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Side by Side Diff: components/profile_service/profile_app.cc

Issue 1737933002: mojo leveldb: Get profile and leveldb connected to DOMStorageContext. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Remove stale todo comment Created 4 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/profile_service/profile_app.h" 5 #include "components/profile_service/profile_app.h"
6 6
7 #include "base/lazy_instance.h" 7 #include "base/lazy_instance.h"
8 #include "components/leveldb/leveldb_service_impl.h" 8 #include "components/leveldb/leveldb_service_impl.h"
9 #include "components/profile_service/leveldb_thread.h"
9 #include "components/profile_service/profile_service_impl.h" 10 #include "components/profile_service/profile_service_impl.h"
10 #include "mojo/shell/public/cpp/connection.h" 11 #include "mojo/shell/public/cpp/connection.h"
11 12
12 namespace profile { 13 namespace profile {
13 14
14 namespace { 15 namespace {
15 16
16 base::LazyInstance<std::map<std::string, base::FilePath>> 17 base::LazyInstance<std::map<std::string, base::FilePath>>
17 g_user_id_to_data_dir = LAZY_INSTANCE_INITIALIZER; 18 g_user_id_to_data_dir = LAZY_INSTANCE_INITIALIZER;
18 19
(...skipping 13 matching lines...) Expand all
32 void ProfileApp::AssociateMojoUserIDWithProfileDir( 33 void ProfileApp::AssociateMojoUserIDWithProfileDir(
33 const std::string& user_id, 34 const std::string& user_id,
34 const base::FilePath& profile_data_dir) { 35 const base::FilePath& profile_data_dir) {
35 g_user_id_to_data_dir.Get()[user_id] = profile_data_dir; 36 g_user_id_to_data_dir.Get()[user_id] = profile_data_dir;
36 } 37 }
37 38
38 void ProfileApp::Initialize(mojo::Connector* connector, 39 void ProfileApp::Initialize(mojo::Connector* connector,
39 const mojo::Identity& identity, 40 const mojo::Identity& identity,
40 uint32_t id) { 41 uint32_t id) {
41 tracing_.Initialize(connector, identity.name()); 42 tracing_.Initialize(connector, identity.name());
42 leveldb_service_.reset(new leveldb::LevelDBServiceImpl);
43 43
44 auto it = g_user_id_to_data_dir.Get().find(identity.user_id()); 44 auto it = g_user_id_to_data_dir.Get().find(identity.user_id());
45 DCHECK(it != g_user_id_to_data_dir.Get().end()); 45 DCHECK(it != g_user_id_to_data_dir.Get().end());
46 profile_data_dir_ = it->second; 46 profile_data_dir_ = it->second;
47 } 47 }
48 48
49 bool ProfileApp::AcceptConnection(mojo::Connection* connection) { 49 bool ProfileApp::AcceptConnection(mojo::Connection* connection) {
50 connection->AddInterface<leveldb::LevelDBService>(this); 50 connection->AddInterface<leveldb::LevelDBService>(this);
51 connection->AddInterface<ProfileService>(this); 51 connection->AddInterface<ProfileService>(this);
52 return true; 52 return true;
53 } 53 }
54 54
55 void ProfileApp::Create(mojo::Connection* connection, 55 void ProfileApp::Create(mojo::Connection* connection,
56 ProfileServiceRequest request) { 56 ProfileServiceRequest request) {
57 // No, we need one of these per connection. 57 // No, we need one of these per connection.
58 new ProfileServiceImpl(connection, 58 new ProfileServiceImpl(connection,
59 std::move(request), 59 std::move(request),
60 ref_factory_.CreateRef(),
60 profile_data_dir_, 61 profile_data_dir_,
61 lock_table_.get()); 62 lock_table_.get());
62 } 63 }
63 64
64 void ProfileApp::Create(mojo::Connection* connection, 65 void ProfileApp::Create(mojo::Connection* connection,
65 leveldb::LevelDBServiceRequest request) { 66 leveldb::LevelDBServiceRequest request) {
66 leveldb_bindings_.AddBinding(leveldb_service_.get(), std::move(request)); 67 if (!leveldb_thread_) {
68 leveldb_thread_ = new LevelDBThread(
69 ref_factory_.CreateRef(),
70 std::move(request));
71 } else {
72 // We need to pass this binding to the leveldb thread.
73 leveldb_thread_->BindNewRequest(std::move(request));
74 }
67 } 75 }
68 76
69 } // namespace profile 77 } // namespace profile
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