (content_window_ == gained_focus) { 1083 if (content_window_ == gained_focus) {
1076 desktop_window_tree_host_->OnNativeWidgetFocus(); 1084 desktop_window_tree_host_->OnNativeWidgetFocus();
1077 native_widget_delegate_->OnNativeFocus(lost_focus); 1085 native_widget_delegate_->OnNativeFocus(lost_focus);
1078 1086
1079 // If focus is moving from a descendant Window to |content_window_| then 1087 if (!switches::IsNewTextInputFocusEnabled()) {
1080 // native activation hasn't changed. We still need to inform the InputMethod 1088 // If focus is moving from a descendant Window to |content_window_| then
1081 // we've been focused though. 1089 // native activation hasn't changed. We still need to inform the
1082 InputMethod* input_method = GetWidget()->GetInputMethod(); 1090 // InputMethod we've been focused though.
1083 if (input_method) 1091 InputMethod* input_method = GetWidget()->GetInputMethod();
1084 input_method->OnFocus(); 1092 if (input_method)
1093 input_method->OnFocus();
1094 }
1095
1096 views::FocusManager* focus_manager = GetWidget()->GetFocusManager();
msw 2014/03/11 00:58:50 If the View focused before the Widget was deactiva
Yuki 2014/03/11 15:27:37 OnWindowActivated() is called before OnWindowFocus
msw 2014/03/11 23:24:37 Great, thanks for checking. This may not actually
Yuki 2014/03/12 09:13:15 Done.
1097 focus_manager->OnTextInputClientChanged(focus_manager->GetFocusedView());
1085 } else if (content_window_ == lost_focus) { 1098 } else if (content_window_ == lost_focus) {
msw 2014/03/11 00:58:50 Should we explicitly clear the TextInputClient in
Yuki 2014/03/11 15:27:37 I think we don't need to do so. Losing the focus
msw 2014/03/11 23:24:37 Hmm, I guess this should be okay; the focused View
Yuki 2014/03/12 09:13:15 This has been a tough question for me. Now I've c
1086 desktop_window_tree_host_->OnNativeWidgetBlur(); 1099 desktop_window_tree_host_->OnNativeWidgetBlur();
1087 native_widget_delegate_->OnNativeBlur( 1100 native_widget_delegate_->OnNativeBlur(
1088 aura::client::GetFocusClient(content_window_)->GetFocusedWindow()); 1101 aura::client::GetFocusClient(content_window_)->GetFocusedWindow());
1089 } 1102 }
1090 } 1103 }
1091 1104
1092 //////////////////////////////////////////////////////////////////////////////// 1105 ////////////////////////////////////////////////////////////////////////////////
1093 // DesktopNativeWidgetAura, views::internal::InputMethodDelegate: 1106 // DesktopNativeWidgetAura, views::internal::InputMethodDelegate:
1094 1107
1095 void DesktopNativeWidgetAura::DispatchKeyEventPostIME(const ui::KeyEvent& key) { 1108 void DesktopNativeWidgetAura::DispatchKeyEventPostIME(const ui::KeyEvent& key) {
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
1187 if (cursor_reference_count_ == 0) { 1200 if (cursor_reference_count_ == 0) {
1188 // We are the last DesktopNativeWidgetAura instance, and we are responsible 1201 // We are the last DesktopNativeWidgetAura instance, and we are responsible
1189 // for cleaning up |cursor_manager_|. 1202 // for cleaning up |cursor_manager_|.
1190 delete cursor_manager_; 1203 delete cursor_manager_;
1191 native_cursor_manager_ = NULL; 1204 native_cursor_manager_ = NULL;
1192 cursor_manager_ = NULL; 1205 cursor_manager_ = NULL;
1193 } 1206 }
1194 } 1207 }
1195 1208
1196 } // namespace views 1209 } // namespace views
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