Chromium Code Reviews| Index: chrome/browser/resources/settings/settings_page/transition_behavior.js |
| diff --git a/chrome/browser/resources/settings/settings_page/transition_behavior.js b/chrome/browser/resources/settings/settings_page/transition_behavior.js |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..fd7e115a58440bfef0070b17c8b5ecf2c435b57a |
| --- /dev/null |
| +++ b/chrome/browser/resources/settings/settings_page/transition_behavior.js |
| @@ -0,0 +1,87 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +/** |
| + * Adds convenience functions to control native Web Animations. The |
| + * implementation details may change as Chrome support evolves. |
| + * @polymerBehavior |
| + */ |
| +var TransitionBehavior = { |
| + ready: function() { |
| + /** |
| + * @type {!Array<!Animation>} |
|
Dan Beam
2016/02/26 19:18:23
wat, Object<!Animation>?
michaelpg
2016/03/01 00:18:28
Done.
|
| + * Map of running animations by animation name. Animation names are |
| + * arbitrary but used to prevent multiple animations of the same type (e.g., |
| + * expand/collapse section) from running simultaneously. |
| + */ |
| + this.animations = {}; |
| + }, |
| + |
| + /** |
| + * Calls el.animate(keyframes, options). Returns a Promise which is resolved |
| + * when the transition ends, or rejected when the transition is cancelled. |
| + * If an animation with the same name is in progress, that animation is |
| + * finished immediately before creating the new animation. |
| + * @param {string} name Name of the animation, used to finish this animation |
| + * when playing the same type of animation again. |
| + * @param {!HTMLElement} el The element to animate. |
| + * @param {!Array|!Object} keyframes Keyframes, as in Element.animate. |
| + * @param {number|!Object} options Options, as in Element.animate. |
| + * @return {!Promise} A promise which is resolved when the animation finishes |
| + * or rejected if the animation is cancelled. |
| + */ |
| + animateElement: function(name, el, keyframes, options) { |
| + if (this.animations[name]) |
| + this.animations[name].finish(); |
| + |
| + var animation = el.animate(keyframes, options); |
| + this.animations[name] = animation; |
| + |
| + return new Promise(function(resolve, reject) { |
|
Dan Beam
2016/02/26 19:18:23
return this.promises_[name] = new Promise(...);
michaelpg
2016/03/01 00:18:28
Done.
Dan Beam
2016/03/04 19:24:24
thank you, i think the new code is much simpler
|
| + animation.addEventListener('finish', function() { |
| + this.animations[name] = undefined; |
| + resolve(); |
| + }.bind(this)); |
| + |
| + animation.addEventListener('cancel', function() { |
| + this.animations[name] = undefined; |
| + reject(); |
| + }.bind(this)); |
| + }.bind(this)); |
| + }, |
| + |
| + /** |
| + * Finishes the ongoing named animation, waits for the animation's Promise |
| + * to be resolved, then calls the callback. |
| + * @param {string} name Name of the animation passed to animateElement. |
| + * @param {function()=} opt_callback Called once the animation finishes. |
| + */ |
| + finishAnimation: function(name, opt_callback) { |
|
Dan Beam
2016/02/26 19:18:24
this.promises_[name].then(opt_callback);
michaelpg
2016/03/01 00:18:28
Done.
|
| + if (opt_callback) { |
| + this.animations[name].addEventListener('finish', function() { |
| + // Schedule a task with setTimeout to allow the animation's Promise |
| + // handlers to be run first. |
| + setTimeout(/** @type {Function} */(opt_callback)); |
| + }); |
| + } |
| + this.animations[name].finish(); |
| + }, |
| + |
| + /** |
| + * Cancels the ongoing named animation, waits for the animation's Promise |
| + * to be rejected, then calls the callback. |
| + * @param {string} name Name of the animation passed to animateElement. |
| + * @param {function()=} opt_callback Called once the animation cancels. |
| + */ |
| + cancelAnimation: function(name, opt_callback) { |
| + if (opt_callback) { |
|
Dan Beam
2016/02/26 19:18:23
this.promise_[name].catch(opt_callback);
michaelpg
2016/03/01 00:18:28
Done.
|
| + this.animations[name].addEventListener('cancel', function() { |
| + // Schedule a task with setTimeout to allow the animation's Promise |
| + // handlers to be run first. |
| + setTimeout(/** @type {Function} */(opt_callback)); |
| + }); |
| + } |
| + this.animations[name].cancel(); |
| + }, |
| +}; |