| Index: src/effects/gradients/Sk4fGradientBase.cpp
|
| diff --git a/src/effects/gradients/Sk4fGradientBase.cpp b/src/effects/gradients/Sk4fGradientBase.cpp
|
| index 02b43fe08a9a9a9b459191bc7306ed8b6c02d944..442916638bc7642d1f9110c30b70abc28ace0a86 100644
|
| --- a/src/effects/gradients/Sk4fGradientBase.cpp
|
| +++ b/src/effects/gradients/Sk4fGradientBase.cpp
|
| @@ -207,8 +207,9 @@ GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderB
|
| clamp_color, clamp_pos,
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| componentScale);
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| } else if (shader.fTileMode == SkShader::kMirror_TileMode) {
|
| + const int count = fIntervals.count();
|
| // synthetic flipped intervals in [1 .. 2)
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| - for (int i = fIntervals.count() - 1; i >= 0; --i) {
|
| + for (int i = count - 1; i >= 0; --i) {
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| const Interval& interval = fIntervals[i];
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| const SkScalar p0 = interval.fP0;
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| const SkScalar p1 = interval.fP1;
|
| @@ -216,6 +217,19 @@ GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderB
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| Sk4f c = Sk4f::Load(interval.fC0.fVec) + dc * Sk4f(p1 - p0);
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| fIntervals.emplace_back(c, dc * Sk4f(-1), 2 - p1, 2 - p0);
|
| }
|
| +
|
| + if (!dx_is_pos) {
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| + // When dx is negative, our initial invervals are in (1..0] order.
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| + // The loop above appends their flipped counterparts, pivoted in 2: (1..0](2..1]
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| + // To achieve the expected monotonic interval order, we need to
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| + // swap the two halves: (2..1](1..0]
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| + // TODO: we can probably avoid this late swap with some additional logic during
|
| + // the initial interval buildup.
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| + SkASSERT(fIntervals.count() == count * 2)
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| + for (int i = 0; i < count; ++i) {
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| + SkTSwap(fIntervals[i], fIntervals[count + i]);
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| + }
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| + }
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| }
|
|
|
| SkASSERT(fIntervals.count() > 0);
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|
|