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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/filesystem/file_system_app.h" | 5 #include "components/filesystem/file_system_app.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/files/file_path.h" | 8 #include "base/files/file_path.h" |
9 #include "base/files/file_util.h" | 9 #include "base/files/file_util.h" |
10 #include "mojo/shell/public/cpp/connection.h" | 10 #include "mojo/shell/public/cpp/connection.h" |
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45 | 45 |
46 bool FileSystemApp::AcceptConnection(mojo::Connection* connection) { | 46 bool FileSystemApp::AcceptConnection(mojo::Connection* connection) { |
47 connection->AddInterface<FileSystem>(this); | 47 connection->AddInterface<FileSystem>(this); |
48 return true; | 48 return true; |
49 } | 49 } |
50 | 50 |
51 // |InterfaceFactory<Files>| implementation: | 51 // |InterfaceFactory<Files>| implementation: |
52 void FileSystemApp::Create(mojo::Connection* connection, | 52 void FileSystemApp::Create(mojo::Connection* connection, |
53 mojo::InterfaceRequest<FileSystem> request) { | 53 mojo::InterfaceRequest<FileSystem> request) { |
54 new FileSystemImpl(connection, std::move(request), GetUserDataDir(), | 54 new FileSystemImpl(connection, std::move(request), GetUserDataDir(), |
55 lock_table_.get()); | 55 lock_table_); |
56 } | 56 } |
57 | 57 |
58 void FileSystemApp::ShellConnectionLost() { | 58 void FileSystemApp::ShellConnectionLost() { |
59 _exit(1); | 59 _exit(1); |
60 } | 60 } |
61 | 61 |
62 //static | 62 //static |
63 base::FilePath FileSystemApp::GetUserDataDir() { | 63 base::FilePath FileSystemApp::GetUserDataDir() { |
64 base::FilePath path; | 64 base::FilePath path; |
65 | 65 |
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84 path = path.Append(FILE_PATH_LITERAL("filesystem")); | 84 path = path.Append(FILE_PATH_LITERAL("filesystem")); |
85 } | 85 } |
86 | 86 |
87 if (!base::PathExists(path)) | 87 if (!base::PathExists(path)) |
88 base::CreateDirectory(path); | 88 base::CreateDirectory(path); |
89 | 89 |
90 return path; | 90 return path; |
91 } | 91 } |
92 | 92 |
93 } // namespace filesystem | 93 } // namespace filesystem |
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