Index: src/gpu/vk/GrVkProgramDataManager.cpp |
diff --git a/src/gpu/vk/GrVkProgramDataManager.cpp b/src/gpu/vk/GrVkProgramDataManager.cpp |
deleted file mode 100644 |
index 0ca03ad0b13cc90cf064ef038472b24775348d09..0000000000000000000000000000000000000000 |
--- a/src/gpu/vk/GrVkProgramDataManager.cpp |
+++ /dev/null |
@@ -1,315 +0,0 @@ |
-/* |
-* Copyright 2016 Google Inc. |
-* |
-* Use of this source code is governed by a BSD-style license that can be |
-* found in the LICENSE file. |
-*/ |
- |
-#include "GrVkProgramDataManager.h" |
- |
-#include "GrVkGpu.h" |
-#include "GrVkUniformBuffer.h" |
- |
-GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms, |
- uint32_t vertexUniformSize, |
- uint32_t fragmentUniformSize) |
- : fVertexUniformSize(vertexUniformSize) |
- , fFragmentUniformSize(fragmentUniformSize) { |
- fVertexUniformData.reset(vertexUniformSize); |
- fFragmentUniformData.reset(fragmentUniformSize); |
- int count = uniforms.count(); |
- fUniforms.push_back_n(count); |
- // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already |
- // owned by other objects will still match up here. |
- for (int i = 0; i < count; i++) { |
- Uniform& uniform = fUniforms[i]; |
- const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; |
- SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || |
- uniformInfo.fVariable.getArrayCount() > 0); |
- SkDEBUGCODE( |
- uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); |
- uniform.fType = uniformInfo.fVariable.getType(); |
- ); |
- uniform.fBinding = uniformInfo.fBinding; |
- uniform.fOffset = uniformInfo.fUBOffset; |
- SkDEBUGCODE( |
- uniform.fSetNumber = uniformInfo.fSetNumber; |
- ); |
- } |
-} |
- |
-void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kFloat_GrSLType); |
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- memcpy(buffer, &v0, sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::set1fv(UniformHandle u, |
- int arrayCount, |
- const float v[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kFloat_GrSLType); |
- SkASSERT(arrayCount > 0); |
- SkASSERT(arrayCount <= uni.fArrayCount || |
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- memcpy(buffer, v, arrayCount * sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kVec2f_GrSLType); |
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- float v[2] = { v0, v1 }; |
- memcpy(buffer, v, 2 * sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::set2fv(UniformHandle u, |
- int arrayCount, |
- const float v[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kVec2f_GrSLType); |
- SkASSERT(arrayCount > 0); |
- SkASSERT(arrayCount <= uni.fArrayCount || |
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- memcpy(buffer, v, arrayCount * 2* sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kVec3f_GrSLType); |
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- float v[3] = { v0, v1, v2 }; |
- memcpy(buffer, v, 3 * sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::set3fv(UniformHandle u, |
- int arrayCount, |
- const float v[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kVec3f_GrSLType); |
- SkASSERT(arrayCount > 0); |
- SkASSERT(arrayCount <= uni.fArrayCount || |
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- memcpy(buffer, v, arrayCount * 3 * sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kVec4f_GrSLType); |
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- float v[4] = { v0, v1, v2, v3 }; |
- memcpy(buffer, v, 4 * sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::set4fv(UniformHandle u, |
- int arrayCount, |
- const float v[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kVec4f_GrSLType); |
- SkASSERT(arrayCount > 0); |
- SkASSERT(arrayCount <= uni.fArrayCount || |
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kMat33f_GrSLType); |
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- |
- SkASSERT(sizeof(float) == 4); |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- memcpy(buffer, &matrix[0], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
- memcpy(buffer, &matrix[3], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer) + 4 * sizeof(float); |
- memcpy(buffer, &matrix[6], 3 * sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, |
- int arrayCount, |
- const float matrices[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kMat33f_GrSLType); |
- SkASSERT(arrayCount > 0); |
- SkASSERT(arrayCount <= uni.fArrayCount || |
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- SkASSERT(sizeof(float) == 4); |
- buffer = static_cast<char*>(buffer)+uni.fOffset; |
- for (int i = 0; i < arrayCount; ++i) { |
- const float* matrix = &matrices[9 * i]; |
- memcpy(buffer, &matrix[0], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer)+4 * sizeof(float); |
- memcpy(buffer, &matrix[3], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer)+4 * sizeof(float); |
- memcpy(buffer, &matrix[6], 3 * sizeof(float)); |
- buffer = static_cast<char*>(buffer)+4 * sizeof(float); |
- } |
-} |
- |
- |
-void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kMat44f_GrSLType); |
- SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- memcpy(buffer, matrix, 16 * sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, |
- int arrayCount, |
- const float matrices[]) const { |
- const Uniform& uni = fUniforms[u.toIndex()]; |
- SkASSERT(uni.fType == kMat44f_GrSLType); |
- SkASSERT(arrayCount > 0); |
- SkASSERT(arrayCount <= uni.fArrayCount || |
- (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); |
- SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
- |
- void* buffer; |
- if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
- buffer = fVertexUniformData.get(); |
- } else { |
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
- buffer = fFragmentUniformData.get(); |
- } |
- buffer = static_cast<char*>(buffer) + uni.fOffset; |
- SkASSERT(sizeof(float) == 4); |
- memcpy(buffer, matrices, arrayCount * 16 * sizeof(float)); |
-} |
- |
-void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, |
- GrVkUniformBuffer* vertexBuffer, |
- GrVkUniformBuffer* fragmentBuffer) const { |
- if (vertexBuffer) { |
- vertexBuffer->addMemoryBarrier(gpu, |
- VK_ACCESS_UNIFORM_READ_BIT, |
- VK_ACCESS_HOST_WRITE_BIT, |
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, |
- VK_PIPELINE_STAGE_HOST_BIT, |
- false); |
- SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize)); |
- } |
- |
- if (fragmentBuffer) { |
- fragmentBuffer->addMemoryBarrier(gpu, |
- VK_ACCESS_UNIFORM_READ_BIT, |
- VK_ACCESS_HOST_WRITE_BIT, |
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
- VK_PIPELINE_STAGE_HOST_BIT, |
- false); |
- SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(), |
- fFragmentUniformSize)); |
- } |
-} |