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Side by Side Diff: chrome/browser/resources/settings/settings_page/transition_behavior.js

Issue 1736733003: MD Settings: Custom expand/collapse section animations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 /**
6 * Adds convenience functions to control native Web Animations. The
7 * implementation details may change as Chrome support evolves.
8 * @polymerBehavior
9 */
10 var TransitionBehavior = {
11 ready: function() {
12 /**
13 * @type {!Object<!Animation>}
14 * Map of running animations by animation name. Animation names are
15 * arbitrary but used to prevent multiple animations of the same type (e.g.,
16 * expand/collapse section) from running simultaneously.
17 */
18 this.animations = {};
19
20 /**
21 * @private {!Object<!Promise>}
22 * Map of Promises for each running animation. Key names and existence
23 * should correspond with |animations|.
24 */
25 this.promises_ = {};
26 },
27
28 /**
29 * Calls el.animate(keyframes, options). Returns a Promise which is resolved
30 * when the transition ends, or rejected when the transition is canceled.
31 * If an animation with the same name is in progress, that animation is
32 * finished immediately before creating the new animation.
33 * @param {string} name Name of the animation, used to finish this animation
34 * when playing the same type of animation again.
35 * @param {!HTMLElement} el The element to animate.
36 * @param {!Array|!Object} keyframes Keyframes, as in Element.animate.
37 * @param {number|!Object} options Options, as in Element.animate.
38 * @return {!Promise} A promise which is resolved when the animation finishes
39 * or rejected if the animation is canceled.
40 */
41 animateElement: function(name, el, keyframes, options) {
42 if (this.animations[name])
43 this.animations[name].finish();
44
45 var animation = el.animate(keyframes, options);
46 this.animations[name] = animation;
47
48 return this.promises_[name] = new Promise(function(resolve, reject) {
Dan Beam 2016/03/04 19:24:24 this does work, I was just trying to be brief doi
michaelpg 2016/03/14 18:57:44 Done.
49 animation.addEventListener('finish', function() {
50 this.animations[name] = undefined;
Dan Beam 2016/03/04 19:24:24 note: be care about using `in` with animations as
michaelpg 2016/03/14 18:57:44 Noted. There shouldn't be a need to.
51 resolve();
52 }.bind(this));
53
54 animation.addEventListener('cancel', function() {
55 this.animations[name] = undefined;
56 reject();
57 }.bind(this));
58 }.bind(this));
59 },
60
61 /**
62 * Finishes the ongoing named animation, waits for the animation's Promise
63 * to be resolved, then calls the callback.
64 * @param {string} name Name of the animation passed to animateElement.
65 * @param {function()=} opt_callback Called once the animation finishes.
66 */
67 finishAnimation: function(name, opt_callback) {
68 if (opt_callback)
69 this.promises_[name].then(opt_callback);
70 this.animations[name].finish();
71 },
72
73 /**
74 * Cancels the ongoing named animation, waits for the animation's Promise
75 * to be rejected, then calls the callback.
76 * @param {string} name Name of the animation passed to animateElement.
77 * @param {function()=} opt_callback Called once the animation cancels.
78 */
79 cancelAnimation: function(name, opt_callback) {
80 if (opt_callback)
81 this.promises_[name].catch(opt_callback);
82 this.animations[name].cancel();
83 },
84 };
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