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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/base/ime/text_input_focus_manager.h" | |
6 | |
7 #include "base/memory/singleton.h" | |
8 | |
9 namespace ui { | |
10 | |
11 TextInputFocusManager::~TextInputFocusManager() {} | |
12 | |
13 TextInputFocusManager* TextInputFocusManager::GetInstance() { | |
14 return Singleton<TextInputFocusManager>::get(); | |
15 } | |
16 | |
17 TextInputClient* TextInputFocusManager::GetFocusedTextInputClient() { | |
18 return focused_text_input_client_; | |
19 } | |
20 | |
21 void TextInputFocusManager::SetFocusedTextInputClient( | |
22 TextInputClient* text_input_client) { | |
23 focused_text_input_client_ = text_input_client; | |
24 } | |
25 | |
26 void TextInputFocusManager::UnsetFocusedTextInputClient( | |
msw
2014/03/11 00:58:50
Is this function even necessary? A call could easi
Yuki
2014/03/11 15:27:37
What the client would like to say is "forget me.
msw
2014/03/11 23:24:37
I'm on the fence about this, but I'll concede to y
| |
27 TextInputClient* text_input_client) { | |
28 if (focused_text_input_client_ == text_input_client) | |
29 focused_text_input_client_ = NULL; | |
30 } | |
31 | |
32 TextInputFocusManager::TextInputFocusManager() | |
33 : focused_text_input_client_(NULL) {} | |
34 | |
35 } // namespace ui | |
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